Interviews
The Heroes of Might and Magic III Remake brings the storied franchise to new players, and it isn’t forgetting the community that built it.
EXODUS is Archetype Entertainment’s debut title, and after our talk with the Studio’s Head, Chad Robertson, it’s clear that it’s embracing hope.
Maggie Robertson digs deep into Tasha, the Patron in Warlock: Dungeons & Dragons and the importance of complex women in storytelling.
‘War for Westeros’ Game Director Explain The Importance Of Making A Strong RTS And A Faithful Game of Thrones Game
PlaySide is bringing Game of Thrones to the RTS genre with Game of Thrones: War for Westeros, we spoke with the developers about the process.
Can Nazi hunting game where you seek vengeance and burn propaganda not have a political message? Nekome: Nazi Hunter developers seems to think so.
Rainbow Six Tactics’ Creative Director Says Tactics And Tom Clancy Were A Natural Fit
We spoke with Rainbow Six Tactics’ Creative Director about Bishop’s return and why tactics games are the perfect fit for Rainbow Six fans.
Anno 117’s Dawn of the Delta is the largest Year One DLC and we spoke with Manu Rheiner about the coming update, challenges, and more.
With the arrival of Dead by Daylight: Chorus of Sin, we learned more about its creation, the blessing and curse of the voting system and more.
Onimusha: Way of the Sword offers a new take on a classic franchise, we spoke with series producer Akihito Kadowaki about his approach.
We spoke with Producer Andreas Wilsdorf and Senior Game Design Director Pete O’Donnell about EA Sports FC 27’s huge career mode overhaul.
TRENDING POSTS
We chatted with two WoW Forever developers on developing new content in the style of Classic WoW, economy health, and major update expectations.
Sex and the pursuit of pleasure is at the forefront of so much of Hellraiser: Revival, we spoke with the developers on making it matter.













