Interviews
We spoke with Heroes of the Storm Lead Game Producer, James Yen, to talk about developing the game for 4 years after being paused, and Xal’atath.
Ahead of the world premiere of Future Tense at TIFF 2026, we chatted with writer/director Jenna Cato Bass about the ideas central to the film.
We spoke with Diablo IV development team on Season of Hell’s Legacy and recreating classic bosses and dungeons while keeping what made them special.
We spoke with Ion Hazzikostas and Holly Longdale to talk Squish effectiveness and when Modern World of Warcraft could expect tech updates.
We chatted with Hearthstone’s Executive Producer and Senior Design Manager to talk Reign of the Black Empire changes, their new focus on lore, and the Monk!
We sat down with World of Warcraft Forever’s Executive Producer and Lead Engineer to talk about what’s missing from Season of Discovery and changes to raiding.
We spoke with Jamie Bell about playing a violent, radical 14th-century priest in the gruesome, but hopeful, action period drama The Uprising.
We chatted with writer/director Mu Zhengyang and Pearl Studio CEO Catherine Ying about the creation of All Wishes Come True!
The Heroes of Might and Magic III Remake brings the storied franchise to new players, and it isn’t forgetting the community that built it.
EXODUS is Archetype Entertainment’s debut title, and after our talk with the Studio’s Head, Chad Robertson, it’s clear that it’s embracing hope.
TRENDING POSTS
We spoke with Ion Hazzikostas and Holly Longdale to talk Squish effectiveness and when Modern World of Warcraft could expect tech updates.
We sat down with World of Warcraft Forever’s Executive Producer and Lead Engineer to talk about what’s missing from Season of Discovery and changes to raiding.
Can Nazi hunting game where you seek vengeance and burn propaganda not have a political message? Nekome: Nazi Hunter developers seems to think so.















