Interviews
We spoke with Ion Hazzikostas and Holly Longdale to talk Squish effectiveness and when Modern World of Warcraft could expect tech updates.
We chatted with Hearthstone’s Executive Producer and Senior Design Manager to talk Reign of the Black Empire changes, their new focus on lore, and the Monk!
We sat down with World of Warcraft Forever’s Executive Producer and Lead Engineer to talk about what’s missing from Season of Discovery and changes to raiding.
We spoke with Jamie Bell about playing a violent, radical 14th-century priest in the gruesome, but hopeful, action period drama The Uprising.
We chatted with writer/director Mu Zhengyang and Pearl Studio CEO Catherine Ying about the creation of All Wishes Come True!
The Heroes of Might and Magic III Remake brings the storied franchise to new players, and it isn’t forgetting the community that built it.
EXODUS is Archetype Entertainment’s debut title, and after our talk with the Studio’s Head, Chad Robertson, it’s clear that it’s embracing hope.
Maggie Robertson digs deep into Tasha, the Patron in Warlock: Dungeons & Dragons and the importance of complex women in storytelling.
‘War for Westeros’ Game Director Explain The Importance Of Making A Strong RTS And A Faithful Game of Thrones Game
PlaySide is bringing Game of Thrones to the RTS genre with Game of Thrones: War for Westeros, we spoke with the developers about the process.
Can Nazi hunting game where you seek vengeance and burn propaganda not have a political message? Nekome: Nazi Hunter developers seems to think so.
TRENDING POSTS
Sex and the pursuit of pleasure is at the forefront of so much of Hellraiser: Revival, we spoke with the developers on making it matter.













