We spoke with Heroes of the Storm Lead Game Producer, James Yen, to talk about developing the game for 4 years after being paused, and Xal’atath.
Author: Mick Abrahamson
WoW Forever isn’t World of Warcraft 2, but it is the franchise’s new third pillar with slower combat and a new take on classic WoW.
From Server improvements to class design philosophy, these are the biggest improvements coming to World of Warcraft Forever.
We spoke with Diablo IV development team on Season of Hell’s Legacy and recreating classic bosses and dungeons while keeping what made them special.
The Diablo team knocked it out of the park celebrating all of the series’ history within Diablo IV’s Season of Hell’s Legacy and its recreated boss fights.
We spoke with Ion Hazzikostas and Holly Longdale to talk Squish effectiveness and when Modern World of Warcraft could expect tech updates.
Here is what’s next for World of Warcraft Midnight from fighting Xal’atath, to massive updates for delves, seasonal content, and customization.
For a hero that’s come out four years after shutting down development on a game, Xal’atath fits right into Heroes of the Storm.







