Interviews
Executive Producer Danny Koo breaks down Marvel Rivals’ evolving lore, shifting meta, and how fun and community remain the top priority.
WoW Sr. Producer and Asst. Lead Quest Designer address The War Within 11.2’s Manaforge Omega, Reshii Wrap rewards, and Mythic+ balancing.
We spoke with Satoru Homma, Producer of Cyberpunk: Edgerunners, about Lucy and her entrance into GUILTY GEAR -STRIVE-.
Soulframe is Digital Extreme’s newest game, and we spoke to two of the developers who have brought the new folklore-inspired world to life.
Kim Sung-yoon discusses the inspiration behind Fragment, how he hopes the film will inspire others to approach similar situations, and more.
Director Steve Pink discusses tackling an unfamiliar genre in Terrestrial, how Jermaine Fowler gave more dimension to Allen, and more
Mists of Pandaria Classic includes the original Vale of Eternal Blossom, while adding several time-saving features to improve an already great time.
Game developer AFK Mario discusses the creation of ‘CatchaDiablos,’ working with Playdate, and the challenges of the game dev industry in México.
We spoke with Kabam developers about 10 years of Marvel Contest of Champions, its steam launch, and being a part of the Marvel legacy.
Bravely Default Flying Fairy HD developers had a goal of “not altering the gaming experience” per our chat with the game and franchise producers.
TRENDING POSTS
Ahead of Drawn to Dawn, hololive EN’s Ninomae Ina’nis reflects on confidence, creativity, and how her approach to performance has evolved over time.
Kazuma Kaneko has returned to console gaming with ‘Kazuma Kaneko’s Tsukuyomi,’ but the legendary RPG artist is continuing his legacy with genAI.
Bellwright Dev Shares Plans For Its Future In Early Access And How It Became A Sim Game
At GDC 2026, we spoke with Lead Gameplay Developer Sergii Gerben about Bellwright’s approach to storytelling and how it became a colony sim.
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