Interviews
Soulframe Preludes uses music to connect its community with its fables, we spoke with Digital Extremes about sound, community, and more.
Dead by Daylight has expanded its approach to storytelling over the past decade, and the film adaptation is just another way to expand the universe.
Siobhan McCarthy discusses the universal nature of She’s The He story, how the film quickly became a beacon of community and more.
Is Capturing Marvel’s History In A Commander Deck Possible? We Asked The Designer Who Did It 4 Times
Marvel has a prolific history, we spoke with Marvel Commander Deck designed Daniel Holt about bringing it to life in Magic: The Gathering.
Out of Words is coming of age stop-motion co-op game all about the emotions left unsaid, we spoke with its creator about his own childhood love.
Grounded 2 is bigger than ever with the “Beat The Heat” update, we spoke with Obsidian about the game’s constant evolution and community.
Leviticus director Adrian Chiarella and actor Joe Bird talk about the film, finding balance in romance and horror, and the need for good chemistry.
ESO is having its largest year since One Tamriel and with the Thieves Guild, sailing he high seas, and more, we spoke with the devs about it all.
We spoke with Grave Seasons narrative designer about the importance of both cozy and horror, and the respect both genres deserve.
EA Sports College Football 27’s Production Director, Christian McLeod, dives deep into the Dynasty overhaul, defensive changes, and more.
TRENDING POSTS
We chatted with two WoW Forever developers on developing new content in the style of Classic WoW, economy health, and major update expectations.













