Interviews
We spoke with Final Fantasy XIV’s Lead UI Designer, Kei Odagiri about his future goals for the game, and how UI changes over a decade.
We asked Desmond Wong, CEO of Gentlebros, some of our burning questions about Cat Quest 3, including what his favorite pun is from the series
Maria Hamilton, Associate Design Director, and Mateusz Albrewcynski, Associate Lead Quest Designer, talk about WoW’s new era, The War Within
We spoke with Spencer Ortega, the English voice actor behind bringing Zoraal Ja to life for Final Fantasy XIV: Dawntrail.
We spoke with Director Greg Kwedar and Producer Monique Walton about Sing Sing, its themes, and why you should never forget the film.
To commemorate the game, iam8bit has partnered with indie game studio Half Asleep to create Melatonin’s vinyl soundtrack.
Kay Vess embodies two key Star Wars themes, hope and resiliency. We spoke with Humberly González and Navid Khavari about Kay and Star Wars’ impact.
We spoke with Luis Bermudez, the voice of Koana in FF14’s Dawntrail, about family, voice acting, Latinos in video games, and Dawntrail’s impact.
INTERVIEW: Exploring ‘That Time I Got Reincarnated As a Slime’s’ Journey From Page to Screen
Creative insights behind That Time I Got Reincarnated As a Slime from producer Shinichiro Narita and manga editor Riichiro Umetsu.
Blue Lock Producer Ryoya Arisawa and manga editor Megumu Tsuchiya shared insights on its innovative storytelling ahead of season 2’s premiere.
TRENDING POSTS
Ahead of Drawn to Dawn, hololive EN’s Ninomae Ina’nis reflects on confidence, creativity, and how her approach to performance has evolved over time.
Kazuma Kaneko has returned to console gaming with ‘Kazuma Kaneko’s Tsukuyomi,’ but the legendary RPG artist is continuing his legacy with genAI.
Bellwright Dev Shares Plans For Its Future In Early Access And How It Became A Sim Game
At GDC 2026, we spoke with Lead Gameplay Developer Sergii Gerben about Bellwright’s approach to storytelling and how it became a colony sim.
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