Interviews
Anno 117: Pax Romana’s Creative Director talks about choice, new players, hardcore fans, and how the dev team is planning for the future.
For Warcraft 30th, we spoke with developers Paul Kubit and Maria Hamilton about Lorewalking, Balancing, and Patch Day Issues.
During PAX East 2025, we chatted with 1047 Games’ CEO, Ian Proulx, and played Splitgate 2. We chatted about team scaling, lessons learned since 2021, and more.
We got to chat with Jackbox Games CEO Mike Bilder and CTO Evan Jacover to talk about the company’s legacy and what the future holds 10 Party Packs later.
We spoke with four of the leads behind Magic: The Gathering and its big upcoming crossover, the Final Fantasy set.
Berserk and Diablo feel like a perfect Collab. We sat down with Diablo IV and Immortal Lead Artists to talk the new non-Blizzard collab.
From couch co-op to Shadowstone trials, Erin Marek and Chris Sigaty share how Sunderfolk was built to welcome everyone to the couch.
Lou Ferrigno Jr talks Bobby Nash’s death on 9-1-1 Season 8 Episode 15, Tommy’s history with Bobby, and the heroics of the 118.
Director Hur Jin-ho discusses the moral challenges present in A Normal Family, how he approached the complexities of parenthood, and more.
From concept of animal folk to clarity of play, Daren Bader walks us through the intentionality behind the Sunderfolk visual design.
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Can Nazi hunting game where you seek vengeance and burn propaganda not have a political message? Nekome: Nazi Hunter developers seems to think so.
We spoke with Ion Hazzikostas and Holly Longdale to talk Squish effectiveness and when Modern World of Warcraft could expect tech updates.
We sat down with World of Warcraft Forever’s Executive Producer and Lead Engineer to talk about what’s missing from Season of Discovery and changes to raiding.














