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Home » Interviews » Diving Into My Hero Academia: All’s Justice’s Open World With Producer Aoba Miyazaki

Diving Into My Hero Academia: All’s Justice’s Open World With Producer Aoba Miyazaki

Justin KoreisBy Justin Koreis10/16/20256 Mins ReadUpdated:10/16/2025
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As My Hero Academia, one of the modern era’s largest anime, enters its grand finale season, it makes sense that the accompanying video game series looks to send it off with a bang. My Hero Academia: All’s Justice looks to do just that.

We had a chance to go hands-on with its brand new open world mode at Tokyo Game Show 2025, with producer Aoba Miyazaki as our guide. We spent close to an hour swinging around a virtual city, fighting criminals, hanging with a who’s who of pro heroes and U.A. High students, and even rescued a cat along the way. It’s time to get heroic.

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Fighting Cybercrime in My Hero Academia: All’s Justice

My Hero Academia All's Justice Open World open world game still

As the demo begins, I’m chatting with All-Might, the now-retired, former #1 hero. The voices are in Japanese, though they will be available in English too. This conversation sets the stage for the Team-Up Mission, a virtual reality version of a city for the U.A. High School students to train in. First order of business: a buggy Nomu, as I jump into a fight with the digital version of the villainous monster.

The Team-Up mission isn’t just a little side story; it’s an entire mode unto itself, complete with side missions, shops to visit, and secrets to uncover. Regarding the story, Miyazaki says, “The main mission stories are game original, and they are all connected. And there are also a lot of sub-missions that also connected. There are some stories that have the motif of the actual anime episodes, so the fans who follow the anime may recognize what story those are based on.”

The fight is the classic arena battle that the series is known for. This is late-anime Deku, so in addition to powerful smash attacks, I have command over his tendril-like Black Whip quirk. Using those to hold the Nomu and place, and several flurries of punches, I quickly take down the beast

My Hero Academia: All’s Justice blends open world and arena fighting. 

My Hero Academia All's Justice Open World open world game still

After chatting a bit more with All Might, I’m set loose on the city. It’s an open world, and I can run around or swing using Black Whip. It’s a tighter camera and focus on the individual character feels like a middle ground between goofing off in the mean streets of Kamurocho in Yakuza, and sailing through the skies in the modern Spiderman games. First up, Ochaco Uraraka, also known as the anti-gravity hero Uravity. She’s helping search for a lost cat and asks Deku to team up to look for it.

It doesn’t take long to figure out where the cat is; it’s found itself atop a tall building nearby for some reason. I switch over to control Uraraka and use her power to gently float up to save the feline. Each student from class 1A will be playable, and you will be able to form a group of up to three (“Two plus Deku!”)to fight and undertake missions.

Naturally, being able to go zero-g made the task easier, but Miyazaki stresses that you don’t have to use any specific hero, “There is no limitation in which character you have to use to complete a specific mission. Everyone is possible, but the level of difficulty changes. There might be some specific My Hero Academia fan who has a specific character they want to use, so that’s why we didn’t make any limitations to the character”. One example she gives is you are playing tag, it might be much easier if you are a hero that can move really fast, like Todoroki, or Koda, who can speak to animals, if any other furry friends go missing.

Play a Hero on patrol in All’s Justice’s open world.

My Hero Academia All's Justice Open World open world game still

With the cat safe and sound, I decided to do a bit of adventuring around town. I quickly come across an old man in distress; it seems some low-level crooks have stolen his leather bag. Being the hero-in-training that I am, of course, I look into it. As I look for the leather bag, I come across a small group of goons in an alley with it. They aren’t all that afraid of a high school student, unaware just how tough this kid is.

I didn’t recognize these jerks; turns out they, like some other enemies, are brand new for this mode. “There are villains that are unique to this game,” Miyazaki says, “There are also villains with quirks that are unique to this game, those quirks are only playable here, so that will be interesting.”

This time Deku has a partner for the fight, and the duo takes on the bag-snatchers together. This is ultimately a tag-fighter, as I start the fight with Deku, I’m able to seamlessly switch to Uraraka mid combo to keep the damage flowing, with the latter lifting rocks and other debris into the air using her power, finishing the battle with a quirk-fueled flourish.

I win, but I’m a little battered. Miyazaki explains that I have one health bar throughout the missions, so I stop by a pharmacy for some healing items. That’s one of the various shops you can visit. Others that we know of so far include a clothing store and a gym. That last one lets you revisit battles and earn some customization options, I didn’t get a chance to try it, but according to Aoba Miyazaki, “The gym allows players to do battles under specific conditions. It’s something challenging for people [interested in that].”

Aoba Miyazaki highlights unique interactions you can only find in All’s Justice, with your favorite character or villains unique to the game.

My Hero Academia All's Justice Open World open world game still

As I continue exploring the virtual city, I come across some additional pro heroes I can stop and chat with, potentially even get side quests from, including Endeavor, and U.A. High teacher Present Mic. As an Endeavor fan, I liked having the chance to chat with him, a feeling that’s intentionally built into the experience. “There are a lot of hidden features in the team-up mission mode,” Aoba Miyazaki says. “Sometimes there will be small missions happening, so it gives an opportunity to interact with your favorite characters.”

My demo ends with one final training battle against All Might himself. It’s a tough fight, and I need to tap into Rising, a temporarily powered-up state, to keep the Symbol of Peace from pummeling me into oblivion. In a fair fight, he’d surely have won, but using my tag-moves was enough for me to keep out of too much danger, and I emerged victorious.

The combat in the My Hero Academia games has always been solid, but I have to admit, I’m surprised by how meaty what I played of the Team-Up missions was. Like many fans of the manga or the anime, I’ve been craving a game that lets me really spend time in that world, and this mode might just scratch that itch when My Hero Academia: All’s Justice releases.

My Hero Academia: All’s Justice will release on PlayStation 5, Xbox Series X|S, and PC via Steam.

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