Interviews
We talk all things Warcraft Rumble with Jeremy Collins and Vik Saraf, including more of what to expect in the PC version.
Your Monster is Caroline Lindy’s love letter to angry women. We spoke with her about the film and why the world needs more angry women.
We spoke with Julius Li, Mecha Break’s Publishing Director about the game’s concept, what players can expect, and his favorite mechs in anime.
Phantom Brave was originally released for the PlayStation 2 back in 2004, with a sequel on the way, now we know why it took so long.
We talked with Writer-Director Brandon Espy, Kristolyn Lloyd, Elvis Nolasco, and Ayden Gavin about horror., Blippi, and Mr. Crocket.
Ariana DeBose talks House of Spoils, the importance of women storytelling and how it’s the first film she has worn her natural hair in.
Steeped in modern horror, Duskmourn is hands down one of the most intricate examinations of the genre in any medium, we spoke with Art Director Ovidio Cartegena about it.
Look Back director Kiyotaka Oshiyama opens up about making something meaningful, what he learned, and how they pulled it all off with a small team.
We spoke to Sauron, Charlie Vickers, about his character in Rings of Power as he moved from Halbrand to the manipulative and beautiful Annatar.
Thanks to a variety of settings, factions, and story threads to interact with, Dragon Age: The Veilguard will be worth exploring time and again.
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Can Nazi hunting game where you seek vengeance and burn propaganda not have a political message? Nekome: Nazi Hunter developers seems to think so.
We spoke with Ion Hazzikostas and Holly Longdale to talk Squish effectiveness and when Modern World of Warcraft could expect tech updates.
We sat down with World of Warcraft Forever’s Executive Producer and Lead Engineer to talk about what’s missing from Season of Discovery and changes to raiding.














