Hearthstone, Blizzard’s online card game based on Warcraft, is taking players to an all-too-familiar location with the launch of the Into the Emerald Dream expansion. The mysterious nature realm of the Emerald Dream and its wild inhabitants are poised to reshape the tavern with two new keywords: Imbue and Dark Gifts. Also, with the introduction of powerful Wild God cards and the evolution of the Choose One keyword to spread the druidic nature powers to all classes and their counterparts, the Old Gods and their void slowly corrupt the perfect version of Azeroth.
We got to sit down with Lead Designer Cora Georgiou and Senior Game Designer Aleco Pors to talk Into the Emerald Dream, from how Druid players keep their identity in a nature-heavy expansion, to what the future of solo content looks like.
The Emerald Dream has become the home of the Druids, the nature-focused class of the Warcraft universe. Creating a whole expansion around it has led the other classes in Hearthstone to learn the power of the dream and a taste of Druid-focused card abilities through the revamped Choose One keyword. But what about Druids? How do they continue to feel their uniqueness in an expansion about sharing the love? Pors clarified that Druids aren’t just sharing their abilities but feeling more Druid-ey. “The way we did that is we tried to in the areas where they had set mechanics is to have them go above and beyond in certain axes.”
A great example of this is the Druid’s Imbue power. Pors specified, “Hamuul and the way Imbue happens, they’re able to do imbue in a special way, as compared to some of the other classes. They have, like a start of game effect. They’re playing spells. They’re building this up on an axis unique and special to the Druid itself. They’re leaning into nature spells and nature as a part of a core druid identity.”
Druids are at the center of the new Into the Emerald Dream expansion for Hearthstone
As Druids feel more druidic with more synergistic cards that work with their hero ability, those powers shared with other classes aren’t copy-pasted Druid spells. They’re nature-y versions of how those classes operate. Pors gave an example of Warlocks and a class-specific spell they’re getting, “The warlock card, fracture power. It’s Warlock-ish to destroy mana crystal. So, how do they get extra mana crystals? Well, by having to sacrifice one of those first. When you play that card, it gives druid notes, but it still feels like a warlock card.”
Moving on to solo content, like Missions and Adventures, these aspects of Hearthstone have been noticeably absent in recent years. When introduced, they are built around known adventures, dungeons, and raids in the Warcraft universe. New solo content built around going into the Emerald Nightmare felt perfect for this expansion and for the return of this feature.
Georgiou clarified that the decision to make solo content really comes down to priorities for the team, “It’s just a matter of game priorities and having priorities in other areas. For instance, we’re working on an arena revamp right now. That’s resources that are going to something aside from traditional design.”
With three full sets and mini sets released each year, that’s a lot of design time already. Georgiou even brought up the recent Starcraft mini-set released in 2024. ” That was a bigger undertaking than an average mini set. So it’s just a matter of where you prioritize design time, right? Solo adventure content is something that we talk about occasionally. What I will say is, we don’t have plans at this time to develop new solo adventure content, but I will say it’s something that does keep coming up.”
While not having a direct timeline for new solo adventures is disappointing, it is exciting that other major areas of Hearthstone are actively being developed. And who knows? When the Arena update is out, we could see more solo content… eventually.
How does Hearthstone: Into the Emerald Dream mitigate complexity creep?
Finally, we talked about the barrier to entry into Hearthstone. Even if this ever-growing card game is available on so many accessible platforms, hopping in or getting back into it is a daunting task. Three new sets a year on top of mini sets and so much other content is a lot to swallow. There are mitigating factors like older sets being phased out in certain content to prioritize newer card packs, but what can be done about teaching new and returning players all there is about the current state of the game?
Pors confirmed that they always consider this when creating each new set. “It’s something that we just have to be pretty vigilant about. Something that is kind of easy to lose sight of if you’ve been engaged with the game for a long time is complexity creep. It’s very easy as a game designer, to be like, ‘well, what if we just added this little layer here and then this little layer here?’
How do Hearthstone developers fight power creep? By putting self-limitations and rules on what goes into their design philosophy. A great example is just how much text can be on a card. Pors added, “if we’re looking at an expansion and see that the average length of text is super long, we say, let’s push back against that a bit. Let’s bring this down.”
That goes beyond new mechanics, too. Regularly, old mechanics and keywords are brought back. And those entering the game’s current form are also seen through the eyes of new players. Pors summed this complex process up as, “We try to limit the total number of keywords. So there’s a bunch of different axes that we’re really looking at this from. And it’s like we have to build up a defense system against trying to build up the complexity of the game too much.”
There is no stopping the Hearthstone juggernaut. How such a vast world can be adapted to a card game time and time again is simply impressive, and it takes a unique and creative team to do so. Whether you’re a Druid player getting ready to teach others the way of Nature or a person wanting to jump into the tavern’s Hearthstone tables, there is no better time than with the launch of Into the Emerald Dream.
Hearthstone: Into the Emerald Dream is available March 25th on PC, iOS, and Android.