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Home » Previews » ‘Petit Planet’ Has Gotten Even Bigger Since Its Last Playtest

‘Petit Planet’ Has Gotten Even Bigger Since Its Last Playtest

Kate SánchezBy Kate Sánchez09/04/202610 Mins Read
Petit Planet trailer screenshot
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Petit Planet is a title that wears its inspirations on its sleeves. The close connection is mechanical. Animal Crossing: New Horizons may have turned off some players, but after its Stardrift Test, it was clear to me that the hyper-cute title was playing in the same sandbox but using different tools. The multiplayer hub and planetary structure were the key differentials. 

If you’re unfamiliar with Petit Planet just yet, the HoYoverse-developed cozy life-sim game thrives on vibrant colors and cute designs as it places players into the role of a Planet Tender. In traditional life-sim fashion, players tend, grow, and create a planet into a unique vision of life for themselves and the neighbors who join them.

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Using the life-sim systems we’re used to, players gather resources, have conversations, craft furniture, and design their planet piece by piece with bridges and other connective elements that let them climb the blocky land and turn a planet into a personalized slice of life. 

But a planet by yourself can be a lonely endeavor, and Petit Planet’s large neighbor interaction system is the answer to that. Even so, the system has gotten even more robust, with the ability to accept quests, tend relationships, and now, attract new and different neighbors to call your planet home. 

Petit Planet thrives on its vibrancy and adorableness. 

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What sets Petit Planet apart from others in the genre, though (yes, even as it takes direct inspiration from existing systems), is the very concerted focus on multiplayer elements. While many players come to cozy games to relax alone, others, like my husband and me, see cozy life sims as a chance to play together in a creative, low-stakes environment.

To help facilitate that, players are encouraged to embark on Star Voyages through the Starsea to explore and discover new islets scattered across the galaxy. Exploration lets players find rare resources, encounter hidden events, and explore entirely new landscapes and ecosystems. But the voyages aren’t all that you can do to explore the world.

Petit Planet’s Galactic Bazaar allows players to meet, chat, and play the game together in a shared space. From minigames to exploring each other’s planets (islets), the space is designed with multiplayer/co-op play in mind and works to connect players. And for someone like me, it’s the most exciting aspect of the game. 

At Gamescom 2026 in Cologne, Germany, we got the chance to play the title for an hour and dive into what is new since the Stardrift Test earlier this year. And the answer was a lot. While shotgunning the added elements to the game was overwhelming at first, seeing the choices that the game has made and how they were executed took center stage. 

The emphasis on its multiplayer elements helps set Petit Planet apart from known games in the genre.

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Since the last Stardrift Test, Petit Planet has added systems that have added some of the more interesting elements of Pokemon Pokopia to the game. This includes an expanded buff system that impacts your collecting and crafting ability through eating certain cooked items, and the introduction of furniture habitats that attract new creatures to your planet, which definitely fit the creature collector aesthetic directly matching Pokemon Pokopia. 

While this new habitat mechanic pulls from Pokopia 1:1 in a way that doesn’t entirely come across as flattering, it results in something that actually adds more player agency to the game. Attracting lil’ guys to your home in a game isn’t something I will ever say no to. Additionally, the execution of the mechanic is different enough from its inspiration that it doesn’t bother me. Still, the value added to the game seems slim compared to the other systems.

Habitats are the loudest change to Petit Planet, but it’s the quality-of-life elements the game has added since the test that really caught my eye. Similar to Pokopia‘s crafting system, which allows players to copy items and unlock them in their crafting, HoYoverse has also added the ability to take pictures of items that your friends or NPC neighbors have in order to unlock them in your crafting trees.

This mechanic should become a mainstay in life sims that encourage group or co-op play. Why? Well, it gives players more autonomy in their creativity. While grinding to unlock certain items or currency is part of life sims, the robust ability to copy items embraces the unrestricted creativity sandbox that players in other titles love. If you’d like the challenge of unlocking things yourself, you can take that route, but for those just looking to make their perfect planet as quickly as possible, well, this is perfect. 

Loomix Tickets get a major update, but details around the monetization plan remain slim.

Petit Planet trailer screenshot

This updated element isn’t the only quality-of-life element that deserves attention. Chief among these changes since the Stardrift Test are changes to how players accrue Loomix. While we don’t have enough, if any, information about the monetization plan coming into the title, Loomix seems to be the premium currency in Petit Planet, at least from my time with the title, given the gating of how much you can gain over time and the turnover of items in the shop. 

When I last previewed the game, earlier this year, Loomix was my primary concern. In the demo available at Gamescom, Loomix also got a very big update. Loomix Tickets can now be collected by doing everyday tasks a player would do anyway. While there are quest elements that allow you to gain specific Loomix Tickets,  Petit Planet offers the daily completion of tasks like just gathering or talking to neighbors.

The Loomix Footprints now seem to be earned through everyday activities, which will help ensure that if this becomes the “premium” currency, players not looking to spend too much, if at all, can still unlock elements, even if it’s at a slower pace. That said, this is speculation, as HoYoverse has not directly shared the premiumized features yet.

How fashion has evolved in-game opens the door for personal creativity and communal inspiration. 

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The other changes that stand out immediately are small adjustments that help Petit Planet better meet expectations. The first area where changes have made a huge impact is fashion. Now, players can copy the OOTD (Outfit of the Day) posted by others.

This mechanic is genuinely exciting, not because of how I used it in the demo, but because of the potential it brings when servers come online and players begin exploring each other’s spaces in the Grand Bazaar and across the galaxy. In addition to letting players celebrate their clothing and creativity, it also makes it easier for people who may be less oriented toward creativity and more reliant on purchasing complete outfits. This also taps into the sharing of designs that is always paramount in online communities around life-sims. 

On the topic of clothing items, Petit Planet has also added ways to set custom outfit presets so that players can easily swap between their favorite outfits. During the Stardrift Test, customization was fun, but it also lacked some of the basic expectations life-sim players have.

On top of that, the level of detail on the clothing that you could collect has improved since the test, and the number of clothing items to use in outfits was fantastic. More importantly, the outfits matched a wide variety of styles and aesthetics that encourage creativity in a way that some of the more limited outfit systems we see in these kinds of games just don’t meet. 

Creativity was at the forefront of this Gamescom Petit Planet demo and not just with outfits. Additionally, players can now create custom billboards for their islet to showcase their personal style and creativity to visitors. It’s a way to put a stamp on your islet, and it’s a small element of player empowerment that works well. 

The most important feature introduced is the log, and it’ll be a game-changer for hardcore players.

Petit Planet trailer screenshot

In addition to spotlighting creativity, Petit Planet also added my favorite feature in any game: a log. The Momentfolio lets players track their entire world. It tracks the furniture sets, clothing, dishes, crafted items, creatures, plants, and just about everything.

With the Momentfolio, the one-hundred-percenters can work their way through the world and invest time in not only exploring their own planet but also taking a Star Voyage to see new planets and unlock new islets (something new in the build since the Stardrift Test). Deep tracking is also one of the best ways to fill your museums with creatures (bugs, fish, etc.), and it also gives you the granularity to track furniture sets you’re excited for.

As I mentioned in my earlier preview of Petit Planet, my qualms don’t come from its use of ideas in the genre, simply because its execution in a co-op/mulitplayer space interacts with them differently. The game loop in Petit Planet is rewarding, and the design, vibrancy, and cuteness make it the perfect new cozy title, while its focus on co-op play scratches an itch that Palia first gave me: cooperative play built into an Animal Crossing-style life-sim. 

All of that said, the list of new additions to Petit Planet is far longer than the things that I mentioned in this preview of the Gamescom demo. So much so that one hour of time wouldn’t have let me touch even half of everything listed. And that is where my worry comes in.

With so many things to see and experience in Petit Planet, it risks being overwhelming.

Petit Planet trailer screenshot

As a title, Petit Planet has everything going for it once a player logs in and explores the planets and systems. Familiar enough to maybe not look unique from the outside, but thoughtful enough in its execution to meet cozy gamers exactly where they need to be met.

Still, if the game keeps expanding and adding in more elements either before or after its Winter 2026 launch, the currencies (of which there are now three that I can see), neighbor mechanics, and exploration can hit the overwhelm button quickly. 

Cozy titles should be easy to fall into, and the robust nature of the in-game FAQs can help with that. Still, I am yearning for just a little more restraint and simplicity from the Petit Planet team, and if they can keep the snowball of systems from expanding indefinitely, they have the right mix of cozy and immersive on their hands. 

After the Stardrift Test, I’ve been wanting to jump back into Petit Planet, and after even more time with it, it’s easy to see how much the game can serve cozy gamers on both mobile and PC. The team just needs to hit the edit button a little less. Still, the robust nature of your closet, crafting, and designs serve to set this game apart, but more items for creativity are where the game’s expansion should focus, not its systems.

Petit Planet is set to release in Winter 2026 on PC and mobile (Android & iOS)


 Disclosure: HoYoverse provided travel and accommodation to Gamescom to demo their titles.

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Kate Sánchez
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Kate Sanchez is Co-Founder and EIC of But Why Tho? She covers video games, film, TV, and anime. Kate is known for championing international media, animation, and media that tells stories from underrepresented perspectives. Kate is also a member of the Austin Film Critics Association and Hollywood Creative Alliance. As a freelance writer, she has bylines at MMORPG.com, IGN, and Game Informer.

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