Close Menu
  • Support Us
  • Login
  • Newsletter
  • News
  • Features
  • Interviews
  • Reviews
    • Video Games
      • Previews
      • PC
      • PS5
      • Xbox Series X/S
      • Nintendo Switch
      • Xbox One
      • PS4
      • Tabletop
    • Film
    • TV
    • Anime
    • Comics
      • BOOM! Studios
      • Dark Horse Comics
      • DC Comics
      • IDW Publishing
      • Image Comics
      • Indie Comics
      • Marvel Comics
      • Oni-Lion Forge
      • Valiant Comics
      • Vault Comics
  • Podcast
  • More
    • Event Coverage
    • BWT Recommends
    • RSS Feeds
Facebook X (Twitter) Bluesky Instagram RSS
Support Us
But Why Tho?
RSS Facebook X (Twitter) Bluesky YouTube Instagram
Trending:
  • Features
    Black Lagoon Revy in Action

    ‘Black Lagoon’ Remains A Singular Piece Of Art 20 Years Later

    10/28/2026
    World of Warcraft Midnight Curse of Ula Tek

    ‘World Of Warcraft Midnight’ Is In Trouble And Patch 12.1.5 Made It Worse

    10/27/2026
    Mordin Solis in Mass Effect 3 from Bioware

    BioWare’s Art Helped Me Understand Who I Am — Now, They’re Gone

    10/21/2026
    Friday the 13th Films Ranked BUT WHY THO

    Ranking Every Friday The 13th Film, From Indie Origins To Blockbuster Franchise

    10/19/2026
    Arknights: Endfield 1.6 Si Ult

    ‘Arknights: Endfield’ 1.6 Crafts A Fantastic Story But Fumbles With Its Character

    10/17/2026
  • Netflix
  • blizzcon
  • Game Previews
  • Sports
  • TCG
  • tiff
But Why Tho?
Home » PS5 » REVIEW: ‘DAMON And BABY’ Is A Flawed, Sometimes Fun, Experiment

REVIEW: ‘DAMON And BABY’ Is A Flawed, Sometimes Fun, Experiment

Matt SowinskiBy Matt Sowinski03/22/20267 Mins ReadUpdated:05/01/2026
Share Bluesky Facebook Twitter Reddit Copy Link
Follow Us
Add as Preferred on Google Flipboard Bluesky
DAMON and BABY
Share
Bluesky Twitter Facebook Copy Link Reddit Pinterest

DAMON and BABY, the new action-adventure shooter from Arc System Works, is interesting. It marks an attempt from the fighting game veterans to develop some smaller titles in between big tentpole games. The game definitely has potential, with some fun shooting and gorgeous art, but frustrating systems and gameplay loops also weigh it down.

DAMON and BABY stars Damon, a demon that’s been cursed with bringing a baby to Sedona, a gateway to the Celestial Realm. He’s been stripped of his powers and needs to fend for himself against a host of demons trying to stop him, all while doing his best not to infect the precious baby. It’s a fun story with wacky characters that feels like an anime movie, including memorable bosses. 

Get BWT in your inbox!

Subscribe to our weekly newsletter and get the latest and greated in entertainment coverage.
Click Here

Get BWT in your inbox!

Subscribe to our weekly newsletter and get the latest and greated in entertainment coverage.
Click Here

That extends to the art style, which is downright gorgeous. It looks like a Studio Ghibli production at times, especially in the shop. It’s packed, wall-to-wall with inventory, light streaming in, and an old man on a step ladder at the cash register. This regularity of life is on display, and then a demon is standing there buying a cheeseburger.

DAMON and BABY offer fun and whimsical contrasts. 

Damon must bring a mysterious baby to Sedona

It blends everyday, ordinary scenery with the supernatural. A fountain at the mall becomes a demonic battleground, and a house has wardrobes that’ll pop out and attack. It’s a great mix.  It’s supported by a highly detailed art style that is full of things to look at and demons to shoot. 

The gameplay loop is simple enough, as you explore areas, shoot demons, and pick up loot. The twin-stick style shooting is engaging and fun, especially as you mix different weapons to try and quickly mow through enemies. The environments are mazes of places to explore and things to find, with upgrades unlocking new sections. The upgrades are pretty standard fare, from double jumps to bombs, with it feeling like a cross between a classic Zelda game and a twin stick shooter. 

Unfortunately, not everything works. DAMON and BABY is full of friction, but not in the way that makes you better or elevates the experience. The checkpointing in the game can be pretty brutal, as you need to find specific chairs to save your game. The enemies are a constant onslaught, and it can be really frustrating redoing multiple boss fights in a row because you got killed on the way to a save.

There needed to be more  variety in the loot options. 

An image of the loot is DAMON and BABY

Fast traveling comes later and costs money to unlock at each instance. Platforming can be difficult due to forced perspective. Some of the areas have tight hallways and tons of things on the ground, where you regularly get stuck.

Loot is all too similar, a mix of guns and stats that don’t really feel any different. Guns also take up a good bit of inventory space, meaning you’re making all too frequent runs to sell stuff or find a chest to store them. This gets better as you go, especially as you unlock fast travel, but it still takes you out of the experience when you need to go sell stuff off to pick up new loot.

DAMON and BABY also feel stuck between two ideologies. One is a bullet hell twin stick shooter, where you need to constantly be dashing and on the move to survive. The other is a more grounded and heavier experience, where the right shot matters more.

Interesting challenges and cut scenes are brought down by inconsistent combat. 

A scene from DAMON and BABY

DAMON and BABY is too slow for the first, especially as you take damage from all sides and sometimes don’t even realize how low your health is. It has too much going on to be the latter, with so many enemies and projectiles firing off all the time.

This is most evident in the dash mechanic, known as a Baby Jump. You need to hold a button to pick where to “throw Baby,” and you warp to the landing spot. It’s weird to get the timing down, where there are invulnerability frames while you pick the spot. It feels wrong as you almost need to take the hit while aiming, then warp to avoid damage, where other experiences want you moving constantly. It’s also imprecise, as it can often get caught on level geometry.

Exploration is also a mixed bag throughout DAMON and BABY, as the rewards are usually just more ingredients to cook with or more loot. There are some fun platforming challenges or little cutscenes, but they are few and far between. Some areas, like the mall, are just way too big, with the objectives not always clear on where to go or what to do.

There’s room for improvement throughout DAMON and BABY.

Fenley appears in a boss fight

You end up just wandering until you stumble onto the right thing, hoping you don’t die between chairs and redo long sections of fighting and exploring. Meanwhile, some areas are smaller with tighter corridors or maze-like layouts, but then you get stuck on a stack of books and take damage. 

The boss fights aren’t all that memorable either. While they do have cool designs, the actual fights aren’t usually all too interesting. Just shoot, dodge, and recycle, without a ton of variation. One specific fight, against a giant moth, is not fun. It takes place in a crowded grocery store, where their shots fly through geometry and can do huge damage almost anywhere you are, but you’re left hopping over rack after rack and dashes smack into rows of food and end early. 

Cooking in DAMON and BABY is also strange. It’s fine as a mechanic – you find ingredients, cook food based on recipes you find, and they heal you, while some also give benefits like more damage. It gets weird when you bring the shop into it. A hamburger that heals a couple of hearts costs 300. The meat to make the hamburger? That costs 1500.

Arc System Works introduces cool ideas, but they’re flawed in execution. 

A combat still

It feels strangely tuned. The intent must be to make better food harder to make, but if I can buy a bunch of healing items for cheaper, what’s the point? It makes the central mechanic less engaging when ingredients are so expensive.

Why spend 1500 on meat to make a burger that gives me 1.15x shooting damage, a minimal upgrade, when I can just buy some normal burgers that’ll heal me? You can find ingredients in the wild, sure, but if you’re just one away from being able to cook, it feels off to have an entire meal cost less than a singular ingredient. It needs adjustment.

All of this in tandem makes an experience that feels more frustrating than fun. The core shooting is solid, and exploring levels can be entertaining, but it’s largely lifted by the gorgeous art style. The loot loop doesn’t feel rewarding, and level design can be both too crowded and too open. There is a solid idea and foundation here that needs to be massaged more in future attempts. DAMON and BABY has some cool ideas, but ultimately, is not a fun trip to heaven.

DAMON and BABY is out on March 25th, 2026, on PS5, PS4, Steam, and Nintendo Switch.

DAMON and BABY
  • 6.5/10
    Rating - 6.5/10
6.5/10

TL;DR

There is a solid idea and foundation here that needs to be massaged more in future attempts. DAMON and BABY has some cool ideas, but ultimately, is not a fun trip to heaven.

Share. Bluesky Facebook Twitter Copy Link Pinterest LinkedIn WhatsApp Reddit
Previous ArticleWant More BTS? Please Watch ‘Kian’s Bizarre B&B’
Next Article FROM Season 4 Gets Shocking New Trailer And Spring Release Date
Matt Sowinski

Matt Sowinski is a freelance video game writer and video editor for But Why Tho? He lives and breathes all things JRPG with Persona and the Yakuza series being at the top of his list. He believes that games are a special storytelling medium and becoming a critic has been a lifelong dream come true. You can also find his work on Console Creatures and as host of PlayStation Generation.

Related Posts

Final Fantasy Resonance still from Square Enix
9.0

REVIEW: ‘Final Fantasy Resonance’ Is A Fantastic Game For Fans

10/20/2026
Modern Warfare 4 Multiplayer
8.5

REVIEW: ‘Call Of Duty: Modern Warfare 4’ Campaign Is A Return To Form

10/17/2026
Dragon's Dogma 2: Dark Arisen
8.0

REVIEW: ‘Dragon’s Dogma 2: Dark Arisen’ Is A Fun And Epic Saga

10/07/2026
Ghost of Yotei Complete Edition
9.0

REVIEW: ‘Ghost Of Yotei Complete Edition’ Is More Of A Great Thing

10/01/2026
Ace Combat 8: Wings of Theve
8.0

REVIEW: ‘Ace Combat 8: Wings Of Theve’ Leaves You On Cloud Nine

09/25/2026
Trails in the Sky 2nd Chapter
9.5

REVIEW: ‘Trails In The Sky 2nd Chapter’ Is A Warm, Welcome Return To Librerl

09/24/2026

Get BWT in your inbox!

Subscribe to our weekly newsletter and get the latest and greated in entertainment coverage.
Click Here
TRENDING POSTS
Téa Leoni and Tim Daly in Newlyweds Episode 1
7.5
TV

REVIEW: ‘Newlyweds’ Episode 1 — “Pilot”

By Mike BC10/25/2026

Newlyweds Episode 1 is a mostly successful execution of the cozy situational comedy so dear to television audiences, driven by actors with great chemistry.

Dragon Ball Super: Beerus Episode 3 Beerus
8.5
Anime

REVIEW: ‘Dragon Ball Super: Beerus’ Episode 3 — “The God Of Destruction Heads To Earth”

By Charles Hartford10/25/2026Updated:10/26/2026

Dragon Ball Super: Beerus Episode 3 sees Beerus clash with Earth’s strongest fighters when he disrupts Bulma’s burthday party.

The Apothecary Diaries Season 3 Episode 4
7.0
Anime

REVIEW: ‘The Apothecary Diaries’ Season 3 Episode 4 – “The Last Volume”

By Allyson Johnson10/26/2026

The Apothecary Diaries Season 3 Episode 4 shows the development of Maomao and Jinshi’s bond while the former seeks out the missing encyclopedia.

James Remar and Michael C. Hall in Dexter: Resurrection Season 2 Episodes 1-2
6.5
TV

‘Dexter: Resurrection’ Season 2 Episodes 1-2 Are A Messy, Entertaining Start

By James Preston Poole10/28/2026

Dexter: Resurrection Season 2 Episodes 1-2 continues on the promise of Season 1, albeit with some kinks to work out.

But Why Tho?
RSS X (Twitter) Bluesky YouTube Facebook Instagram Pinterest Twitch
  • CONTACT US
  • ABOUT US
  • PRIVACY POLICY
  • SUBSCRIBE TO OUR NEWSLETTER
  • Review Score Guide
Sometimes we include links to online retail stores. If you click on one and make a purchase we may receive a small contribution.
Written Content is Copyright © 2026 But Why Tho? A Geek Community

Type above and press Enter to search. Press Esc to cancel.

But Why Tho Logo

Support Us!

We're able to keep making content thanks to readers like YOU!
Support independent media today with
Click Here