Interviews
RKGK / Rakugaki pits you against capitalism with art as your power—we spoke with Wabisabi Games’ CEO Anwar Noriega about developing the game.
We spoke with director Yuzuru Tachikawa about the process of adapting Blue Giant, the importance of jazz in Japan, and more.
While World of Warcraft’s original Cataclysm was divisive, Cataclysm Classic aims to re-tell the story of Deathwing’s attack in a better light.
We spoke with Elias Toufexis about Seraphim, redemption, voice acting, animation, and more for Blood of Zeus Season 2.
Almost 4 years after the release, Blood of Zeus is back and we spoke to Charley and Vlas Parlapanides about the new season.
We spoke with the THEM: The Scare cast, including Deborah Ayorinde, Luke James, and Joshua J. Williams about horror and more.
The War Within will be community-driven, and the team has made it clear that it will feel like a new era for World of Warcraft.
Max Field of SBN 3 shares his experience and insights on creating a video game as an independent creator with Class of 09.
We spoke with Surgent Studios’ Abubakar Salim about the importance of vulnerability and the vibrancy of grief in Tales of Kenzara: ZAU.
Goran Stolevski talked with But Why Tho? about the power of confined spaces and crowded homes to build family in Housekeeping for Beginners.
TRENDING POSTS
Can Nazi hunting game where you seek vengeance and burn propaganda not have a political message? Nekome: Nazi Hunter developers seems to think so.
Anno 117’s Dawn of the Delta is the largest Year One DLC and we spoke with Manu Rheiner about the coming update, challenges, and more.
We sat down with World of Warcraft Forever’s Executive Producer and Lead Engineer to talk about what’s missing from Season of Discovery and changes to raiding.















