Interviews
Call of Duty: Black Ops 7 will strive to keep players returning to its narrative campaign with a new, open-world endgame mode.
Giant Squid’s Creative Director Talks Leaving The World A Little Better With ‘Sword Of The Sea’
We spoke with Giant Squid’s Creative Director, Matt Nava about Sword of the Sea’s unique mechanics, exploration with no map, and more.
We spoke with Ovidio Cartagena about Magic: The Gathering’s Nuestra Magia Secret Lair drop, its impact, and the real treasure within.
From books and audiobooks to Webtoons, a TTRPG, and maybe even live action, Dungeon Crawler Carl is leveling up into a full-blown universe.
We spoke with the Principal Creative Writer on Marvel Contest of Champions, about how the story can be influenced by new projects and more.
Robert Kirkman reflects on the chaos of creativity, the rise of Battle Beast, and why Invincible VS is built for both casual fans and fighting game vets.
Executive Producer Danny Koo breaks down Marvel Rivals’ evolving lore, shifting meta, and how fun and community remain the top priority.
WoW Sr. Producer and Asst. Lead Quest Designer address The War Within 11.2’s Manaforge Omega, Reshii Wrap rewards, and Mythic+ balancing.
We spoke with Satoru Homma, Producer of Cyberpunk: Edgerunners, about Lucy and her entrance into GUILTY GEAR -STRIVE-.
Soulframe is Digital Extreme’s newest game, and we spoke to two of the developers who have brought the new folklore-inspired world to life.
TRENDING POSTS
We spoke with Ion Hazzikostas and Holly Longdale to talk Squish effectiveness and when Modern World of Warcraft could expect tech updates.
We sat down with World of Warcraft Forever’s Executive Producer and Lead Engineer to talk about what’s missing from Season of Discovery and changes to raiding.
Can Nazi hunting game where you seek vengeance and burn propaganda not have a political message? Nekome: Nazi Hunter developers seems to think so.















