Interviews
Where Winds Meet is a love letter wuxia. we spoke with its developers about the power and universality of Chinese storytelling.
ID@Xbox’s Chris Charla Highlights International Game Dev And The Importance of Discoverability
At GDC, we spoke with ID@Xbox’s Chris Charla about international game development, the importance of discoverability, and more.
We spoke with World of Warcraft’s Lead Housing Designer on the launch of Player Housing, and what players may expect as Azeroth evolves.
Transport Fever 3 Dev Talks New Additions To The Franchise And Why Cargo Time Matters Now
We spoke with Urban Games’ Publishing Manager, about Transport Fever 3’s changes, the campaign, and why cargo time matters now.
We sat down with Sea of Remnants Product Lead to chat about making a free-to-play game in 2026, and the collaborative efforts behind well executed decisions.
We spoke with Joker Studio’s Lead Artist, about adding modern-punk influences to Sea of Remnants and finding inspiration.
Wildlight Entertainment’s founders Dusty Welch and Chad Grenier dive deep into their hopes for Highguard’s community development and future.
The English voice cast of My Hero Academia spoke at length about their characters and how they’ve changed over the course of the series.
The English voice actors of Midoriya, Bakugo, and more reveal their favorite character moments over the course of eight seasons of My Hero Academia.
A chat with ‘The Mysterious Gaze of the Flamingo’ director Diego Céspedes reveals his film’s universal message of political resistance through love.












