Interviews
Survival games often put the player into difficult, dangerous environments meant to push them to the wire. That’s Arrakis in Dune: Awakening.
Anno 117: Pax Romana’s Creative Director talks about choice, new players, hardcore fans, and how the dev team is planning for the future.
For Warcraft 30th, we spoke with developers Paul Kubit and Maria Hamilton about Lorewalking, Balancing, and Patch Day Issues.
During PAX East 2025, we chatted with 1047 Games’ CEO, Ian Proulx, and played Splitgate 2. We chatted about team scaling, lessons learned since 2021, and more.
We got to chat with Jackbox Games CEO Mike Bilder and CTO Evan Jacover to talk about the company’s legacy and what the future holds 10 Party Packs later.
We spoke with four of the leads behind Magic: The Gathering and its big upcoming crossover, the Final Fantasy set.
Berserk and Diablo feel like a perfect Collab. We sat down with Diablo IV and Immortal Lead Artists to talk the new non-Blizzard collab.
From couch co-op to Shadowstone trials, Erin Marek and Chris Sigaty share how Sunderfolk was built to welcome everyone to the couch.
Lou Ferrigno Jr talks Bobby Nash’s death on 9-1-1 Season 8 Episode 15, Tommy’s history with Bobby, and the heroics of the 118.
Director Hur Jin-ho discusses the moral challenges present in A Normal Family, how he approached the complexities of parenthood, and more.
TRENDING POSTS
We spoke with Nexon developers about The First Descendant Season 3, tackling balance, feedback, and expanding co-op possibility.
For Warcraft 30th, we spoke with developers Paul Kubit and Maria Hamilton about Lorewalking, Balancing, and Patch Day Issues.
Lou Ferrigno Jr talks Bobby Nash’s death on 9-1-1 Season 8 Episode 15, Tommy’s history with Bobby, and the heroics of the 118.