Interviews
James Waugh breaks down Star Wars Visions Volume 3 from its “mixtape” format to its bold themes and cultural influences.
Snapshot Games’ Chip ‘N Claws vs The Brainioids is bursting with joy as a gateway strategy game, we asked the developers how they did it.
At SDCC 2025, Daniel Marin shares what it means to voice Namor, embrace his heritage, and represent Latin America in the Marvel universe.
Call of Duty: Black Ops 7 will strive to keep players returning to its narrative campaign with a new, open-world endgame mode.
Giant Squid’s Creative Director Talks Leaving The World A Little Better With ‘Sword Of The Sea’
We spoke with Giant Squid’s Creative Director, Matt Nava about Sword of the Sea’s unique mechanics, exploration with no map, and more.
We spoke with Ovidio Cartagena about Magic: The Gathering’s Nuestra Magia Secret Lair drop, its impact, and the real treasure within.
From books and audiobooks to Webtoons, a TTRPG, and maybe even live action, Dungeon Crawler Carl is leveling up into a full-blown universe.
We spoke with the Principal Creative Writer on Marvel Contest of Champions, about how the story can be influenced by new projects and more.
Robert Kirkman reflects on the chaos of creativity, the rise of Battle Beast, and why Invincible VS is built for both casual fans and fighting game vets.
Executive Producer Danny Koo breaks down Marvel Rivals’ evolving lore, shifting meta, and how fun and community remain the top priority.
TRENDING POSTS
We spoke with Ovidio Cartagena about Magic: The Gathering’s Nuestra Magia Secret Lair drop, its impact, and the real treasure within.
WoW Sr. Producer and Asst. Lead Quest Designer address The War Within 11.2’s Manaforge Omega, Reshii Wrap rewards, and Mythic+ balancing.
From books and audiobooks to Webtoons, a TTRPG, and maybe even live action, Dungeon Crawler Carl is leveling up into a full-blown universe.