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Home » Previews » ‘Demi and the Fractured Dream’ Is A Zelda-like With Big Promise

‘Demi and the Fractured Dream’ Is A Zelda-like With Big Promise

Kate SánchezBy Kate Sánchez06/22/20264 Mins Read
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Demi and the Fractured Dream screenshot from Annapurna Interactive
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When it comes to indie games, publisher Annapurna Interactive has been extremely invested. And that hasn’t changed this Summer Game Fest Play Days. With a number of games available to demo, developer Yarn Owl’s Demi and the Fractured Dream also took a spotlight at the Nintendo Partner Preview that was held during the event. 

Announced for February 2027, Demi and the Fractured Dream is an action-adventure hack-and-slash with environmental puzzles and platforming. Only, the game doesn’t feel like a hack-and-slash title. Instead, it leans so heavily on Zelda-like elements that the game’s marketing does it a disservice to its combat and environmental interactions. 

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That said, our time with the title at Play Days, which was around 20 minutes, did show how much promise the Yarn Owl title has. And with that praise sticks, even if there are certain pieces of the game that stick out as needing more refinement, that made the game feel more like a pre-alpha build, not a demo for show. 

Annapurna Interactive and Yarn Owl’s Demi and the Fractured Dream, art direction is the strongest element.

Demi and the Fractured Dream screenshot from Annapurna Interactive

In this action-adventure, players take on the role of Demi and venture through the wondrous world of Somnus, solving puzzles. Tasked by a mysterious voice, you must destroy the legendary Accursed Beasts to save the world. With a simple combat scheme, Demi and the Fractured Dream prioritize exploration, asking the player to see every area as having more to give as you get closer to understanding Somnus’ ancient history.

While the demo itself was short, there was enough time to go through a brief tutorial level that involved a little puzzle-solving before being thrown into a boss battle that pushed us to string everything we had learned up to that point together. The most interesting mechanic for the game came in how easily Demi jumps, but what makes it unique is the feather mechanic that allows you to move navigate puzzles and the world itself.

Combat is relatively simple, but it does require more than just hacking away at times to make sure you don’t take damage. But even with combat that earns the genre name, the world itself is beautiful enough to tease that there will be so much more to undertake. There is something exciting about wondering what will come in the future as the game shares more. 

While this Zelda-like game shows immense promise, it needs a little more refinement.

Demi and the Fractured Dream screenshot from Annapurna Interactive

Demi and the Fractured Dream’s art direction and aesthetic are hyperstylized and whimsical in the right ways. The character design for Demi themselves is perfection. Just enough wonder without being recognizable. This also makes the boss design stand out quite a bit, while still calling out to the most recent Zelda titles. 

That said, the promise the game showed was difficult to herald given how badly the camera operated. It created moments of motion sickness that were hard to get over. Once I adjusted the invert settings, the feel of it was better, but it would still routinely get stuck, which was a larger issue for the boss battle we were put into. 

The Demi and the Fractured Dream was simple, but the progress on the game from such a small development team left me wondering if the demo was just shown a little too early. Instead of leaving frustrated, I looked at the promise that was on the horizon, and with some finesse of mechanics, Demi and the Fractured Dream can be the next must-play indie title; it just has to get there. With a 2027 release, there is time to meet the promise of this 20-minute demo, and with a solid foundation, I think it will get there easily.

Demi and the Fractured Dream is set for release in February 2027.

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Kate Sánchez
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Kate Sanchez is Co-Founder and EIC of But Why Tho? She covers video games, film, TV, and anime. Kate is known for championing international media, animation, and media that tells stories from underrepresented perspectives. Kate is also a member of the Austin Film Critics Association and Hollywood Creative Alliance. As a freelance writer, she has bylines at MMORPG.com, IGN, and Game Informer.

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