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Home » Xbox Series X/S » REVIEW: ‘Dead Or Alive 6 Last Round’ If Far From Definitive, Putting Profit Over Player

REVIEW: ‘Dead Or Alive 6 Last Round’ If Far From Definitive, Putting Profit Over Player

Kate SánchezBy Kate Sánchez06/30/20268 Mins Read
Dead or Alive 6 Last Round
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Dead or Alive (DoA) has always been one of my favorite titles, and much of that comes from the expansive way to make my fighters even cuter constantly; the grapple system is what has my heart. Without a new DoA on the current generation of consoles, the announcement of Dead or Alive 6 Last Round didn’t initially trigger my usual “man, it’s just a remaster” reaction. 

Marketed as the definitive version of DoA 6, Dead or Alive 6 Last Round was developed by Team Ninja and published by Koei Tecmo. A re-release with little value for anyone who played the original, breaking down what’s different with this release still seems too thin for its price point. The other reason the price of content is bound to ruffle feathers is that DoA 6’s original release is currently compatible with modern consoles—as are more than a few of the other games in the Dead or Alive franchise. 

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That said, Dead or Alive 6 Last Round sadly misses the mark, at the very least with their existing community of players. With massive microtransactions carried over from the original release, Last Round‘s attempt to bring the original 2019 game into 2026 falls short of being worth it unless you’re completely new to the series. 

Dead or Alive 6 Last Round doesn’t offer much for existing DoA players with this re-release.

Dead or Alive 6 Last Round

For players who have been on this bikini-clad ride, this is a pure rerelease that maintains the game’s core systems. Dead or Alive 6 Last Round keeps the spark of joy that the original game brought with it and captures why the series has been a favorite (minus those just playing for the jiggle physics). Because of that, it was extremely easy to just hunker down in arcade mode and complete runs with my favorite characters.

Playing feels good, the graphics are fine, and ultimately, Dead or Alive 6 Last Round does offer hours of fun. But that is just because pummeling characters always feels good, and pushing yourself to build combos with the game’s simple inputs is as fun a personal challenge as it was when the game first launched. 

That said, since the game’s release, we’ve seen multiple fighting games embrace a dual-input system, with more classic and complex inputs available alongside simple schemes. While I’ve always appreciated the addition of simple inputs to help onboard players who aren’t used to fighters, here it’s hard not to miss Dead or Alive’s more dynamic combat when playing a DoA title in 2026.

Dead or Alive 6 Last Round

Playing may feel good, but the game’s age and issues also shine in this new light of a re-release that judges it directly against other fighting games on the market now. What does help incentivize play, however, is the quest-based Challenge mode, which, when coupled with lower unlock requirements for some additional costumes, makes it easy to keep grinding away, especially if you have an outfit in mind.

Sure, I’ve had a lot of fun offline, but online play is even more of a dated experience. Without rollback netcode, online play, especially competitive, is an enter-at-your-own-risk.  The now obsolete delay-based netcode that the game uses keeps playing local as the best way to play, but outside of arcade-based runs, the already simple story mode doesn’t do much to entice new players and is there for achievement hunting if you’ve already played the original version. 

While the game was optimized for current-gen consoles, I’d be lying if I said the graphics upgrades were noticeable outside the game’s brand-new photo mode. During matches, much of what we see on the screen feels the same as before, and it’s hard to notice any significant impact on gameplay quality, even with the reported optimization. The game runs well on Xbox Series X, and that’s about where the noticeable upgrades end for me. 

The optimization of DoA 6 Last Round’s graphics is apparent in photo mode, and that’s it.

Dead or Alive 6 Last Round

The new additions that launched with Dead or Alive 6 Last Round include only five of the game’s initial seven DLC characters (Nyotengu, Phase 4, Momiji, Rachel, and Tamaki), in addition to the game’s core 24 characters. The game also launched with five new costumes for Kasumi, Ayane, Marie Rose, Honaka, and NiCO. Still, none of this really finds a path forward to answering the awkward “why now” question.

This 2026 release also delisted the original 2019 game, which doesn’t even include everything that’s been out for the past seven years since launch. Following the steps that DoA 5 Last Round put in place, the game’s release also comes with a free-to-play DEAD OR ALIVE 6 Last Round Core Fighters edition, where players can play as Marie Rose, Honoka, and NiCO for free.

While the optimization is the big selling point, the game’s graphics aren’t wildly different from what players got in 2019, at the end of the Xbox One’s life cycle. The only time the upgrades are even remotely recognizable is in the game’s photo mode. Here, players have full freedom to take photos of their fights, and it stands out thanks to the game’s optimized graphics. Still, it wasn’t bad in 2019, and it’s all more than serviceable now, even if the higher quality isn’t entirely legible.

Dead or Alive 6 Last Round

To help players retain some of their purchased content, the game opens with the ability to import a save, which should help you get set up where you left off on the Xbox One. But, unfortunately, even this small nod to respecting your player’s money isn’t carried through completely.

Even with an existing save, bringing it over still requires you to repurchase some of the unlocks that players could buy in the first game’s lifespan, which aren’t carried over, like the crossover characters from SNK, Mai and Kula Diamond. And with 440 total downloadable pieces of content, it’s hard to see this rerelease as anything more than a push to boost sales associated with the title. 

This is, of course, in line with the last Last Round release, but at this point, given the feedback players gave Team Ninja after Dead or Alive 5 Last Round, and the requests for rollback netcode and cross-platform play that players have been seeking, not having some baseline quality of life updates pulling this title to current expectations for fighters is a miss. Online modes like “DOA Quest” and “DOA Central” are playable, but their value is sparse.

Dead or Alive 6 Last Round’s real spark will come from anyone looking for a fighting game with a low skill floor to jump into. The simple input system that makes up all of Last Round’s combat makes it easy to pick up, even while mastery still takes some work to use the four-way movement to your advantage with the interactive stages. The game’s free-step mechanic, when mastered, still makes combat satisfying, especially when you interact with the environment.

It’s hard to see Dead or Alive 6 Last Round’s rerelease as anything other than predatory. 

Dead or Alive 6 Last Round

But as mentioned earlier, with many fighters releasing simple input schemes or more accessible IPs like Invincible Vs., recommending Dead or Alive 6 Last Round is difficult. The gameplay is good, but releasing a 2019 title at a time when fighting game players are eating well with the current titles being updated with new seasons and characters- well, this rerelease feels like a little more than cashing in on their community.

That said, the free-to-play version of the game, despite requiring unlock keys for some modes, such as Story, does allow new players to get their feet wet with the title and maybe become DoA fans. Still, without quality-of-life elements that make the game feel like a true 2026 release, it’ll be interesting to see how many people convert and purchase the full game. 

Players have to repurchase too much content, and there are too few upgrades in this release to justify its $40 USD price tag. Maybe as Team Ninja releases new characters, something they’ve announced, it will get close to being worth it, but right now, it’s left me wondering if we’ll ever see a new DoA title that respects its community instead of pressuring them to spend more. With Dead or Alive 7 officially in development, the question is growing more pressing now after Last Round‘s release.

Still, Dead or Alive 6 Last Round lands with its combat and maintains all that was good and not so good in the past release. While it’s hard to lambast a game you know that you can easily put hours in, even if it never stops feeling like a predatory rerelease.

Dead or Alive 6 Last Round is available now on PlayStation 5, Xbox Series X|S, and PC. 

Dead or Alive 6 Last Round
  • 5.5/10
    Rating - 5.5/10
5.5/10

TL;DR

Dead or Alive 6 Last Round lands with its combat and maintains all that was good and not so good in the past release. While it’s hard to lambast a game you know that you can easily put hours in, even if it never stops feeling like a predatory rerelease.

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Kate Sánchez
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Kate Sanchez is Co-Founder and EIC of But Why Tho? She covers video games, film, TV, and anime. Kate is known for championing international media, animation, and media that tells stories from underrepresented perspectives. Kate is also a member of the Austin Film Critics Association and Hollywood Creative Alliance. As a freelance writer, she has bylines at MMORPG.com, IGN, and Game Informer.

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