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Home » Vault Comics » REVIEW: ‘Lunar Room,’ Issue #3

REVIEW: ‘Lunar Room,’ Issue #3

Carrie McClainBy Carrie McClain03/23/20223 Mins Read
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Lunar Room #3

Described as “a wild new sci-fi-fantasy-noir hybrid series,” I was excited to get my hands on reading Lunar Room #1 from Vault Comics. Two issues later, the hype is still there in Lunar Room #3. The creative team includes story penned by Danny Lore with art by Gio Sposito, colors by DJ Chavis, letters by Andworld, and design by Tim Daniel. Cynthia “Sin” Breaker is a former shell of herself—a powerful werewolf who once doled out violence as her main job. This third issue continues her story, including her past allies, and sheds light on the life that the mage Zero, her pseudo partner in crime, had before.

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This issue opens to a younger Sin in the streets brawling in all her stunning brash confidence, which is great to see in a flashback. Here, we see a glimpse of her old werewolf crew—Angie doing her own enforcing and when Gloria, the head boss, first sees Cynthia “Sin” Breaker in action. A chance meeting with Zach Zero’s big brother adds yet another person to Sin’s adventures. Meanwhile, the young mage on the run is holed up in their bodyguard’s crummy apartment, which leads to some illuminating and hilarious snooping on their part.

The addition of a magical mirror that acts as a sort of higher-tech magical communication device adds to the world-building writer Lore has been doing since issue one. It’s intriguing to see on-page, especially how Zero hacks it to access and watch voicemails. Most of the messages feature people declining help and wanting no part to do with the legendary and stolen Lunar Shard. Yes, the very same artifact that Zero stole and the very same object that, when handled by Zach, grants Sin access to the powers and transformation stolen from her when she was cursed. It’s a wonderful addition to the magical technology of Lunar Room‘s world.

This issue of Lunar Room does two tasks very well. Firstly, the creative team has worked to balance out the stories and importance of both Sin and Zero, which was definitely needed on the mage’s side of the narrative after the last issue. Adding in Zero’s big brother and the information he brings about the society that guards the Lunar Shard, the story effortlessly illustrates how high the stakes are becoming. Readers will be treated to family on both sides of the conflict, and how this issue comes to a close certainly feels like a big win on Sin’s part.

Secondly, Lunar Room has proven that this creative team has been working in sync to make a really intriguing and great-looking comic book! I love the little details added, like the silhouetted horrors of whatever Angie’s powers are to the big and bloody massacre at the end of this issue. From the developing narrative that keeps surprising me–in a good way–to how the visuals, including the art, colors, and lettering, make the book stand out, there’s little to complain about in Lunar Room #3.

Lunar Room‘s creative team has proven to me three issues in that they have been consistently working in sync to make a really intriguing and great-looking comic book. This series has surprises around every corner and never fails to keep me on my toes with an unraveling narrative about morality’s gray and black areas. I can’t wait to see Sin’s pack and what moves she and Zero make next with so many baddies out to get them.

Lunar Room #3 is available now wherever comics are sold.

Lunar Room #3
4.5

TL;DR

Lunar Room‘s creative team has proven to me three issues in that they have been consistently working in sync to make a really intriguing and great-looking comic book.

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Previous ArticleREVIEW: ‘Monstress,’ Issue #38
Next Article REVIEW: ‘Demon Days: Blood Feud,’ Issue #1
Carrie McClain

Carrie navigates the world as a writer, editor, and media scholar who firmly believes that we can and we should critique the media we consume. She's a lover and fierce supporter of all things comics, manga, webcomics, manhwa, and graphic novels--find her rereading Yotsuba for wholesome vibes.

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