Close Menu
  • Support Us
  • Login
  • Newsletter
  • News
  • Features
  • Interviews
  • Reviews
    • Video Games
      • Previews
      • PC
      • PS5
      • Xbox Series X/S
      • Nintendo Switch
      • Xbox One
      • PS4
      • Tabletop
    • Film
    • TV
    • Anime
    • Comics
      • BOOM! Studios
      • Dark Horse Comics
      • DC Comics
      • IDW Publishing
      • Image Comics
      • Indie Comics
      • Marvel Comics
      • Oni-Lion Forge
      • Valiant Comics
      • Vault Comics
  • Podcast
  • More
    • Event Coverage
    • BWT Recommends
    • RSS Feeds
Facebook X (Twitter) Bluesky Instagram RSS
Support Us
But Why Tho?
RSS Facebook X (Twitter) Bluesky YouTube Instagram
Trending:
  • Features
    KPop Demon Hunters x Secret Lair BUT WHY THO

    Is ‘KPop Demon Hunters’ Magic’s Next Universe Beyond? It Should Be

    09/30/2026
    Best of SCAD AnimationFest 2026 But Why Tho

    SCAD AnimationFest 2026: The Best Things We Saw

    09/28/2026
    World Of Warcraft Forever But Why Tho 3

    BlizzCon 2026: Everything To Know About ‘World of Warcraft Forever’ From The Deep Dive

    09/15/2026
    Varada Sethu and Ncuti Gatwa in Doctor Who Season 2

    Davies’ Doctor Who: What Went Wrong With The RTD2 Era

    09/14/2026
    Diablo 30th Anniversary

    BLIZZCON 2026: ‘Season Of Hell’s Legacy’ Opens 30 Years Of ‘Diablo’ To A New Generation

    09/13/2026
  • Netflix
  • blizzcon
  • Game Previews
  • Sports
  • TCG
  • tiff
But Why Tho?
Home » Interviews » INTERVIEW: Putting Empathy First in ‘Rainbow Billy: The Curse of the Leviathan’

INTERVIEW: Putting Empathy First in ‘Rainbow Billy: The Curse of the Leviathan’

Jason FlattBy Jason Flatt10/18/20215 Mins Read
Rainbow Billy - But Why Tho
Share
Bluesky Twitter Facebook Copy Link Reddit Pinterest

Rainbow Billy - But Why Tho

Rainbow Billy: The Curse of the Leviathan is an adventure game with RPG elements developed by ManaVoid Entertainment and published by SkyBound Games. In this unique kids’ game, you play as Billy, who is working with his friends to help save the world. But in this game, your only weapons are empathy and the words you speak to others, as this non-violent game asks you to talk through your feelings rather than fight over them.

Get BWT in your inbox!

Subscribe to our weekly newsletter and get the latest and greated in entertainment coverage.
Click Here

Get BWT in your inbox!

Subscribe to our weekly newsletter and get the latest and greated in entertainment coverage.
Click Here

We spoke with the folks at Manavoid to get a deeper understanding of why communication and empathy were the keys to making Rainbow Billy.

BUT WHY THO: Why was it important to you that Rainbow Billy not feature violence in its confrontations?

MANAVOID: A statistic came out in 2019 that only 17% of games that year at E3 were considered non-violent. We thought that was a sad statistic to see, there’s so much to do and discover with video games as a medium that violence at this point just feels overdone. We then decided to make our turn-based RPG system about dialogue, recoloring, and understanding. Our core design pillar was always to have our game revolve around empathy.

BUT WHY THO: How did strong communication become the vehicle for confronting enemies and eventually befriending them?

MANAVOID: We live in an age where people have never been more polarized. When you look at what’s happening on social media, it’s easy to see that there isn’t a conversation happening, just a bunch of people yelling in their echo chambers. The path to change and understanding starts with being able to put yourself in someone else’s shoes. Communication is a two-way street, and we wanted that to be apparent in the game. Billy is figuring out who these characters are and is understanding them in the process. In the end, recoloring a character meant knowing where they come from and who they are, only then can you really have them on your team!

BUT WHY THO: I love that Billy isn’t a silent protagonist, they’re just shy. Why was it important that Billy speak for themself rather than have, say, Rodrigo always speak for them during confrontations?

MANAVOID: There’s a layered story in the game that you might only get a glimpse of if you pay attention to the images in the credits, so I don’t want to go too much into it for spoilers! What I’d say is that it was important to us that Billy be a character that anyone can project themselves into. Everyone knows a Rodrigo, someone who isn’t afraid to speak their mind, sometimes too quickly and without thought, and it was important for us to contrast between the characters in order to explain the nuances of healthy conversation. Still, this is Billy’s coming-of-age tale. Starting off shy and slowly becoming more courageous as the game progresses, as Billy lives through new experiences and the characters surround themselves with more and more friends was a way of letting everyone know that a healthy/safe environment leads to confidence and being able to take life in stride.

BUT WHY THO: Enemies in Rainbow Billy are usually struggling with their own insecurities, from being bullied to self-image to an unhealthy relationship with masculinity. How did you choose the kinds of troubles the game’s enemies were dealing with, and how did you choose the types of responses Billy and their friends would offer?

MANAVOID: This was one of the more challenging parts of the game. There was a line that we tried to keep throughout the writing where kids could feel connected with what was going on, but with some glimpses and references that only older players could understand. Disney is exceptionally good at toeing this line, and we did our best to do it with Rainbow Billy.

For the subject matter, we wanted everyone to be able to see themselves in these characters. Our hope was that people going through some of these situations could be able to make sense of it or feel acknowledged in some way and that people who have gone through these situations in the past could also feel like they were being spoken to directly as well. The important thing is to talk it out and move forward!

BUT WHY THO: Who do you hope will play Rainbow Billy, and what do you hope they will get out of it?

MANAVOID: We hope kids get to play a colorful game where they can maybe see themselves in certain situations and connect with Billy in a meaningful way. We hope parents play with their kids to stimulate some cool conversations about empathy, positivity, and dealing with messy life situations. We hope indie enthusiasts get to experience a game that mixes a bunch of genres together in a new and innovative way. We hope that a variety of communities find some form of representation of themselves in the game and that they feel acknowledged.

Most importantly, we hope everyone just has a blast playing a fun game that’s got something for all ages!


Rainbow Billy: The Curse of the Leviathan is available now on Xbox, PlayStation, Nintendo Switch, and PC via Steam.

Share. Bluesky Facebook Twitter Copy Link Pinterest LinkedIn WhatsApp Reddit
Previous ArticleADVANCED REVIEW: ‘Phoenix Song: Echo,’ Issue #1
Next Article PREVIEW: ‘Grow: Song of the Evertree’ is a Beautiful Cozy Game
Jason Flatt
  • Website
  • X (Twitter)

Jason Flatt is a Sr. Editor at But Why Tho? and producer of the But Why Tho? Podcast. He's usually writing about foreign films, Jewish media, and summer camp.

Related Posts

Rayman Legends Retold

‘Rayman Legends Retold’ Devs Talk Mexican Inspiration, Accessibility, And How Much Their Kids Inspire Them

09/22/2026
Arkheron from Bonfire Studios

Former Blizzard Devs Discuss Arkheon’s Greek Myth-Inspired Underworld And More

09/22/2026
Heroes of the Storm Xal'atath

BLIZZCON 2026: ‘Heroes Of The Storm’ Devs Say It Was Never Truly Shut Down

09/17/2026
Lawrence Maleka and Kristen Raath in Jenna Cato Bass 's Future Tense

Filmmaker Jenna Cato Bass Hopes To Remind Us Fear Is Okay In ‘Future Tense’

09/16/2026
Diablo IV Amazons

BLIZZCON 2026: ‘Diablo IV’ Developers On Recreating Classic Bosses For A Modern Game

09/14/2026
World of Warcraft Midnight

‘World of Warcraft Midnight’ Game Director & VP Talk “Squish” Effectiveness and Forever’s Modern Updates

09/13/2026

Get BWT in your inbox!

Subscribe to our weekly newsletter and get the latest and greated in entertainment coverage.
Click Here
TRENDING POSTS
East of Eden still from Netflix
9.5
TV

REVIEW: ‘East Of Eden’ Understands The Weight Of Choice

By Kate Sánchez10/01/2026Updated:10/01/2026

Netflix’s East of Eden is a modern adaptation that doesn’t turn its back on the past, but expands on the tragedy.

Age of Wonders 4 Expansion Pass 4 News

Age of Wonders 4 Takes To “The Silver Seas” First With Expansion Pass 4

By Matt Donahue10/01/2026

With the Age of Wonders 4: Expansion Pass 4, players start the next season of the strategy game’s content and its starting in the sea.

Ghost of Yotei Complete Edition
9.0
PS5

REVIEW: ‘Ghost Of Yotei Complete Edition’ Is More Of A Great Thing

By Matt Sowinski10/01/2026Updated:10/01/2026

Ghost of Yotei Complete Edition adds more of what already made the base game great, with a new expansion and roguelike mode.

Cover of Amazing Spider-Man Issue 1000 Marvel Comics

REVIEW: ‘Amazing Spider-Man’ Issue 1000

By William Tucker09/30/2026

Amazing Spider-Man Issue 1000 is a terrific outpouring of history, emotion and gratitude, celebrating an enormous milestone for the wallcrawler.

But Why Tho?
RSS X (Twitter) Bluesky YouTube Facebook Instagram Pinterest Twitch
  • CONTACT US
  • ABOUT US
  • PRIVACY POLICY
  • SUBSCRIBE TO OUR NEWSLETTER
  • Review Score Guide
Sometimes we include links to online retail stores. If you click on one and make a purchase we may receive a small contribution.
Written Content is Copyright © 2026 But Why Tho? A Geek Community

Type above and press Enter to search. Press Esc to cancel.

But Why Tho Logo

Support Us!

We're able to keep making content thanks to readers like YOU!
Support independent media today with
Click Here