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Home » BWT Recommends » 4 Reasons to give ‘Ghost Recon Breakpoint’ a Shot

4 Reasons to give ‘Ghost Recon Breakpoint’ a Shot

RashaadBy Rashaad10/20/20195 Mins ReadUpdated:11/15/2021
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Ghost Recon Breakpoint

Ghost Recon Breakpoint has been out for a little over two weeks now and from exploring the various areas of Auroa to battling bosses both solo and with a team, I’ve been pouring hours into this game. Honestly, with all this content  I’m having a lot of fun, even with its fair share of bugs. For an open-world game, Ubisoft has done quite a fairly good job.

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Obviously, that little blurb isn’t going to be enough to persuade you to drop $60 on this game, but allow me to have your ear for a few minutes to tell you why you should consider giving this game an honest shot.

The Open World

Ghost Recon Breakpoint

Let’s start off with the open world that Ghost Recon Breakpoint takes place in, the Auroa Archipelago. This expansive grouping of islands has a lot to explore, from elaborate cave systems hiding away secret research bases to heavily guarded mountain-top military strongholds. The way that Breakpoint handles exploration is amazing. If you see it, you can go there, and how you do so is up to you.

Walking doesn’t seem quite ideal of a way to travel in Auroa, though if you want to do just that, you can, you will be met with some restrictions, especially with elevation. This is where vehicles come into play. There’s a decent variety in Ghost Recon Breakpoint to use, from dirt bikes and Humvees with Gatling guns to various helicopters. Many of these vehicles can be purchased with the in-game currency, Skell Credits, from the shop which can be accessed either in the main hub, Erewhon, or at any campsite, called bivouac, you encounter in Auroa. Just interact with the bivouac, open your Garage, spawn the vehicle, and set off to explore all that Auroa has to offer.

The Co-Op Play

Now if that doesn’t grab you, let’s talk about the strongest aspect of Ghost Recon games as a whole, co-op play. The co-op in this game is pretty awesome, as it utilizes a drop-in/drop-out system. This system allows players to join or leave without the main player losing their progress. Also running with others, up to three for a party of four Ghosts, is a lot more fun because you can see different ways to approach a mission, have people draw aggression for you, or even simply revive you when you’re downed. This cannot be done easily when solo as Ghost Recon Breakpoint gets more challenging solo and you lose the ability to revive unless you play the Medic class.

Plus with the fact that 4-player raids are coming in the near future, now would be the best time to start finding people or pleading with your friends to pick this up, and hit Gear Score 150, so you’ll enter, once it’s released.

If you want more information on the co-op aspect of Ghost Recon Breakpoint, click here.

The Weapons

Gunsmith

The weapons in Ghost Recon Breakpoint really shine bright in this game. I have to say even more so than in previous iterations. This is because of how they handled the guns with the Gunsmith. There are 6 archetypes of primary and secondary weapons in the game, Assault Rifles (ASR), Shotguns (STG), Light Machineguns (LMG), Sniper rifles (SNR), Designated Marksman Rifle (DMR), Sub-machine guns (SMG), and to round it out, Pistols will always be your sidearm. Each weapon archetype has multiple sub-classes within them. So if you’re a fan of sniper rifles you use the Gunsmith to level them up to become more lethal.

One warning, however, do not get too attached to your weapons while leveling. You will come across a lot of weapons that you may or may not like as you increase your Gear Score in order to handle tougher tasks. Just check them out and see what you think, don’t like it, dismantle or sell it.

However, if you enjoy the weapon(s) upgrade them in the Gunsmith, as the bonuses unlocked are for that entire weapon’s class and not just that solitary weapon. If you’re seriously adamant about keeping that weapon, best to look out for the blueprint of that weapon. Once you locate the blueprint you must claim it and then you keep it. Doing this allows you to buy the weapon around your current Gear Score from the shop to keep that weapon in your load-out at all times.

The Mission Variety

Lastly, we shall address the missions in Ghost Recon Breakpoint, which come in 4 variations each with its own color. The main missions which progress the story of what happened to you and why things are going crazy in Auroa, are colored yellow. Side missions in which you give background to some characters and also explain a bit more of what’s going on in more alternative ways are colored orange. Faction missions, which upon completion give you Battle Points, which is similar to a Battle Pass from games like Fortnite and Destiny 2, to unlock various items as you move up in levels. Then we have blueprints which are used to be able to buy weapons on-demand within the shop are blue.

The missions usually result in your having to kill people, but there are times where you’ll need to be more tactical in approaching some missions. There will be times where you can go in guns blazing, yet there will be times where you need to infiltrate a heavily guarded base whilst remaining undetected to speak with someone who’s being held prisoner. Honestly, with this mission variety, there’s something for everyone to enjoy.


I could try to reach for more reasons, but honestly, I would say, simply check out the game. If you have enjoyed the last few Ubisoft open-world games such as Ghost Recon Wildlands, Assassin’s Creed Origin, or even Assassin’s Creed Odyssey, Ghost Recon Breakpoint would be right up your alley. If you’d like to pick the game up, click here.

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Rashaad
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A nerd who loves to live and breathe video games. An avid gamer since the early days of the NES and Sega Genesis. Also a budding comic book lover.

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