Interviews
We spoke with Lindsey Anderson Beer, director of the Pet Sematary prequel about legacy and telling a story about grief and responsibility.
Castlevania: Nocturne Season 1 ups the ante on story and hot goth guys. We spoke with Sam & Adam Deats and Kevin Kolde about the series.
Xalavier Nelson Jr.’s El Paso, Elsewhere is a mesmerizing tribute to the city’s spirit, weaving inspiration and artistry into a unique gaming experience.
We spoke to voice actor Zeno Robinson about finding the voice for his latest role as Akira in ‘Zom 100: Bucket List of the Dead’.
We sat down with Dlala Studios CEO, and Disney Illusion Island Creative Director/Writer AJ Grand-Scrutton to chat about Disney Illusion Island.
We got the chance to talk to Design Director Artie Rogers and Narrative Director Sam Johnson, developers on Wizard101 and Pirate101.
Jennifer Hale has a legendary career as Commander Shepard, Bastila Shan, and more. Now, she’s in Airship Syndicate’s Wayfinder.
Phoenix Labs has swung for the fences with its cozy dungeoneering social sim Fae Farm, we talked with them about it all.
Sierra Barnes, creator of Hans Vogel is Dead, talks post-war German literature and Grimm fairy tales helped build her graphic novel.
We spoke with Michael-Christopher Koji Fox, Ben Starr, Jonathan Case, and Nina Yndis about their Final Fantasy XVI characters and Valisthea.
TRENDING POSTS
We spoke with Ovidio Cartagena about Magic: The Gathering’s Nuestra Magia Secret Lair drop, its impact, and the real treasure within.
This year at PAX West we had the opportunity to speak with Naoki Yoshida about his past, future, and how to stand out as a developer today.
Call of Duty: Black Ops 7 will strive to keep players returning to its narrative campaign with a new, open-world endgame mode.