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Home » Previews » ‘Powerwash Simulator 2’ Is More Than Just More Cleaning

‘Powerwash Simulator 2’ Is More Than Just More Cleaning

Mick AbrahamsonBy Mick Abrahamson03/13/20254 Mins Read
Powerwash Simulator 2
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Since its initial reveal, Powerwash Simulator from Square Enix has quickly become the go-to chill vibes game for many. It quickly grew in popularity through its simulator, which took a different approach to the genre. Low stakes, less about the job management, and all about the cleaning and the *dings.* Plus, the variety of levels, from cleaning vehicles to actual carnival attractions to a giant pyramid, led the player not to know what to expect next. And then there was the DLC with some massive partnerships, like Spongebob Squarepants and the latest, Shrek. So what’s next? We finally know, and that’s Powerwash Simulator 2. From what was shown, it’s bringing everything a sequel to such a unique game deserves.

The biggest question regarding sequels to these special indie games is, “What does the sequel introduce that couldn’t have been added through DLC?” In other words, more content usually isn’t enough. Powerwash Simulator 2 ups the ante from the original in several ways. Most impressively, there will be more of a sense of player agency through a home base. Compared to the original, where everything was done through a tablet, we’re getting a place to call our own. With special unlocks from different levels, we can furnish it to create a cozy personal spot. You better believe mine will be filled with gnomes if given the chance.

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Plus, with the new campaign, there will be more areas to clean beyond Muckingham. There was a hint of this previously through the seasonal updates and Muckingham Files, but being able to add new scenery, new building types, and more to the level variety is really exciting. Plus, new visuals to provide further detail (and more *dings*) to what is being cleaned will lead to a more satisfying clean. This will hopefully fix one of the more aggravating portions of the original, where an item may look clean, and you cannot find that last speck to get the 100% clean to move on.

The enhancement to physics and the soaps will drive the point home of a more enjoyable cleaning experience. Powerwash Simulator soaps felt unnecessary after a certain point, specifically after unlocking the 3-red-headed attachment for the more powerful versions of your equipment. They took care of those harder stains and rust easily without wasting money on buying soaps. Now in Powerwash Simulator 2, soaps should be more necessary, not just from the get-go or for the challenges. All that’s currently promised is enhanced soaps for stubborn stains and annihilating dirt, but this should also land with the other improvements.

Powerwash Simulator 2 finally updates the co-op experience.

Gameplay from Powerwash Simulator 2

No longer needing to buy a second copy to play with a friend or loved one is a massive improvement for the chill vibes at home and for gamer couples looking for a new game to play. Combined with shared campaign progression through couch co-op and online play, Powerwash Simulator 2 is set to become a game to boot up after a long day, turn your brain off with a partner, and relax.

There are still many unknowns about Powerwash Simulator 2, like when exactly it will be released and what other improvements exist to animations, water physics, and even the DLC partnership lineup. Yet after how much fun was delivered by the first one, Powerwash Simulator 2‘s announcement came at the perfect time, right when I was asking, “When are we getting more?” A sequel with all the announced changes, more updates, and new content promised to come before launch is an excellent answer to that and shows why we need a sequel.

Powerwash Simulator 2 will be available on PC, Xbox Series X|S, and PlayStation 5 late-2025.

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Mick Abrahamson
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Mick Abrahamson is a video game critic and interviewer for But Why Tho? where he specializes in World of Warcraft and Blizzard coverage. He also puts an effort into covering indie video games and is known for his thoughful interviews that highlight the challenges and art of game development.

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