Close Menu
  • Support Us
  • Login
  • Newsletter
  • News
  • Features
  • Interviews
  • Reviews
    • Video Games
      • Previews
      • PC
      • PS5
      • Xbox Series X/S
      • Nintendo Switch
      • Xbox One
      • PS4
      • Tabletop
    • Film
    • TV
    • Anime
    • Comics
      • BOOM! Studios
      • Dark Horse Comics
      • DC Comics
      • IDW Publishing
      • Image Comics
      • Indie Comics
      • Marvel Comics
      • Oni-Lion Forge
      • Valiant Comics
      • Vault Comics
  • Podcast
  • More
    • Event Coverage
    • BWT Recommends
    • RSS Feeds
Facebook X (Twitter) Instagram
Support Us
But Why Tho?
RSS Facebook X (Twitter) YouTube
Trending:
  • Features
    Elsa Bloodstone Marvel Rivals

    Elsa Bloodstone Delivers Agile Gameplay As She Brings Her Hunt To ‘Marvel Rivals’

    02/15/2026
    Morning Glory Orphanage

    The Orphanage Is Where The Heart Is In ‘Yakuza Kiwami 3’

    02/14/2026
    Anti-Blackness in Anime

    Anti-Blackness in Anime: We’ve Come Far, But We Still Have Farther To Go

    02/12/2026
    Yakuza Kiwami 3 & Dark Ties

    How Does Yakuza Kiwami 3 & Dark Ties Run On Steam Deck?

    02/11/2026
    Commander Ban Update February 2026 - Format Update

    Commander Format Update Feb 2026: New Unbans and Thankfully Nothing Else

    02/09/2026
  • Holiday
  • K-Dramas
  • Netflix
  • Game Previews
  • Sports
But Why Tho?
Home » Previews » ‘Teenage Mutant Ninja Turtles: Tactical Takedown’ Brings Frantic Energy To Turn Based Combat

‘Teenage Mutant Ninja Turtles: Tactical Takedown’ Brings Frantic Energy To Turn Based Combat

Charles HartfordBy Charles Hartford02/26/20255 Mins Read
Teenage Mutant Ninja Turtles Tactical Takedown But Why Tho
Share
Facebook Twitter Pinterest Reddit WhatsApp Email

Teenage Mutant Ninja Turtles: Tactical Takedown, developed and published by Strange Scaffold, brings the iconic ninja turtles to life in a surprising new way. The developer brings all the excitement of the classic brawlers the TMNT are best known for and reshapes it to fit a single-player, turn-based gameplay style that never slows down and keeps the tension high.

The opening moments of the game establish the style of storytelling. Still images with dialogue presented underneath of characters deliver the moment-to-moment story. In the first scene, we see the Foot Clan have invaded the turtles’ home, looking for something. With only Michalagelo present, it is up to him to try to drive them off.  Once the fight at home is done, the battle spills out to city streets and beyond as Mikey, and eventually, the rest of the team, must scramble to uncover what the Foot is up to and stop them.

Get BWT in your inbox!

Subscribe to our weekly newsletter and get the latest and greated in entertainment coverage.
Click Here

Get BWT in your inbox!

Subscribe to our weekly newsletter and get the latest and greated in entertainment coverage.
Click Here

Teenage Mutant Ninja Turtles: Tactical Takedown establishes the familiar humorous tone one expects of a TMNT narrative. It also uses the moment to establish that the four turtles are each separated, providing a useful explanation for the single-player game structure.

The first element that keeps this tension up is the level maps. As levels progress, new chunks of the map assemble and previous areas disassemble. Glowing stripes overlayed on terrain warn players when an area will disappear next turn, or where the next stretch of the map will appear, allowing for pre-planning.

Teenage Mutant Ninja Turtles: Tactical Takedown requires pre-planning to succeed.

Teenage Mutant Ninja Turtles Tactical Takedown Gameplay

This drives the action forward, compelling progression through a level, or the map will vanish beneath a turtle’s feet. No hunkering down to avoid slow-moving foot soldiers. The turtles have to charge headlong into the fray. And there is no shortage of enemies for them to crash through.

Foot Soldiers of various varieties, Mousers, and more enemy types appear in large quantities to stop our teenage heroes. Most enemies can be dispatched in a hit or two, reinforcing the sensation of speed and excitement the game builds. This also works well with the ever-mutating map, as knocking off enemies doesn’t get in the way of keeping one step ahead of the map’s edge. Most enemies don’t have to be defeated, either. Only specified enemies with red rings around their bases must be defeated. Requiring only certain enemies to be defeated allows for a deeper strategy, as which fights are or aren’t worth taking is evaluated.

The game’s liberal approach to movement also works with the previous two elements to keep the sense of speed up. If it’s a clear spot of terrain within a turtle’s movement range, you can jump there. No concerns about enemy attacks of opportunity or objects blocking line of sight to impede movement. This keeps the game focused on how the turtles will dispatch their foes.

The high level of motion also helps the turtles navigate the game’s numerous terrain dangers. Moving cars careen by between turns, and poisoned water flows through sewers. These give the map personality and can also be used to defeat enemies, as knocking them into these traps or clearing off the edge of the map can be useful.

Each turtle has a distinct skill kit in Teenage Mutant Ninja Turtles Tactical Takedown.

Teenage Mutant Ninja Turtles Tactical Takedown Characters

The gem in Teenage Mutant Ninja Turtles: Tactical Takedown‘s crown is the fantastic skill kits the turtles utilize to dispatch their foes. The demo provides a level for each of the titular brothers to shine. And they all shine beautifully. Each kit is not only fun and diverse but they also reflect each character’s personality wonderfully.

Mikey’s movement is the best, while Raph’s ability to power through foes is unparalleled. Donny can control a battlefield with traps, while Leo excels at careful preplanning to increase how efficiently he can defeat his foes. Each turtle brings distinct gameplay as well as personality into them.

A generous action point system allows full advantage of these enjoyable kits. Each player turn starts with six action points available. Each turn has tons of opportunities for mayhem each turn thanks to the ability to order and repeat actions however they wish. Plus, some actions provided opportunities to gain more.

While not available in the demo, Teenage Mutant Ninja Turtles: Tactical Takedown promises kit customization. The way it was presented implies you’ll be able to swap available actions out before starting a level. Being able to fine-tune playstyles sounds great. Just as long as it doesn’t go so far as to strip each turtle of their uniqueness.

The game has a fresh take on visuals and character.

Teenage Mutant Ninja Turtles Tactical Takedown Environment

The visual presentation leans heavily into a “tabletop” look. Each character is placed on a base and actions are not animated. Rather, models are swapped for a new pose that they remain in until their next action. This is a brilliant approach that keeps the visuals fun and looking great. Designing a game sans character animations seems counter-intuitive, but this style makes it work wonderfully.

The ever-changing map further leans into this aesthetic. As new sections arrive, they fall into place like they are being assembled. The general look feels reminiscent of the old playsets they used to sell. Familiar settings like street levels, rooftops, and subway scenes all drop into the game wonderfully.

The demo provides a perfect amount of time to showcase what Teenage Mutant Ninja Turtles: Tactical Takedown has to offer. It brings each of the starring characters in and allows players to experience just enough to get them hyped for more. While there is no current release date announced, hopefully, it won’t be long before the rest of this unique experience sees the light of day.

Teenage Mutant Ninja Turtles: Tactical Takedown demo is currently available as part of Steam Next Fest.

Share. Facebook Twitter Pinterest LinkedIn WhatsApp Reddit Email
Previous ArticleFirst Time? Here Are 5 Monster Hunter Wilds Tips For Beginners
Next Article REVIEW: ‘Justice League Unlimited’ Issue 4
Charles Hartford
  • X (Twitter)

Lifelong geek who enjoys comics, video games, movies, reading and board games . Over the past year I’ve taken a more active interest in artistic pursuits including digital painting, and now writing. I look forward to growing as a writer and bettering my craft in my time here!

Related Posts

Transport Fever 3 promotional image from Urban Games

‘Transport Fever 3’ Expands the Series With New Campaigns And New Layers of Gameplay

02/18/2026
Cadence in People of Note

‘People Of Note’ Combines Turn-Based RPG With Poppin’ Music

02/18/2026
The Appraiser in Neverness to Everness

‘Neverness To Everness’ Beta Showcases Lots Of Promise

02/18/2026
Teenage Mutant Ninja Turtles Magic the Gathering

The Magic the Gathering TMNT set looks better than you think

02/17/2026
Monster Hunter Stories 3 Castle

‘Monster Hunter Stories 3: Twisted Reflection’ Looks To Be The Best In The Series

02/12/2026
Dosa Divas

‘Dosa Divas’ Has All the Right Ingredients

02/05/2026

Get BWT in your inbox!

Subscribe to our weekly newsletter and get the latest and greated in entertainment coverage.
Click Here
TRENDING POSTS
Shin Hye-sun in The Art of Sarah
6.5
TV

REVIEW: ‘The Art of Sarah’ Lacks Balance In Its Mystery

By Sarah Musnicky02/13/2026

The Art of Sarah is too much of a good thing. Its mystery takes too many frustrating twists and turns. Still, the topics it explores offers much.

Love Is Blind Season 10
7.0
TV

REVIEW: ‘Love is Blind’ Season 10 Starts Slow But Gets Messy

By LaNeysha Campbell02/16/2026

‘Love Is Blind’ Season 10 is here to prove once again whether or not love is truly blind. Episodes 1-6 start slow but get messy by the end.

A Knight of the Seven Kingdoms Episode 5 still from HBO
10.0
TV

RECAP: ‘A Knight of the Seven Kingdoms’ Episode 5 — “In The Name of the Mother”

By Kate Sánchez02/17/2026Updated:02/17/2026

A Knight of the Seven Kingdoms Episode 5 is the singular episode of a Game of Thrones series, and it just may be on of the best TV episodes ever.

Paul Giamatti in Starfleet Academy Episode 6
10.0
TV

REVIEW: ‘Star Trek: Starfleet Academy’ Episode 6 – “Come, Let’s Away”

By Adrian Ruiz02/17/2026

Starfleet Academy Episode 6 confronts legacy, empathy, and ideology, proving the Federation’s ideals must evolve to survive a fractured galaxy.

But Why Tho?
Facebook X (Twitter) Instagram Pinterest RSS YouTube Twitch
  • CONTACT US
  • ABOUT US
  • PRIVACY POLICY
  • SUBSCRIBE TO OUR NEWSLETTER
  • Review Score Guide
Sometimes we include links to online retail stores. If you click on one and make a purchase we may receive a small contribution.
Written Content is Copyright © 2026 But Why Tho? A Geek Community

Type above and press Enter to search. Press Esc to cancel.

But Why Tho Logo

Support Us!

We're able to keep making content thanks to readers like YOU!
Support independent media today with
Click Here