Close Menu
  • Login
  • Support Us
  • Newsletter
  • News
  • Features
  • Interviews
  • Reviews
    • Video Games
      • Previews
      • PC
      • PS5
      • Xbox Series X/S
      • Nintendo Switch
      • Xbox One
      • PS4
      • Tabletop
    • Film
    • TV
    • Anime
    • Comics
      • BOOM! Studios
      • Dark Horse Comics
      • DC Comics
      • IDW Publishing
      • Image Comics
      • Indie Comics
      • Marvel Comics
      • Oni-Lion Forge
      • Valiant Comics
      • Vault Comics
  • Podcast
  • More
    • Event Coverage
    • BWT Recommends
    • RSS Feeds
Facebook X (Twitter) Instagram
Support Us
But Why Tho?
RSS Facebook X (Twitter) YouTube
Trending:
  • Features
    EA Sports Madden NFL 26 Head Coach But Why Tho 5

    Dear EA Sports, Why Can’t I Make A Hot Coach?

    08/14/2025
    Blade in Marvel Rivals Season 3.5

    Blade Can Shut Down The Other Team In Marvel Rivals Season 3.5 If You Know How

    08/08/2025
    John Cena and Cody Rhodes during Summerslam 2025

    The SummerSlam 2025 Main Event Was A Fever Dream We All Needed

    08/08/2025
    Street Fighter 6 Sagat

    Sagat Brings Depth And Approachability To ‘Street Fighter 6’

    08/07/2025
    Battlefield 6 Classes - Support trailer image

    Battlefield 6 Really Wants You To Play Support (But Knows You Won’t)

    07/31/2025
  • Indie Games
  • K-Dramas
  • Netflix
  • Apple TV+
But Why Tho?
Home » Previews » ‘Fatal Fury: City of the Wolves’ Open Beta Shows Strong Fundamentals

‘Fatal Fury: City of the Wolves’ Open Beta Shows Strong Fundamentals

Charles HartfordBy Charles Hartford02/24/20255 Mins Read
Fatal Fury Open Beta Gameplay screenshot
Share
Facebook Twitter Pinterest Reddit WhatsApp Email

Over the past weekend, Fatal Fury: City of the Wolves, developed and published by SNK, had an open beta to allow eager fans to check out how the game plays ahead of its April 24th release. With eight characters to choose from, including fan favorites like Terry Bogart and Mai Shiranui and newer faces, there was a fair amount of variety for players to experience. Combine them with some unique systems, and the Fatal Fury open beta presented players with a strong experience.

The most central element of the Fatal Fury open beta combat is the S.P.G. This roughly third of your life bar allows you to gain strength, health regen, and access to special moves when your current health is in the space. Where the S.P.G. appears is customizable. Setting it to the beginning, middle, or end of the health bar can bolster strategies and play mind games with your opponent.

Get BWT in your inbox!

Subscribe to our weekly newsletter and get the latest and greated in entertainment coverage.
Click Here

Get BWT in your inbox!

Subscribe to our weekly newsletter and get the latest and greated in entertainment coverage.
Click Here

Seeing a foe’s S.P.G. set to the first third can signal that they plan to come out aggressively. Putting it at the end can put opponents in a precarious position in close matches, tempting them to try for big swings to knock a foe past as much of their S.P.G. as possible. Succumbing to such temptation can find greedy opponents quickly punished when they try to force a special move when they shouldn’t.

The other major system here is the REV system. Powerful moves like REV Arts, Ignition Gears, and Redline Gears cause the REV meter to fill when used. If the REV meter fills, access to these moves is lost till the meter empties. Despite not having access to many of their best moves in this state, combatants are encouraged to attack, as being aggressive causes the REV meter to empty faster.

Fatal Fury: City of the Wolves’s REV system feels great.

Fatal Fury Open Beta Gameplay screenshot

This choice feels great in tandem with the S.P.G. Players who set their S.P.G. to the beginning of their health bar are likely to come out swinging with their best attacks. However, overusing them early can put them in a tight spot if their foe weathers their initial assault, leaving them on the back foot.

Having attacks quicken the cooldown on the REV meter is also a great call, as that discourages the obvious plan of avoiding combat and trying to wait out the REV’s cooldown. This will help keep both sides of a fight engaged, even under less-than-ideal circumstances.

Beyond these big systems, in the Fatal Fury open beta brings the plethora of elements and fighting options expected of a 2D-fighting game. Grabs, fireballs, mid-air combos, and all the rest of the usual assortment of goodies. Each of the characters I tried felt good to play and brought something unique with them. Whether it was the familiar combos of Terry or the more complex, multi-step attacks of Preecha, there was a lot to discover with each fighter.

Discovering each character’s intricacies was made a bit more difficult due to an oversight in the Fatal Fury open beta: the total lack of a practice mode. The beta only offered the basic, scripted tutorial mode to teach the broad strokes of the game. In online matches, individual characters’ moves and combos had to be learned on the fly. Early fights were even more frustrating than one usually expects when trying out a new fighting game.

The Fatal Fury open beta introduces a streamlined control scheme for new players. 

Fatal Fury Open Beta Gameplay screenshot

Much like its contemporaries, this game offers a streamlined control scheme option. The smart control scheme does a great job of allowing unfamiliar players to get their feet under them as they learn the ropes of the game. Like most control options, special moves are simplified to a single button press and a corresponding direction. Plus, some maneuvers like dodge attacks, which require two buttons to be pressed simultaneously, are set to a single button, making it much less complicated to pull off.

The big weakness that looks to hold Fatal Fury: City of the Wolves back is its presentation. The visuals are solid, but they lack the memorable style or visual polish of other contenders on the market. The menus in some spots fall even further, being easily defined as ugly.

Combined with the visual shortcomings, some of the audio also lacked energy. Announcements like combatants’ names or even the title screen declaration of the game felt ho-hum. Now, some of these things could be placeholder elements that will be improved in the final game, but we’ll have to wait and see.

Fatal Fury: City of the Wolves‘ open beta left me with strong if not overwhelmingly positive, feelings. The game plays great, and its S.P.G. feature feels like something that could bring a new angle of strategy to the game’s matches. As long as some of its presentation issues can be fixed before launch, it seems likely that the final game will be able to deliver fun and challenge for its core audience.

Fatal Fury: City of the Wolves will be released on April 24th on PC, PlayStation 4, PlayStation 5, and Xbox Series S/X.

Share. Facebook Twitter Pinterest LinkedIn WhatsApp Reddit Email
Previous ArticleCelebrating Black Excellence In Horror: 10 Powerful Black Characters In The Genre
Next Article REVIEW: ‘Monster Hunter Wilds’ Is A Fun And Frenetic Arms Race
Charles Hartford
  • X (Twitter)

Lifelong geek who enjoys comics, video games, movies, reading and board games . Over the past year I’ve taken a more active interest in artistic pursuits including digital painting, and now writing. I look forward to growing as a writer and bettering my craft in my time here!

Related Posts

Battlefield 6 promotional image from EA and Battlefield Studios

We’re So Back With ‘Battlefield 6’ Multiplayer

07/31/2025
Still from Story of Seasons Grand Bazaar

‘Story of Seasons: Grand Bazaar’ Could Be The Perfect Cozy Game To Close Out The Summer

07/30/2025
King of Meat

King of Meat Create Mode Bolsters Player Creativity In Our Hands-On Impressions

06/24/2025
Lumines Arise

Hands-On With ‘Lumines Arise’ Put Me In The Perfect Flow State

06/19/2025
Digimon Story Time Stranger key art from Bandai Namco and Media Vision

‘Digimon Story: Time Stranger’ Is Redefining Expectations

06/18/2025
Invincible VS key art for our interview with RObert Kirkman

Invincible VS Can Be A Gateway Fighter Without Sacrificing Depth

06/16/2025

Get BWT in your inbox!

Subscribe to our weekly newsletter and get the latest and greated in entertainment coverage.
Click Here
TRENDING POSTS
Still from Shin Godzilla
8.5
Film

REVIEW: ‘Shin Godzilla’ Is More Relevant Than Ever

By Sarah Musnicky08/16/2025Updated:08/17/2025

It is understandable how Shin Godzilla succeeded at the box office nearly a decade ago. The strength of its story still stands today.

Botanical Bliss Update Palia But Why Tho 5 News

Palia’s New Botanical Bliss Update Brings New Flora, Decorations, And Quest Mechanic

By Matt Donahue08/18/2025Updated:08/18/2025

The Botanical Bliss update adds new event, more plushes, and a host of quality-of-life improvements and more to celebrate 2 years of Palia.

BOOTS Netflix First Look promotional images News

First Look at Coming-of-Age Story BOOTS, Coming to Netflix This October

By But Why Tho?08/17/2025

Netflix is reporting for duty this fall with the new eight-episode series BOOTS, a comedic drama starring Miles Heizer and Vera Farmiga

Nuestra Magia Secret Lair Art Interviews

EXCLUSIVE: How The ‘Nuestra Magia’ Secret Lair Found Its Identity And Raised Over $1M

By Kate Sánchez08/15/2025Updated:08/15/2025

We spoke with Ovidio Cartagena about Magic: The Gathering’s Nuestra Magia Secret Lair drop, its impact, and the real treasure within.

But Why Tho?
Facebook X (Twitter) Instagram Pinterest RSS YouTube Twitch
  • CONTACT US
  • ABOUT US
  • PRIVACY POLICY
  • SUBSCRIBE TO OUR NEWSLETTER
  • Review Score Guide
Sometimes we include links to online retail stores. If you click on one and make a purchase we may receive a small contribution.
Written Content is Copyright © 2025 But Why Tho? A Geek Community

Type above and press Enter to search. Press Esc to cancel.

But Why Tho Logo

Support Us!

We're able to keep making content thanks to readers like YOU!
Support independent media today with
Click Here