Close Menu
  • Support Us
  • Login
  • Newsletter
  • News
  • Features
  • Interviews
  • Reviews
    • Video Games
      • Previews
      • PC
      • PS5
      • Xbox Series X/S
      • Nintendo Switch
      • Xbox One
      • PS4
      • Tabletop
    • Film
    • TV
    • Anime
    • Comics
      • BOOM! Studios
      • Dark Horse Comics
      • DC Comics
      • IDW Publishing
      • Image Comics
      • Indie Comics
      • Marvel Comics
      • Oni-Lion Forge
      • Valiant Comics
      • Vault Comics
  • Podcast
  • More
    • Event Coverage
    • BWT Recommends
    • RSS Feeds
Facebook X (Twitter) Bluesky Instagram RSS
Support Us
But Why Tho?
RSS Facebook X (Twitter) Bluesky YouTube Instagram
Trending:
  • Features
    Characters that could join Marvel's Midnight Universe

    Marvel’s Midnight Universe: What Terrifying Stories Could Come Next?

    10/30/2026
    Bertha Russell - The Gilded Age

    The Gilded Age’s Bertha Russell Did Nothing Wrong

    10/30/2026
    Modern Warfare 4 DMZ screenshot

    Tales from the DMZ: Call of Duty: Modern Warfare 4 — Let’s make a mess!

    10/29/2026
    Black Lagoon Revy in Action

    ‘Black Lagoon’ Remains A Singular Piece Of Art 20 Years Later

    10/28/2026
    World of Warcraft Midnight Curse of Ula Tek

    ‘World Of Warcraft Midnight’ Is In Trouble And Patch 12.1.5 Made It Worse

    10/27/2026
  • Netflix
  • blizzcon
  • Game Previews
  • Sports
  • TCG
  • tiff
But Why Tho?
Home » PC » REVIEW: ‘The First Descendant’ Is A Pale Imitation (XSX)

REVIEW: ‘The First Descendant’ Is A Pale Imitation (XSX)

Arron KluzBy Arron Kluz07/07/20246 Mins ReadUpdated:01/13/2025
Share Bluesky Facebook Twitter Reddit Copy Link
Follow Us
Add as Preferred on Google Flipboard Bluesky
The First Descendant
Share
Bluesky Twitter Facebook Copy Link Reddit Pinterest

The First Descendant is a new free-to-play third-person looter shooter published and developed by Nexon. It puts players in control of descendants, warriors tasked with defending the last remnants of humanity. To do so players unlock different descendants with unique ability kits, equip dozens of guns, and complete missions with others to fight back. If that sounds familiar, there is good reason, as The First Descendant is intently derivative of established titles in the genre. Unfortunately, it is also much worse than the titles it replicates.

When players first start The First Descendant, they are subjected to a lore introduction that sets a loose framework for the game’s action. It is an extremely loose framework, doing the bare minimum to establish a generic setting.

Get BWT in your inbox!

Subscribe to our weekly newsletter and get the latest and greated in entertainment coverage.
Click Here

Get BWT in your inbox!

Subscribe to our weekly newsletter and get the latest and greated in entertainment coverage.
Click Here

The introduction explains that humans thrived on the planet of Ingris for countless years before interdimensional portals opened suddenly one day and the planet was swarmed by massive creatures known as Colossi and a malevolent faction known as the Vulgus. The First Descendant does very little to build upon this foundation of its lore, and what it does do is so toothless and predictable as to be almost imperceptible.

However, the First Descendant’s story is hardly its main attraction, so its poor quality would be easily ignored if the rest of the game surrounding it was worth playing. The game’s structure splits up its content into regions of a map. Each larger region is sequestered into three or four ordered smaller open areas that have a few missions available on them.

Players are sent to a region where they talk to a character completely void of personality that explains some meaningless plot device to “motivate” the player’s actions in the region. It usually is something like another descendant infiltrating a Vulgus base or searching for something.

With that, the player is sent out into the first area of the region, where they run through a few missions there. Each one takes approximately five minutes and is some variation of standing in an area waiting for enemies to spawn in to be killed. You could be defending some technological thing, destroying some resource, or even just killing all the enemies in an area.

Regardless of the structure, each mission is a brainless exercise thanks to the braindead AI powering each enemy. They are so poorly programmed that each wave spawns in the run straight at the players or objective, allowing them to be easily picked off before they even shoot a single time, even in the latest available regions.

The First Descendant

After wrapping up the missions, the player travels to the next area for another small dollop of hollow plot before repeating the sequence. After finishing each area in the region, the player unlocks a final mission that functions similarly to a dungeon. These dungeons also exhibit a complete lack of creativity or challenging game design.

They are all just lengthy spruced-up hallways of enemies that even first-time groups sprint through like a Destiny 2 fireteam flying through a base dungeon for the ten-hundredth time. Even the bosses at the end of the dungeons are copy-pastes of one another that employ the same couple of boringly simplistic mechanics, like shooting little balloons floating behind them to lower their shields before shooting them.

One of The First Descendant‘s other flagship features is the Colossi fights. These fights are a matchmade activity that drops a group of players into a nondescript arena to face off against a giant boss. Each boss has a simple rotation of attacks for players to navigate and weak points that flash and can be targeted to break them and get rid of one attack in the rotation.

Doing so requires players to target the area enough to loosen it and then use their grapple hook to hang onto the piece and strike it with melee attacks until it is broken. It is a theoretically interesting foil, but the bosses are so simplistic that doing so wastes time. It is almost universally better to just spend the time laying into the boss with a gun instead.

A similar problem arises in the design of the titular descendants. At the start of the game, players can pick from one of three descendants before later unlocking up to twenty through grinding out resources to research them. Each descendant comes with a unique personality, appearance, and four abilities to use on the battlefield. However, enemies die from gunfire so quickly that there is no real need to use any of the abilities. This is exacerbated by how descendant kits lack any real synergy or cohesive design that makes using their abilities feel particularly satisfying or impactful.

Perhaps what makes the lack of quality or ingenuity in the gameplay of The First Descendant sting all the more is how comprehensive its monetization scheme is immediately at launch. There is very little in The First Descendant that is not for sale. Players can purchase characters, costumes, boosters, weapons, a battle pass, level skips, and more from an in-game store.

While the prices are not exorbitant, they are exactly what one would expect at this point. Items are sold for a premium currency at intervals slightly higher than items in the store to ensure that purchasers always have just a little left to encourage further spending. Cosmetic items completely diverge from the visual design of the game’s world, allowing players to equip massive mascot panda heads and French maid costumes. The visual design of the game is generic enough for this to not feel terrible, but it does belie where the designers’ priorities are right from launch.

From better versions of characters available for a premium to its ammo types and generic, clean science-fiction setting, there is little about The First Descendant that feels original. Every element feels like a cheap facsimile of the successes of other loot-based games without understanding what makes those systems work in their original contexts. This leaves The First Descendant feeling like an online shop with the imitation of a game built around it, with gameplay and mechanics relegated to second thoughts at best.

The First Descendant is available now on PC, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X/S.

The First Descendant
3/10

TL;DR

From better versions of characters available for a premium to its ammo types and generic clean science-fiction setting, there is little about The First Descendant that feels original. Every element feels like a cheap facsimile of the successes of other loot-based games without understanding what makes those systems work in their original contexts. This leaves The First Descendant feeling like an online shop with the imitation of a game built around it with gameplay and mechanics relegated to second-thoughts at best.

Share. Bluesky Facebook Twitter Copy Link Pinterest LinkedIn WhatsApp Reddit
Previous ArticleREVIEW: ‘Dungeon People’ Episode 1 — “A Person in the Dungeon”
Next Article REVIEW: ‘The Elusive Samurai’ Episode 1 — “May 22nd”
Arron Kluz

Arron is a writer and video editor for But Why Tho? that is passionate about all things gaming, whether it be on a screen or table. When he isn't writing for the site he's either playing Dungeons & Dragons, watching arthouse movies, or trying to find someone to convince that the shooter Brink was ahead of its time. March 20, 2023

Related Posts

Europa Universalis V Across The Pillars BUT WHY THO
8.0

DLC REVIEW: ‘Europa Universalis V: Across the Pillars’ Is Historical Snapshot That Prioritizes Military Might

10/28/2026
Phantom Blade Zero Sceenshot
10.0

REVIEW: ‘Phantom Blade Zero’ Is A Chinese Epic On Par With The Greats

10/25/2026
Stupid Never Dies
6.5

REVIEW: ‘Stupid Never Dies’ Is A Decent But Flawed Debut

10/22/2026
Ratatan
7.0

REVIEW: ‘Ratatan’ Is A Quirky And Charming Roguelite

10/21/2026
Aion 2
6.0

REVIEW: ‘Aion 2’ Is A Flashy Grind-Fest Undone by Its Free-to-Play Model

10/16/2026
Warhammer 40000 Boltgun 2
9.0

REVIEW: ‘Warhammer 40,000: Boltgun 2 Is Boomer Shooter At Its Best

10/14/2026

Get BWT in your inbox!

Subscribe to our weekly newsletter and get the latest and greated in entertainment coverage.
Click Here
TRENDING POSTS
Avatar: Seven Havens Episodes 10-13
10.0
TV

REVIEW: ‘Avatar: Seven Havens’ Episodes 10-13 Deliver A Devastatingly Perfect Season Finale

By Swara Salih10/30/2026Updated:10/30/2026

Episodes 10-13 of Avatar: Seven Havens solidify Book 1: Survival as the best first season among all the Avatar Legends shows. 

Dead-End Job keyart
7.0
TV

REVIEW: ‘Dead-End Job’ Is Extremely Relatable In Our Jobless Market

By Sarah Musnicky10/27/2026Updated:10/30/2026

Despite the CGI and its more formulaic monster-of-the-episode approach, Dead-End Job is a fun romp that’s as enjoyable as it is wholly relatable.

Michael C. Hall in Dexter Resurrection Episode 1
7.0
TV

RECAP: ‘Dexter: Resurrection’ Season 2 Episode 1 — “Risky Business”

By James Preston Poole10/30/2026

Dexter: Resurrection Season 2 Episode 1 is a strong start that regardless has to contend with a weak subplot and a tonal imbalance.

Téa Leoni and Tim Daly in Newlyweds Episode 1
7.5
TV

REVIEW: ‘Newlyweds’ Episode 1 — “Pilot”

By Mike BC10/25/2026

Newlyweds Episode 1 is a mostly successful execution of the cozy situational comedy so dear to television audiences, driven by actors with great chemistry.

But Why Tho?
RSS X (Twitter) Bluesky YouTube Facebook Instagram Pinterest Twitch
  • CONTACT US
  • ABOUT US
  • PRIVACY POLICY
  • SUBSCRIBE TO OUR NEWSLETTER
  • Review Score Guide
Sometimes we include links to online retail stores. If you click on one and make a purchase we may receive a small contribution.
Written Content is Copyright © 2026 But Why Tho? A Geek Community

Type above and press Enter to search. Press Esc to cancel.

But Why Tho Logo

Support Us!

We're able to keep making content thanks to readers like YOU!
Support independent media today with
Click Here