The development team at Keen Games shared a behind-the-scenes look at how they craft their unique voxel-based game world in Enshrouded using their procedural tools and how they then lend a hand to beautify the world to create an immersive and believable experience. Only last month, Keen Games revealed that Enshrouded, their survival-action RPG filled with exploration, building, and combat that rose to the top of the Steam Next Fest charts in October, will launch into Early Access on January 24, 2024.
Enshrouded is a game of survival, crafting, and action RPG combat set within a sprawling voxel-based continent called Embervale. You are Flameborn, the last ember of hope for a dying race. Venture into a vast world, vanquish punishing bosses, build grand halls, and forge your path in this co-op survival action RPG for up to 16 players. This behind-the-scenes insider look at how Enshrouded is being created illustrates how the hand-crafted elements and layouts shine with a little help from procedural generation and randomization. While many algorithms were used, their capacity was supplementary and supportive of the creative process, allowing the team to create more unique and interesting assets for meaningful discovery in-game.
In the behind-the-scenes video, Enshrouded Art Director Jonas Drinnenberg dives into some of the more technical points to showcase just how important the intersection between the creative and computing elements is. Being forged using the custom voxel-based engine permits a high level of flexibility and precise editing that simultaneously ensures a cohesive visual aesthetic beyond what traditional methods are capable of. While Jonas creates a “poi” (P.O.I., meaning Point of Interest), you’ll see the balance between intentional and randomized visuals that make Enshrouded an endlessly interesting place to wander. Keen Games knows that come January 24, fans will experience as much wonder and awe as the team did in designing Enshrouded.
Enshrouded will launch into Early Access on Steam on January 24, 2024, with full launch and console releases planned for the future.