Interviews
We got to sit down with Warcraft’s Associate Design Director and Lead World Artist to talk about The War Within.
We spoke with General Manager of Warcraft, John Hight, about how the core of Warcraft is grown and its future safeguarded.
We spoke with Associate Game Director, Joe Piepiora, and Production Director, Tiffany Wat, about Diablo 4 Vessel of Hatred and more.
Nimble Giant and Paradox Interactive’s Star Trek: Infinite boldly goes where no Star Trek game has gone before: into grand strategy.
We spoke with Remedy’s Sam Lake and Kyle Rowley about continuing a legacy 13 years later, Saga Anderson, and horror in Alan Wake II.
We got the chance to talk with Appendage director Anna Zlokovic about her film, growth, and choosing practical effects for the film.
We spoke with director Sean King O’Grady about the film, the choice to make everything real, and where the film takes place in the future.
We discuss the creative process behind Assassin’s Creed Mirage with Lee Majdoub, the voice of Basim, and narrative director Sarah Beaulieu.
In the run-up to Assassin’s Creed Mirage, we interview an Persian-American icon, Shohreh Aghdashloo, who voices Master Assassin Roshan.
Concrete Utopia is a disaster movie that director Um Tae-hwa has used to tell a generational story about class in Korea.
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CEO Jeonghee Jin talks “paving the way” for Korean games, MMORPGs, Latin America and what NC America’s recent launch taught the studio.
Lou Ferrigno Jr dives deep on the break up between Buck and Tommy on 9-1-1, and why he’s not quite satisfied with where we leave his character.