Interviews
From concept of animal folk to clarity of play, Daren Bader walks us through the intentionality behind the Sunderfolk visual design.
Kara Centell-Dunk walks us through how the Sunderfolk campaign empowers players to shape their journey every step of the way from romance to combat.
Queens of Drama could easily become a queer cult classic and we talked about its glorious campiness with director Alexis Langlois.
Hexas is fun, weird, and wildly Texan, but beneath the chaos is a clear mission: to make VR more accessible, social, and joyful for everyone.
CEO Jeonghee Jin talks “paving the way” for Korean games, MMORPGs, Latin America and what NC America’s recent launch taught the studio.
Teamfight Tactics Game Director Peter Whalen dives into Cyber City, accessibility, and why taking risks is central to TFT set 14 and beyond.
We spoke with Nexon developers about The First Descendant Season 3, tackling balance, feedback, and expanding co-op possibility.
Alex Hutchinson talks the switch to third-person, the comedy of co-op, and no more corporate overlords in Revenge of the Savage Planet.
Lies of P’s Game Director Choi Ji-won talks about completing the story that Round 8 set out to tell with the new Overture DLC.
With dynamic combat, gorgeous cinematics, and an established IP to use as a launch pad, Honor of Kings: World has a bright future.












