Interviews
We spoke with Deck Nine about Life Is Strange: Double Exposure, representation, choice, and the importance of looking at the roads not taken.
We spoke with Final Fantasy XIV’s Lead UI Designer, Kei Odagiri about his future goals for the game, and how UI changes over a decade.
We asked Desmond Wong, CEO of Gentlebros, some of our burning questions about Cat Quest 3, including what his favorite pun is from the series
Maria Hamilton, Associate Design Director, and Mateusz Albrewcynski, Associate Lead Quest Designer, talk about WoW’s new era, The War Within
We spoke with Spencer Ortega, the English voice actor behind bringing Zoraal Ja to life for Final Fantasy XIV: Dawntrail.
We spoke with Director Greg Kwedar and Producer Monique Walton about Sing Sing, its themes, and why you should never forget the film.
To commemorate the game, iam8bit has partnered with indie game studio Half Asleep to create Melatonin’s vinyl soundtrack.
Kay Vess embodies two key Star Wars themes, hope and resiliency. We spoke with Humberly González and Navid Khavari about Kay and Star Wars’ impact.
We spoke with Luis Bermudez, the voice of Koana in FF14’s Dawntrail, about family, voice acting, Latinos in video games, and Dawntrail’s impact.
INTERVIEW: Exploring ‘That Time I Got Reincarnated As a Slime’s’ Journey From Page to Screen
Creative insights behind That Time I Got Reincarnated As a Slime from producer Shinichiro Narita and manga editor Riichiro Umetsu.
TRENDING POSTS
We spoke with Ovidio Cartagena about Magic: The Gathering’s Nuestra Magia Secret Lair drop, its impact, and the real treasure within.
This year at PAX West we had the opportunity to speak with Naoki Yoshida about his past, future, and how to stand out as a developer today.
Call of Duty: Black Ops 7 will strive to keep players returning to its narrative campaign with a new, open-world endgame mode.