Interviews
We sat down with Rogue Factor to talk player-plattering, human emotion, and how Hell is Us aims to revive 90s-style exploration in a modern world.
We sat down with Elaine Gómez, co-founder of Latinx in Gaming, to talk 2025 and how their efforts to support their community are getting stronger
Survival games often put the player into difficult, dangerous environments meant to push them to the wire. That’s Arrakis in Dune: Awakening.
Anno 117: Pax Romana’s Creative Director talks about choice, new players, hardcore fans, and how the dev team is planning for the future.
For Warcraft 30th, we spoke with developers Paul Kubit and Maria Hamilton about Lorewalking, Balancing, and Patch Day Issues.
During PAX East 2025, we chatted with 1047 Games’ CEO, Ian Proulx, and played Splitgate 2. We chatted about team scaling, lessons learned since 2021, and more.
We got to chat with Jackbox Games CEO Mike Bilder and CTO Evan Jacover to talk about the company’s legacy and what the future holds 10 Party Packs later.
We spoke with four of the leads behind Magic: The Gathering and its big upcoming crossover, the Final Fantasy set.
Berserk and Diablo feel like a perfect Collab. We sat down with Diablo IV and Immortal Lead Artists to talk the new non-Blizzard collab.
From couch co-op to Shadowstone trials, Erin Marek and Chris Sigaty share how Sunderfolk was built to welcome everyone to the couch.
TRENDING POSTS
WoW Sr. Producer and Asst. Lead Quest Designer address The War Within 11.2’s Manaforge Omega, Reshii Wrap rewards, and Mythic+ balancing.
Mists of Pandaria Classic includes the original Vale of Eternal Blossom, while adding several time-saving features to improve an already great time.
We spoke with Ovidio Cartagena about Magic: The Gathering’s Nuestra Magia Secret Lair drop, its impact, and the real treasure within.