Interviews
Robert Kirkman reflects on the chaos of creativity, the rise of Battle Beast, and why Invincible VS is built for both casual fans and fighting game vets.
Executive Producer Danny Koo breaks down Marvel Rivals’ evolving lore, shifting meta, and how fun and community remain the top priority.
WoW Sr. Producer and Asst. Lead Quest Designer address The War Within 11.2’s Manaforge Omega, Reshii Wrap rewards, and Mythic+ balancing.
We spoke with Satoru Homma, Producer of Cyberpunk: Edgerunners, about Lucy and her entrance into GUILTY GEAR -STRIVE-.
Soulframe is Digital Extreme’s newest game, and we spoke to two of the developers who have brought the new folklore-inspired world to life.
Kim Sung-yoon discusses the inspiration behind Fragment, how he hopes the film will inspire others to approach similar situations, and more.
Director Steve Pink discusses tackling an unfamiliar genre in Terrestrial, how Jermaine Fowler gave more dimension to Allen, and more
Mists of Pandaria Classic includes the original Vale of Eternal Blossom, while adding several time-saving features to improve an already great time.
Game developer AFK Mario discusses the creation of ‘CatchaDiablos,’ working with Playdate, and the challenges of the game dev industry in México.
We spoke with Kabam developers about 10 years of Marvel Contest of Champions, its steam launch, and being a part of the Marvel legacy.
TRENDING POSTS
We spoke with Ovidio Cartagena about Magic: The Gathering’s Nuestra Magia Secret Lair drop, its impact, and the real treasure within.
This year at PAX West we had the opportunity to speak with Naoki Yoshida about his past, future, and how to stand out as a developer today.
Call of Duty: Black Ops 7 will strive to keep players returning to its narrative campaign with a new, open-world endgame mode.