Interviews
Gore Verbinski returns with Good Luck Have Fun Don’t Die, we talked with him about the film’s overt stance against AI, and his return.
‘The Haunting of Joni Evers’ Creative Director Talks Empathy, Family, And The Importance Of Storytelling
We spoke with Gregory Rogers, Creative Director and Game Director of The Haunting of Joni Evers, about the game and why narrative trumps all.
We spoke with Blue Ridge Hunting’s Jade Meadows about the importance of Appalachian folklore and connecting to other people through co-op.
My Hero Academia: All’s Justice balances an open world against an arena battler, we got to explore it at TGS with producer Aoba Miyazaki.
We spoke with Ubisoft Mainz’s Manuel Reinher about Albion, Anno 117’s co-op, and the importance of balance in the team’s beloved builder game.
9-1-1’s Oliver Stark chats about Buck’s role in the upcoming Season 9 premiere, and the new dynamics at Firehouse 118.
World of Warcraft Midnight developers discuss the challenges of adding Housing, and modernizing Quel’Thalas in an aging Eastern Kingdoms.
World of Warcraft’s Maria Hamilton and Paul Kubit discuss Midnight, lessons learned from The War Within, what is happening with “that sword”, and AI in WoW.
We spoke with World of Warcraft Midnight developers Dylan Barker and Noah Smith about WoW’s add-on-less future with raids and dungeons.
Secret Lair showed with the Secret Scare Superdrop that the brand is here for the sexy, the weird, and to be at least one person’s favorite card.
TRENDING POSTS
Gore Verbinski returns with Good Luck Have Fun Don’t Die, we talked with him about the film’s overt stance against AI, and his return.













