Wuthering Waves 3.0 Part 2, the newest update to Kuro Games‘ live-service, open-world action/adventure game, sees Rover (Jane Jackson, The First Descendant) team up with Startorch Academy Professor Mornye (Michelle Fox, Final Fantasy XVI). Together, the duo will uncover a secret conspiracy bent on stopping the professor from accomplishing her greatest work, reigniting Lahai-Roi’s sun.
The story in this half of the 3.0 update is well-handled, with good pacing and some interesting twists. Along with focusing on Mornye, the narrative also spends a good deal of time exploring the indigenous people of Lahi-Roi, the Roya. How they connect with the institute and the work of Startorch illustrates an interesting cultural symbiosis between two groups whose only primary connection is the need to survive.
The spiritual Roya stands in stark contrast to the science-focused Academy, creating some extra cultural flavor to the region. It also helps the region and the story moving forward to coalesce with the rest of Solaris-III’s cultures. It would seem odd if this region of the world were completely devoid of religious trappings, given how influential these traditions are everywhere else.
Wuthering Waves 3.0 Part 2 spices things up in its biggest boss fight.

Wuthering Waves 3.0 Part 2‘s narrative does a great job of guiding its characters from interacting with a seemingly unrelated matter to confronting the grand problem. The pacing rarely falters, and it pulls off its grand finale nicely.
The closing boss fight feels run-of-the-mill until an unexpected twist spontaneously breathes some life into the moment. This twist is especially welcome, as the boss is one that anyone who spent time preparing upgrade materials for Mornye in advance has already fought a few times. Bringing some spice to the confrontation helps keep the familiar foe from bringing down the ending’s hype.
Wuthering Waves 3.0 Part 2 also sets up a big moment for the motorbike in the exciting climax, though this one hits much better than its predecessor’s attempt. Keeping the sequence to a more linear encounter allows the bike’s gameplay to feel good, and lets the action playout without unessary slow downs as the player constantly pivots around to get the target back in sight.
Heartwarming visuals cap off the heroes’ latest victory.

Capping everything off once the battle is over is a beautiful ending sequence that brings heartwarming visuals as the heroes bask in the warm glow (both literal and figurative) of their latest victory.
Despite being generally strong, the story does have a couple of hiccups. There are times when Rover is directed to act a bit too intuitively. In one moment, they begin addressing a problem with only the scantest understanding of the situation, acting immediately without instruction. Even though several people are already present, no effort is made to gain a clearer understanding before messing with things.
The other problem with the story comes at the end when Rover asks Mornye about their past association. When pressed for any information about why Rover left the academy 20 years ago, Mornye refuses to answer, claiming she promised Rover she wouldn’t. However, further explanation makes this feel like a large extrapolation upon the original request.
Mornye adds the same but new as Wuthering Waves 3.0 Part 2’s newest character.

While it’s not a huge moment, the fact that Wuthering Waves 3.0 Part 2 introduces yet another character who knew Rover, but won’t tell us anything about the main character before their memory loss, is annoying. It feels like the writing wants to have its cake and eat it too by making Rover so well known while still jumping through hoops to keep the protagonist’s past life a mystery. Something really needs to give.
Along with her presence within the story, Mornye also arrives as the game’s newest playable character. As a fusion element support character, the professor brings a strong kit to the game, which looks to provide plenty of versatility.
Despite having a measure of focus on the new tune-breaking mechanic, Mornye still brings lots of buffs and heals to any list, making her a good stand-in support for any list lacking the best-in-slot choice. With first Chisa, and now Mornye, it seems like Kuro is establishing a pattern for supports, allowing them some focus, while still giving them broad, general playability.
New racing challenges add an extra side activity to Wuthering Waves.

An element to Mornye that will make her more enticing to F2P/low-spend players is her signature weapon. While it augments the character nicely, it doesn’t feel like a must-have. A couple of different options feel strong enough for the character, making springing for the weapon pulls a more optional affair.
The only major side activity coming with Wuthering Waves 3.0 Part 2 is a series of time-unlocked racing challenges. Each day, a new track becomes available, each bringing a bit more complexity with it. So far, these trails are enjoyable and easily approachable. Although there is a word of warning for any mobile players. The pop-in on the glowing circles that refill your boost gauge can be fairly harsh in the handheld version, with rings sometimes waiting to appear until you are right on top of them.
Wuthering Waves 3.0 Part 2 delivers a well-paced, enjoyable story that continues to expand on the region of Lahai-Roi and the people who inhabit it. Mornye is a fun character to play, as well as an enjoyable and helpful personality within the story. Hopefully, we will see plenty more of her as the 3.X updates continue.
Wuthering Waves is available on PC, PlayStation, and mobile devices.
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Wuthering Waves 3.0 Part 2
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Rating - 8/108/10
TL;DR
Wuthering Waves 3.0 Part 2 delivers a well-paced, enjoyable story that continues to expand on the region of Lahai-Roi and the people who inhabit it.






