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Home » News » ProbablyMonsters Announces First Games, ‘Storm Lancers’ And ‘Ire’

ProbablyMonsters Announces First Games, ‘Storm Lancers’ And ‘Ire’

But Why Tho?By But Why Tho?08/05/20253 Mins Read
Probably Monsters promo images for Ire: A Prologue and Storm Lancers
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After years of development, ProbablyMonsters is ready to release its first two titles, which showcase the company’s unique development strategy. The company is debuting two games this fall: Storm Lancers, a fast-paced rogue-like, and Ire: A Prologue, a psychological horror experience.

Storm Lancers

Storm Lancers promotional key art from Probably Monsters

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Inspired by 1980s anime, Storm Lancers is a roguelike game with combo-focused fights and couch co-op. The game’s fluid combat and non-stop momentum will keep your heart racing and reflexes sharp.

  • You will crash land on Cryptica, a living planet powered by reality magic.
  • Traverse five ever-shifting biomes, fighting enemies that adapt to your every move.
  • Play solo or team up in couch co-op to explore the alien world together.
  • Collect items to transform your combat approach, making each run unique and replayable.
Watch The Trailer

Storm Lancers will release on Steam, Epic Games Store for $19.99 in Fall 2025.

Ire: A Prologue

Ire: A Prologue promotional key art from Probably Monsters

This first-person, single-player psychological horror game tasks you with unraveling a complex mystery while avoiding a sinister creature. Aimed at players who enjoy focused, story-rich games, Ire: A Prologue is the first step in a potential recurring horror franchise.

  • Play as a young teenager named Emily, trapped on a boat in the Bermuda Triangle with a relentless monster.
  • Navigate through looped memories to piece together what happened to Emily and the crew of the ship.
  • Each loop reveals new secrets and stories as you attempt to uncover the truth.
Watch The Trailer

Ire: A Prologue will release on Steam, Epic Games Store for $19.99 on October 28, 2025.


“These games represent the first public expression of the approach we’ve been shaping behind the scenes,” said Harold Ryan, founder and CEO of ProbablyMonsters. “We’ve always believed there’s a better way to make games, one that supports original IP, empowers developers, and delivers memorable experiences to players. How we bring games to life has evolved. We’ve had to adapt, and these first two titles reflect a model that’s more focused, flexible, and sustainable. This is just the start, and we’re excited to finally share them with the world.”

In a release to media from ProbablyMonsters, celebrating the announcement of Storm Lancers and Ire: A Prologue, the studio also defined its new development model. The studio shared that their “new chapter” centers on integrated teams supported by centralized infrastructure.

To the studio, these shared systems, cross-team learning, and scalable production support a slate strategy that spans short-, mid-, and long-term projects, each with its creative scope, timeline, and ambition.

Storm Lancers and Ire: A Prologue are the first games shaped by this approach. Both are intentionally scoped, under-10-hour experiences designed to be accessible, affordable, and creatively distinct. Storm Lancers is a fast-moving, highly replayable, and built for co-op fun, while Ire: A Prologue reflects the early step in creating a title with the potential to evolve into a larger franchise.

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