Close Menu
  • Login
  • Support Us
  • Newsletter
  • News
  • Features
  • Interviews
  • Reviews
    • Video Games
      • Previews
      • PC
      • PS5
      • Xbox Series X/S
      • Nintendo Switch
      • Xbox One
      • PS4
      • Tabletop
    • Film
    • TV
    • Anime
    • Comics
      • BOOM! Studios
      • Dark Horse Comics
      • DC Comics
      • IDW Publishing
      • Image Comics
      • Indie Comics
      • Marvel Comics
      • Oni-Lion Forge
      • Valiant Comics
      • Vault Comics
  • Podcast
  • More
    • Event Coverage
    • BWT Recommends
    • RSS Feeds
Facebook X (Twitter) Instagram
Support Us
But Why Tho?
RSS Facebook X (Twitter) YouTube
Trending:
  • Features
    EA Sports Madden NFL 26 Head Coach But Why Tho 5

    Dear EA Sports, Why Can’t I Make A Hot Coach?

    08/14/2025
    Blade in Marvel Rivals Season 3.5

    Blade Can Shut Down The Other Team In Marvel Rivals Season 3.5 If You Know How

    08/08/2025
    John Cena and Cody Rhodes during Summerslam 2025

    The SummerSlam 2025 Main Event Was A Fever Dream We All Needed

    08/08/2025
    Street Fighter 6 Sagat

    Sagat Brings Depth And Approachability To ‘Street Fighter 6’

    08/07/2025
    Battlefield 6 Classes - Support trailer image

    Battlefield 6 Really Wants You To Play Support (But Knows You Won’t)

    07/31/2025
  • Indie Games
  • K-Dramas
  • Netflix
  • Apple TV+
But Why Tho?
Home » Interviews » Funcom’s Dune: Awakening Tries to Capture All the Beauty and Terror of Arrakis

Funcom’s Dune: Awakening Tries to Capture All the Beauty and Terror of Arrakis

Eric Van AllenBy Eric Van Allen05/21/20257 Mins ReadUpdated:05/21/2025
Dune Awakening Preview
Share
Facebook Twitter Pinterest Reddit WhatsApp Email

Survival games often put the player into difficult, dangerous environments meant to push them to the wire. So the planet Arrakis, the primary setting of both Frank Herbert’s Dune and the upcoming survival game Dune: Awakening, makes for a pretty imposing survival challenge.

Sandworms, storms, and harsh rays are the first of many challenges for anyone daring to carve out a living amid the spice dunes. Funcom, the developer behind Dune: Awakening, has already dabbled in licensed survival games with Conan Exiles, but the dangers of Dune are something a little bit beyond your typical natural dangers and environments.

Get BWT in your inbox!

Subscribe to our weekly newsletter and get the latest and greated in entertainment coverage.
Click Here

Get BWT in your inbox!

Subscribe to our weekly newsletter and get the latest and greated in entertainment coverage.
Click Here

We sat down with Senior Art Director Gavin Whelan and Associate Art Director David Levy to talk about creating the world of Arrakis for Awakening, and it was pretty clear that capturing Arrakis in all its terror and glory was front-of-mind.

“The main character is always going to be, for me, the planet,” said Whelan. “The planet is the big thing that’s going to kill you. It has the worm, it has, you know, the sandstorms, the weather, the sunlight. These things are inherently dangerous.”

Whelan told me the team got to collaborate with Legendary, visiting the sets and seeing the constructs made for film adaptations of Dune. There was always a back-and-forth though, in portraying the typical hallmarks of Arrakis and making it all work for a game. A constant fall-back for Whelan and the team, as he said, was “keep it subtle but make it stand out.”

“This intense world, in which surviving is not an easy thing,” said Levy. “So that’s something that visually drove a lot of the look of it, for the atmosphere.”

“It’s like, it’s beautiful though,” said Whelan. “The sun comes up and you go ;oh, that’s nice.’ And now I’m burning.”

Making Player-made Buildings Fit in Dune: Awakening

Dune: Awakening base building promotional image on Arrakis

An interesting challenge in how Funcom approaches Dune: Awakening is through its player building, which allows survivors on Arrakis to build their own bases and shelters. Obviously, this means a builder is free to craft something that feels thematically appropriate, or you know, whatever they want to make. Whelan says players have made everything from their own sandworms to the likes of giant scorpions. At some point, you have to put the tools out there and let go.

“You’ve got variety, and I think that’s what I was really hoping for,” said Whelan. “Does it really fit within the Dune universe? Giant scorpion, probably not, no, but that’s the thing. When you hand the game over to players, they take it, they make it their own. They have fun with it. They sculpt the universe in their image.”

Still, Funcom is trying to keep Dune: Awakening honest to the aesthetics of Dune. Whelan describes his teams and artists as material masters, architects, and people who have worked with real-life equivalents. The challenges are a bit different from Conan Exiles, though.

“We learned that from Conan Exiles, that people do really interesting things,” said Whelan. “With Conan Exiles, we were working with themes that were very accessible. Medieval stuff, Roman stuff, you know. Roman, Greek, and Viking-type buildings. It was very easy to pull from references. Here we have brutalist architecture, and how many different ways can we do that?”

Here is where Whelan and the team leaned on their expertise to create that sort-of “subtle but stands out” vision for Arrakis.

“They understood the belief very quickly, that we can’t just give them a block of concrete and put it in the desert and say, this is done, it’s fixed, it’s finished,” said Whelan. “It’s going to look half-done, it’s going to look like a placeholder piece of work. So there’s a lot of subtlety in there, but there’s also a lot of expression, and we had to be able to have a building set at the fundamental base level, that allowed the player to be expressive with it.”

The Beauty and Power of Arrakis

Dune Awakening - Ornithopters fly over Arrakis

Capturing the power of Arrakis is also pretty difficult. In a movie theater, the sensation of being overwhelmed by the vast sandworms, dense storms, and chaotic conflicts can be appealing to a passive audience. But for an active player in a survival situation, that can be a little hectic.

“Everything on this game was technically hard, and we just had good people working on it,” said Whelan. “Or poor VFX artists, suffering, with all the sandstorms and things, all on screen, all at the same time.”

Because of the alt-timeline Dune: Awakening takes place in, where the Fremen have seemingly disappeared and the War of Assassins rages on, Funcom gets to tinker a bit with the looks of traditional factions. The Atreides, for instance, aren’t quite as clean-cut as they used to be. But everything needs to maintain a recognizable shape; “We can’t do Warhammer 40K and massive shoulder pads, we can’t change the silhouette of a person too easily,” said Whelan.

Still, the visual language of both the movies and books gave Funcom a lot to work with, when it came to capturing the world of Arrakis.

“So it’s using the movie visually as a base, in terms of lighting, and expanding that vision into something that’s much more complex, with different biomes,” said Levy. “Not only biomes, but also in those biomes, you have variation every day. That you have different weather, that you have storms.”

The longer we talked, the clearer it became that Whelan, Levy, and the Funcom team wanted to capture both the danger and beauty of Dune. What surprised me, though, are the thoughts about development that came from making Dune: Awakening. Making a Dune video game is no small feat, after all. There are challenges and expectations associated with Dune, a series with quite a notable history in video games.

“There was fear, and joy, and the challenge,” said Whelan. “I mean, we didn’t go into this because it was easy. Game development is hard, intrinsically hard. Go down onto the floor and anybody who’s worked on game development will just go, I pull my hair out over this thing, this thing kills me. But I do it because I love it, because it’s a challenge, not because it’s easy.”

Read our impressions from the Dune: Awakening Beta here.

Dune Awakening

For Whelan, as senior art director, he says he got the joy of seeing juniors grow into “superstars” over the course of making Dune: Awakening. But going to PAX East, the team got a little helpful perspective too. After working so close to a game for so long, after all, you can lose the forest for the trees.

“Especially as an artist, you know, you tend to forget why we’re welding everyday into endless bug fixing,” said Levy. “And coming here and seeing players just laughing or screaming or saying ‘wow,’ you know, at the end, it just puts everything back into perspective.

“That moment, I mean, I really want to drink it in,” Levy continued. “Because there’s such a sense of pride.”

It’s a sentiment that stuck with me, seeing so many developers and studios on the floor of PAX East. There’s a lot of work that goes into everything shown on the show floor, and I’d like to think everyone had their own moment on the floor, reflecting on all the work that led to that moment. One other quote stuck with me too, though, as Whelan discussed what it means to work with a team.

“When I first joined the games industry back in 1995, somebody gave me a speech, ‘you are only limited by your imagination,'” said Whelan. “He lied. So much. There are so many limitations out there. But talented people overcome those. They try to achieve something that, hopefully, the players will appreciate and enjoy.”

Dune: Awakening will be released for PC on June 10, 2025.

Share. Facebook Twitter Pinterest LinkedIn WhatsApp Reddit Email
Previous ArticleREVIEW: ‘The Vision and The Scarlet Witch’ Issue 1
Next Article Ara: History Untold’s First DLC Is On The Way
Eric Van Allen

Related Posts

Sword of the Sea promotional key art from giant Squid

Giant Squid’s Creative Director Talks Leaving The World A Little Better With ‘Sword Of The Sea’

08/18/2025
Nuestra Magia Secret Lair Art

EXCLUSIVE: How The ‘Nuestra Magia’ Secret Lair Found Its Identity And Raised Over $1M

08/15/2025
Dungeon Crawler Carl interview with Matt Dinniman and Jeff Hays

Building The ‘Dungeon Crawler Carl’ Universe With Matt Dinniman And Jeff Hays

08/06/2025
Key art featuring The Fantastic Four in Marvel Contest of Champions

INTERVIEW: ‘Marvel Contest of Champions’ Is Geared For Fans New and Old

08/06/2025
Invincible VS key art for our interview with RObert Kirkman

Robert Kirkman On ‘Invincible VS’ And The Future of Fighting Games

08/05/2025
Danny Koo talks Marvel Rivals at SDCC

Marvel Rivals Executive Producer Talks Season 3’s Meta Shift And More

08/04/2025

Get BWT in your inbox!

Subscribe to our weekly newsletter and get the latest and greated in entertainment coverage.
Click Here
TRENDING POSTS
Still from Shin Godzilla
8.5
Film

REVIEW: ‘Shin Godzilla’ Is More Relevant Than Ever

By Sarah Musnicky08/16/2025Updated:08/17/2025

It is understandable how Shin Godzilla succeeded at the box office nearly a decade ago. The strength of its story still stands today.

Botanical Bliss Update Palia But Why Tho 5 News

Palia’s New Botanical Bliss Update Brings New Flora, Decorations, And Quest Mechanic

By Matt Donahue08/18/2025Updated:08/18/2025

The Botanical Bliss update adds new event, more plushes, and a host of quality-of-life improvements and more to celebrate 2 years of Palia.

BOOTS Netflix First Look promotional images News

First Look at Coming-of-Age Story BOOTS, Coming to Netflix This October

By But Why Tho?08/17/2025

Netflix is reporting for duty this fall with the new eight-episode series BOOTS, a comedic drama starring Miles Heizer and Vera Farmiga

Nuestra Magia Secret Lair Art Interviews

EXCLUSIVE: How The ‘Nuestra Magia’ Secret Lair Found Its Identity And Raised Over $1M

By Kate Sánchez08/15/2025Updated:08/15/2025

We spoke with Ovidio Cartagena about Magic: The Gathering’s Nuestra Magia Secret Lair drop, its impact, and the real treasure within.

But Why Tho?
Facebook X (Twitter) Instagram Pinterest RSS YouTube Twitch
  • CONTACT US
  • ABOUT US
  • PRIVACY POLICY
  • SUBSCRIBE TO OUR NEWSLETTER
  • Review Score Guide
Sometimes we include links to online retail stores. If you click on one and make a purchase we may receive a small contribution.
Written Content is Copyright © 2025 But Why Tho? A Geek Community

Type above and press Enter to search. Press Esc to cancel.

But Why Tho Logo

Support Us!

We're able to keep making content thanks to readers like YOU!
Support independent media today with
Click Here