Close Menu
  • Support Us
  • Login
  • Newsletter
  • News
  • Features
  • Interviews
  • Reviews
    • Video Games
      • Previews
      • PC
      • PS5
      • Xbox Series X/S
      • Nintendo Switch
      • Xbox One
      • PS4
      • Tabletop
    • Film
    • TV
    • Anime
    • Comics
      • BOOM! Studios
      • Dark Horse Comics
      • DC Comics
      • IDW Publishing
      • Image Comics
      • Indie Comics
      • Marvel Comics
      • Oni-Lion Forge
      • Valiant Comics
      • Vault Comics
  • Podcast
  • More
    • Event Coverage
    • BWT Recommends
    • RSS Feeds
Facebook X (Twitter) Instagram
Support Us
But Why Tho?
RSS Facebook X (Twitter) YouTube
Trending:
  • Features
    Arknights Endfield 1.1

    ‘Arknights Endfield’ 1.1 Explores Painful Wounds From Wuling’s Past

    03/14/2026
    Kiki's Delivery Service

    ‘Kiki’s Delivery Service’ Offers A Profound Understanding Of Burnout And Depression

    03/13/2026
    Jake Connelly Raising Cane's

    ‘Stranger Things’ Star Jake Connelly Serves Up Box Combos To Fans At Plano, Texas Raising Cane’s Commercial Shoot

    03/12/2026
    World of Warcraft Midnight screenshot

    We Need To Talk About World of Warcraft Midnight’s Sloppy Early Access Launch

    03/03/2026
    Wuthering Waves 3.1 Part 2 Luuk

    ‘Wuthering Waves’ 3.1 Part 2 Brings Confrontation, Character, And Incredible Cinematography

    03/02/2026
  • Apple TV
  • K-Dramas
  • Netflix
  • Game Previews
  • Sports
But Why Tho?
Home » Interviews » Octavian Shares Why Adding WASD Controls To ‘Path Of Exile 2’ Was Worth It

Octavian Shares Why Adding WASD Controls To ‘Path Of Exile 2’ Was Worth It

Matt DonahueBy Matt Donahue04/01/20246 Mins ReadUpdated:04/05/2024
Path of Exile 2 WASD Controls Were Worth it
Share
Facebook Twitter Pinterest Reddit WhatsApp Email

During PAX East 2024, we talked with Chris, better known as Octavian, content creator turned Grinding Gears GamesDesigner. Working across the Design and Testing teams, Octavian was on the show floor showcasing Grinding Gear Games’ newest addition to their Path of Exile 2 demo build for press: WASD controls.

Adding WASD controls to Path of Exile 2 is a huge choice. However, for those still looking to point and click, you can choose to change your control scheme at any time. But the addition of WASD controls wasn’t arbitrary, instead, it was to make the animation of Path of Exile 2 more dynamic. And after playing through the demo area with a poison build Ranger, I can see exactly why.

Get BWT in your inbox!

Subscribe to our weekly newsletter and get the latest and greated in entertainment coverage.
Click Here

Get BWT in your inbox!

Subscribe to our weekly newsletter and get the latest and greated in entertainment coverage.
Click Here

Octavian explained the choice after we had some hands-on time with the build. He started by explaining that adding the control scheme switch wasn’t easy, “I wish I had Reese here. He’s one of our long-term senior programmers, and he was one of the people who helped to make [WASD controls] even possible. I’m sure he could describe the 70 ways in which it very suddenly broke. It’s been a lot of work, but it’s been worth it.”

Why was it worth it? According to Octavian, it’s because of dynamic character attacks while moving and how that impacted the game’s visuals. He continued, “It’s opened up the ability to… have characters that can attack while moving, and we can have much more fluid gameplay as a result. So even though it’s meant going back through and changing the balance of skills, balance of monsters, animation work, and just fundamental life code changes to make the game even work with multiple control schemes, I would say it’s been worth it. And it’s really nice to be able to just swap on the fly as well. And at any point during gameplay, you can choose to swap back over.”

One of the key reasons that the gameplay has a more fluid property is because of the use of “additive animations.” Octavian explained, “Essentially, we have a system that allows different animations to blend together. So that means that your character can be performing the walking or sprinting animation, at the same time is doing things like shooting an arrow or casting [a spell] or even being stunned.

If you’re interrupted out of your skill, if you’re stunned, in [Path of Exile 1], that will just end whatever animation is happening. You’ll go into a brief stun animation, and then you can regain control of your character. So in POE 2, since we have the additive animations, we can differentiate between the light stun and a heavy stun.”

"Path of Exile 2 WASD Controls Were Worth it"

But if you’re wondering if those additive animation nerfed stuns, it didn’t. Octavian added, “We do still have really punishing stuns. If you get hit by the wrong thing, [you’ll] lose control entirely. But then there [are] also ones that’ll just interrupt what you’re doing, and you can keep moving. Your character will physically recoil, but your movement animation will get stopped.”

Octavian also took the chance to show us the new mount system, a first for Path of Exile, in our demo build, which wasn’t available for the show floor. The mount continues to show the importance of the WASD controls in Path of Exile 2, allowing your character to engage in mounted combat. Summoned from a spell slot, the kicker is that when you dismount and still have the mount active, it fights for you.

We asked Octavian why Grinding Gear Games made the choice to add mounted combat to the game, and his answer was simple: “It’s cool.” While his first answer was a little facetious, as he noted himself, there was some truth to it. He said, “[It being cool] was a large part of why I was because it’s, you know, is this power fantasy of mounted archery. And yeah, horses aren’t real, especially Wraeclast. So what can you ride instead? You ride a big dinosaur-bird creature.”

To be honest, I started our demo time with Path of Exile 2 as a WASD naysayer. It’s just not how I have played ARPGs. But in one demo session, where I saw how thoughtfully it had been implemented, Octavian converted me. That said, Octavian also got to talk more about the ways in which the Path of Exile 2 animation team is innovating beyond just additive animations that make the WASD controls sing.

"Path of Exile 2 WASD Controls Were Worth it"

When you move through the demo, the world is layered. Every environment has unique elements that all work together, but you can see they are built on top of one another. When we spoke about this environment design, Octavian brought up how the animation team used subscene space to make each area that has verticality more dynamic as the player make their way through it.

“There are areas that we’ve shown off in some previous stuff where… you’ll have the first floor of the area [where] there are holes [in it] that can show you the lower floors. [What you see], that’s not like pre-rendered stuff; that is actually what is down below… You could go down and fight those monsters that you saw. [In the cracks], you get to see the boss animations on the lowest floor while you’re progressing down to it. So it gives you a much more real sense of space,” Octavian said.

But as the WASD controls for Path of Exile 2, this also wasn’t an easy task. Octavian continued, “That’s another thing that took quite a bit of doing. It was one of those things where before we did it, we were wondering whether we could even do it. I’m sure [our senior programmer], Reese, again, would have a lot more to say. But I can tell you the ways that it broke. [For example], bits of the roof from the lower floor just stick through the upper. That’s all been ironed out.”

Path of Exile has been a PAX staple, and it keeps improving each show. With stellar animations and expert environment design, it’s clear that everything from the new WASD controls to the character design has all pushed the ARPG forward while never losing what made it special.

Path of Exile 2 is scheduled to release in early 2025.

We’ve updated this article to reflect Chris’s choice to identify within the PoE community as Octavian. 

Share. Facebook Twitter Pinterest LinkedIn WhatsApp Reddit Email
Previous ArticleOctavian Talks About Making PoE2 Accessible to New ARPG Players
Next Article ‘Stellar Blade’ Mixes NieR Aesthetics With Soulsborne Combat
Matt Donahue
  • Website
  • X (Twitter)

Host of our flagship podcast and convention contributor. Responsible for creating the site’s content strategy plan and keeping the lights on. Sports trivia encyclopedia, Spider-Man and Dr. Strange fan, with a love of video games.

Related Posts

ID@Xbox promotional image from Xbox

ID@Xbox’s Chris Charla Highlights International Game Dev And The Importance of Discoverability

03/17/2026
An example of a neighborhood in World of Warcraft

‘World Of Warcraft’ Lead Designer On What’s Next For Housing In Midnight And Beyond

02/24/2026
Transport Fever 3 But Why Tho 4 1

Transport Fever 3 Dev Talks New Additions To The Franchise And Why Cargo Time Matters Now

02/18/2026
Sea of Remnants Characters But Why Tho

‘Sea of Remnants’ Product Lead on Creating A Live Service Free-To-Play Game In 2026

02/02/2026
Sea of Remnants 2026 But Why Tho

Sea Of Remnants’ Lead Artist Talks Punk Rock Piracy And Confirms There Is No GenAI Use

02/02/2026
Highguard promotional image from Wildlight Entertainment

Wildlight Entertainment’s Founders Are Putting Community First In ‘Highguard’

01/26/2026

Get BWT in your inbox!

Subscribe to our weekly newsletter and get the latest and greated in entertainment coverage.
Click Here
TRENDING POSTS
Brianna and Connor in Love Is Blind Season 10
6.5
TV

REVIEW: ‘Love Is Blind’ Season 10 Is A Step Back For The Series

By LaNeysha Campbell03/14/2026

Devonta’s reunion bombshell, Chris’s apology tour, and the couples who made it to the altar, here’s how Love Is Blind Season 10 really ended.

Riftbound Unleashed Exclusive - Hwei, Brooding Painter News

[EXCLUSIVE] Riftbound: Unleashed Adds A Brooding New Champion Unit

By Kate Sánchez03/17/2026Updated:03/17/2026

Riftbound Unleashed is bringing new Champion Legends, mechanics, and tokens. To kick off preview season, we have an exclusive card reveal.

Still from Outlander Season 8 Episode 2
7.5
TV

RECAP: ‘Outlander Season 8 Episode 2’ — “Prophecies”

By Claire Di Maio03/15/2026

Outlander Season 8 Episode 2, “Prophecies,” has it all: Birth! Death! Weird neighbors! One of the Fraser men has a dumb idea for a baby name!

Anti-Blackness in Anime Features

Anti-Blackness in Anime: We’ve Come Far, But We Still Have Farther To Go

By LaNeysha Campbell02/12/2026Updated:02/12/2026

It’s no secret that the anime industry and community have an anti-Blackness problem. Here’s how it’s improved and where work still needs to be done.

But Why Tho?
Facebook X (Twitter) Instagram Pinterest RSS YouTube Twitch
  • CONTACT US
  • ABOUT US
  • PRIVACY POLICY
  • SUBSCRIBE TO OUR NEWSLETTER
  • Review Score Guide
Sometimes we include links to online retail stores. If you click on one and make a purchase we may receive a small contribution.
Written Content is Copyright © 2026 But Why Tho? A Geek Community

Type above and press Enter to search. Press Esc to cancel.

But Why Tho Logo

Support Us!

We're able to keep making content thanks to readers like YOU!
Support independent media today with
Click Here