Close Menu
  • Support Us
  • Login
  • Newsletter
  • News
  • Features
  • Interviews
  • Reviews
    • Video Games
      • Previews
      • PC
      • PS5
      • Xbox Series X/S
      • Nintendo Switch
      • Xbox One
      • PS4
      • Tabletop
    • Film
    • TV
    • Anime
    • Comics
      • BOOM! Studios
      • Dark Horse Comics
      • DC Comics
      • IDW Publishing
      • Image Comics
      • Indie Comics
      • Marvel Comics
      • Oni-Lion Forge
      • Valiant Comics
      • Vault Comics
  • Podcast
  • More
    • Event Coverage
    • BWT Recommends
    • RSS Feeds
Facebook X (Twitter) Instagram
Support Us
But Why Tho?
RSS Facebook X (Twitter) YouTube Instagram Bluesky
Trending:
  • Features
    Varada Sethu and Ncuti Gatwa in Doctor Who Season 2

    Davies’ Doctor Who: What Went Wrong With The RTD2 Era

    09/14/2026
    Diablo 30th Anniversary

    BLIZZCON 2026: ‘Season Of Hell’s Legacy’ Opens 30 Years Of ‘Diablo’ To A New Generation

    09/13/2026
    MTG Arena: Alchemy Clone Maker

    MTG Arena‘s Alchemy Format Is Saying Goodbye

    09/13/2026
    World of Warcraft: Forever New Race and Class Combos

    BLIZZCON 2026: ‘World Of Warcraft: Forever’ Combines The Past With A Bold New Future

    09/13/2026
    Gorr the God Butcher - Marvel Rivals

    Gorr the God Butcher Breaks Into ‘Marvel Rivals’ And Leaves No Survivors

    09/11/2026
  • Netflix
  • blizzcon
  • Game Previews
  • Sports
  • TCG
  • tiff
But Why Tho?
Home » Nintendo Switch » REVIEW: ‘Decarnation’ Offers a Stellar Story Marred by Gameplay (Switch)

REVIEW: ‘Decarnation’ Offers a Stellar Story Marred by Gameplay (Switch)

Kate SánchezBy Kate Sánchez06/06/20235 Mins Read
Decarnation - But Why Tho
Share
Facebook Twitter Pinterest Reddit WhatsApp Email

Decarnation - But Why Tho

Decarnation is an adventure horror game that leads with its story first. Developed by Atelier QDB and published by Shiro Games and East2West Games, Decarnation puts the player into Gloria’s life as you deal with some of the ugliest moments of her life in cathartic ways. You solve cryptic puzzles, fight disturbing enemies with your screams and explore a world of dreams and nightmares described as “phantasmagorical” by the developers.

Get BWT in your inbox!

Subscribe to our weekly newsletter and get the latest and greated in entertainment coverage.
Click Here

Get BWT in your inbox!

Subscribe to our weekly newsletter and get the latest and greated in entertainment coverage.
Click Here

The story is set in a pixel art rendered Paris in 1990. You play as Gloria, a woman at the absolute end of her rope and struggling to stay above water as traumas of her past begin to mount. A cabaret dancer by trade, she’s waiting for her big break. Then, she meets Hervé Saint-Louis. A patron of the arts, he offers to turn Gloria into a star, and like every time a man has made this promise to a woman in a story, it goes wrong. Her manager is pushing her to the wings, and Hervé presents an out, a way to hold onto the beauty she longs for and the excitement of a career she loves. However, this promise comes with an obsession when she’s kidnapped by her new employer.

As she deals with this, her relationships begin to fray, and her self-esteem begins to crash as her career becomes harder to hold onto. A survival story with layered psychological stakes, Decarnation explores the contrast between battling limitations in the physical realm and the subconscious landscapes you can’t escape easily. Using emotion as a primary mechanic, the story-driven experience keeps you invested and engaged.

Decarnation - But Why Tho

I’m not the biggest fan of pixel art. In fact, I tend to avoid it when I get the chance. But for some reason, Decarnation was a game that I couldn’t ignore, and once I started playing, I understood the detail and emotional depth you can still evoke with pixel art. Handling sensitive subject matter like sexual threats, stalking, depression, Stockholm syndrome, and more, it would have been easy for Decarnation to use all of those elements for shock. It doesn’t.

Instead, Atelier QDB is focused on putting the players into Gloria’s life and experiencing how she tries to cope with it all. At the same time, her relationships throughout the game are strained reflections of where she is at in her own journey reflected as the nightmares become more grotesque and intense. This is thanks to the dynamic sprint movements and the amount of detail put into environments. The scale of the horrors that Gloria sees and performs for are detailed enough to conjure some nightmares.

The art style pulls the player in, and even in its pixel art, the details of the horror come through fantastically. When coupled with a score by horror composing master Akira Yamaoka, every bit of the game comes to life. Decarnation’s visual elements hold you there while the score pulls you in. Yamoaka’s work is spirited when necessary, eerie when called for, and it drives the horror and tension in pace with the story beats.

Still, for all of its narrative visual designs, the gameplay elements sometimes throw off otherwise excellently paced stories. The game boasts 15 types of gameplay, but it’s honestly too much to hold the game together. In trying to make a unique gameplay experience for Gloria’s shifting situations and her reactions to them, there is something last in translation. In fact, keeping the game as a pure visual novel could have served the game’s emotionally packed better than oscillating between different gameplay focuses. This is particularly true for the story’s puzzle elements and reaction moments, often without a real sense of dread if you fail. The diversity of playstyle is what keeps this atmosphere away from perfection.

Decarnation - But Why Tho (3)

Unfortunately, the gameplay elements become bloated at times and haphazardly thrown in. While some pieces like screaming at monsters offer a continuous cathartic experience, other elements feel added on as if just to keep the game from being a visual and interactive novel. The player has to react to button inputs to interact with the environment, even though you’re never given choices to shape the course of the story.

That said, The grotesque and equally beautiful nightmare environments are a part of Decarnation’s unique experience. The game wears its inspiration on its sleeves and is stronger for it. There are clear elements of Satoshi Kon‘s Perfect Blue, existential dread fit any David Lynch film, and body horror that evokes Junji Ito and Cronenberg in equal measure. It’s all there. Only, Decarnation embodying the heart of those elements without lifting them one for one. To evoke the greats while still managing to tell your own story and maintain your own aesthetic is a hard task and one that absolutely sets Decarnation apart from other horror games using horror icons as their base.

Decarnation isn’t a bad game, the mechanics just fail the beauty of the sprites. In fact, the game’s narrative is immersive, thoughtful, and frustrating in a way that a good horror story can be. While the topics the game broaches can be complicated, specifically as Gloria confronts traumatic moments in vicious shivering nightmares, they’re all handled with care. Decarnation’s story is thrilling and unsettling, and every point the game gets is because of how well-crafted the winding nightmares are pulled into the progression of Gloria’s life.

Decarnation is out now on PC via Steam and Nintendo Switch.

Decarnation
  • 7/10
    Rating - 7/10
7/10

TL;DR

Decarnation’s story is thrilling and unsettling, and every point the game gets is because of how well-crafted the winding nightmares are in relation to the overall progression of Gloria’s life.

Share. Facebook Twitter Pinterest LinkedIn WhatsApp Reddit Email
Previous ArticleREVIEW: ‘The Flash’ is a Visually Spectacular Superhero Epic
Next Article Brave the Heat and Discover New Species with Planet Zoo: Arid Animal Pack
Kate Sánchez
  • Website
  • X (Twitter)
  • Instagram

Kate Sanchez is Co-Founder and EIC of But Why Tho? She covers video games, film, TV, and anime. Kate is known for championing international media, animation, and media that tells stories from underrepresented perspectives. Kate is also a member of the Austin Film Critics Association and Hollywood Creative Alliance. As a freelance writer, she has bylines at MMORPG.com, IGN, and Game Informer.

Related Posts

Moomintroll Winter’s Warmth - promotional still from Hyper Games
8.5

REVIEW: ‘Moomintroll: Winter’s Warmth’ Is Filled With Emotional Depth

05/12/2026
BlazeBlue Entropy Effect X
8.0

REVIEW: ‘BlazBlue Entropy Effect X’ Dives Deep Into Customization And Stylish Action

02/15/2026
Rune Factory: Guardians of Azuma keyart
9.0

REVIEW: ‘Rune Factory: Guardians of Azuma’ Has Something For Everyone

06/02/2025
Xenoblade Chronicles X: Definitive Edition
8.0

REVIEW: ‘Xenoblade Chronicles X: Definitive Edition’ Is An Impressive But Imperfect Remaster

03/26/2025
Hello Kitty Island Adventure (Nintendo Switch)
9.5

REVIEW: ‘Hello Kitty: Island Adventure’ Brings A Big Smile To The Switch

01/30/2025
Worlds of Aria
9.0

REVIEW: ‘Worlds Of Aria’ Is A Whimsical Tabletop Adventure (Switch)

01/23/2025

Get BWT in your inbox!

Subscribe to our weekly newsletter and get the latest and greated in entertainment coverage.
Click Here
TRENDING POSTS
Rudeus in Mushoku Tensei: Jobless Reincarnation Season 3 Episode 12
4.0
Anime

REVIEW: ‘Mushoku Tensei: Jobless Reincarnation’ Season 3 Episode 12 — “An End And A Beginning”

By Charles Hartford09/13/2026Updated:09/13/2026

Mushoku Tensei: Jobless Reincarnation Season 3 Episode 12 sees Rudeus learn about the future from his dying self, unsure what to do next.

Varada Sethu and Ncuti Gatwa in Doctor Who Season 2 Features

Davies’ Doctor Who: What Went Wrong With The RTD2 Era

By Ryan Easby09/14/2026Updated:09/14/2026

Russell T Davies return to Doctor Who was supposed to be a new era for new fans, instead, the RTD2 era was too concerned with nostalgia.

Lanterns Episode 5 - Kyle Chandler
8.5
TV

RECAP: ‘Lanterns’ Episode 5 — “Lights Out”

By Mike BC09/14/2026Updated:09/14/2026

In spite of it’s flaws, Lanterns Episode 5 is an exciting chapter in the story of the superheroes known to the world as the Lanterns.

World of Warcraft: Forever Orgrimmar Interviews

BLIZZCON 2026: The ‘World Of Warcraft: Forever’ Developers Talk Balancing Old And New

By Mick Abrahamson09/13/2026Updated:09/14/2026

We sat down with World of Warcraft Forever’s Executive Producer and Lead Engineer to talk about what’s missing from Season of Discovery and changes to raiding.

But Why Tho?
Facebook X (Twitter) Instagram Pinterest RSS YouTube Twitch
  • CONTACT US
  • ABOUT US
  • PRIVACY POLICY
  • SUBSCRIBE TO OUR NEWSLETTER
  • Review Score Guide
Sometimes we include links to online retail stores. If you click on one and make a purchase we may receive a small contribution.
Written Content is Copyright © 2026 But Why Tho? A Geek Community

Type above and press Enter to search. Press Esc to cancel.

But Why Tho Logo

Support Us!

We're able to keep making content thanks to readers like YOU!
Support independent media today with
Click Here