Frontier Developments shared the very first developer diary for the much-anticipated sequel, Jurassic World Evolution 2. In this first installment, join Game Director Rich Newbold, Executive Producer Adam Woods, and Lead Designer Jim Stimpson, as they share a deeper look at the game. Explore new locations, enhanced management features, and of course, meet the stars of the show – the dinosaurs.
For the very first time, players will build their parks beyond the confines of the Muertes Archipelago. Each location brings new terrain and fresh challenges for players to contend with using deep, detailed management tools and creative options. Across this range of beautiful new biomes, including dense forests and scorched deserts, they’ll contain, conserve, and care for more than 75 prehistoric species, including all-new, highly requested flying and marine reptiles and returning community-favorite dinosaurs.
These majestic prehistoric creatures feel more alive than ever, displaying brand new behaviors as they interact with each other, fight for dominance, and react intelligently to the world around them. Boasting four fantastic game modes, players can experience a bold new era for the Jurassic World Evolution video game franchise. Set immediately after the Earth-shattering events of Jurassic World: Fallen Kingdom, Campaign mode lets players immerse themselves in an original Jurassic World story as they lead efforts to control, conserve and contain dinosaurs alongside an iconic cast of characters from the films, including Dr. Ian Malcolm (voiced by Jeff Goldblum) and Claire Dearing (voiced by Bryce Dallas Howard).
From what makes Jurassic World Evolution 2’s dinosaurs the most realistic yet, to how players can get creative with new customization options, the team talks us through the game’s exciting new features. Take a closer look at new flying reptiles, staff members, dinosaur management features, guest types, and much more as we showcase Jurassic World Evolution 2.