Close Menu
  • Login
  • Support Us
  • Newsletter
  • News
  • Features
  • Interviews
  • Reviews
    • Video Games
      • Previews
      • PC
      • PS5
      • Xbox Series X/S
      • Nintendo Switch
      • Xbox One
      • PS4
      • Tabletop
    • Film
    • TV
    • Anime
    • Comics
      • BOOM! Studios
      • Dark Horse Comics
      • DC Comics
      • IDW Publishing
      • Image Comics
      • Indie Comics
      • Marvel Comics
      • Oni-Lion Forge
      • Valiant Comics
      • Vault Comics
  • Podcast
  • More
    • Event Coverage
    • BWT Recommends
    • RSS Feeds
Facebook X (Twitter) Instagram
Support Us
But Why Tho?
RSS Facebook X (Twitter) YouTube
Trending:
  • Features
    Call of Duty: Black Ops 7 Co-Op and weapon kit promotional image from Treyarch and Raven Studios

    Sharing Gunsmith Builds in Black Ops 7 Is About To Get Much Easier

    08/19/2025
    EA Sports Madden NFL 26 Head Coach But Why Tho 5

    Dear EA Sports, Why Can’t I Make A Hot Coach?

    08/14/2025
    Blade in Marvel Rivals Season 3.5

    Blade Can Shut Down The Other Team In Marvel Rivals Season 3.5 If You Know How

    08/08/2025
    John Cena and Cody Rhodes during Summerslam 2025

    The SummerSlam 2025 Main Event Was A Fever Dream We All Needed

    08/08/2025
    Street Fighter 6 Sagat

    Sagat Brings Depth And Approachability To ‘Street Fighter 6’

    08/07/2025
  • Indie Games
  • K-Dramas
  • Netflix
  • Apple TV+
But Why Tho?
Home » PC » EARLY ACCESS REVIEW: ‘Breathedge’ Goes Where Many Games Have Gone Before (PC)

EARLY ACCESS REVIEW: ‘Breathedge’ Goes Where Many Games Have Gone Before (PC)

Arron KluzBy Arron Kluz02/24/20218 Mins ReadUpdated:05/25/2022
Breathedge
Share
Facebook Twitter Pinterest Reddit WhatsApp Email

Breathedge

Breathedge is the first game by developer Redruins Softworks with publishing help from HypeTrain Digital. Labeled as an “ironic space survival game” by the developers, Breathedge challenges players with surviving space in the wreckage of an enormous spaceship. 

Get BWT in your inbox!

Subscribe to our weekly newsletter and get the latest and greated in entertainment coverage.
Click Here

Get BWT in your inbox!

Subscribe to our weekly newsletter and get the latest and greated in entertainment coverage.
Click Here

The game starts with players being interrogated by two strange robot characters. The robot that is clearly in charge asks the player to go back and explain everything. This narrative technique is effective, if conventional. However, it is easy to forget it is there at all because, after the introduction, it goes unmentioned for hours and hours of gameplay unless you die. From there, the player character explains how he got himself into such a mess. While escorting his deceased grandfather in a giant space hearse, something goes catastrophically wrong, leaving the player as the lone survivor in a massive asteroid and debris-filled wreck with only your suit AI and an immortal chicken to keep you company. From there, players have to scavenge supplies, craft new tools and equipment, and navigate the hazards of space to piece together what happened and try to survive. 

The story is, for the most part, serviceable. It can be hard to follow at times due to how quickly it changes objectives and the suit AI delivering its narration and analysis so fast that it could be doing the disclaimers at the end of a medicine commercial. The story goes about where one would expect it to, but it can be easy to lose track of what you are working towards at that exact moment because of how meandering and poorly communicated the smaller plot points can be. 

Breathedge attempts to spice up its story and gameplay with constant jokes, oddities, and jabs at the industry, hence the “ironic” part of its description. The comedy here ranges from pretty funny down to painfully not. The jokes come in a fairly constant procession, so for most of the ones that do not land, there is one that does not far behind to distract you. There are some jokes, however, that are distractingly poor.

Breathedge opens with a message stating that the game is just trying to have a good time and doesn’t mean to offend anyone, and it is the jokes this message is referencing that are the worst offenders. Now I like offensive or more explicit humor, quite a lot actually, but the attempts at it in Breathedge simply are not good or funny. Jokes like finding a collectible that is a poster for a superhero named “Mr. Libtard” come off more like a middle schooler just thinking that a word on its own is funny rather than an offensive joke that has any real thought or weight behind it. These jokes land even worse when next to the easy, lowbrow humor that pops up here and there throughout, such as building a booster for floating in space that is powered on farts. Maybe I would have chuckled at that in the sixth grade, but I definitely would not now.

As for the gameplay, it is what one expects from a survival game. There are hunger and thirst meters to manage while keeping an eye on your oxygen supply when in open space. Playing through the game on standard difficulty, hunger or thirst was never a concern. There are supplies to make nutrition packets and drinkable water in abundance and are even scattered right in front of the starting pod at the start of the game. This boils managing those meters to nothing more than taking a few minutes every half hour or so to scrounge some up quickly and craft what you need before continuing with what you were doing.

Oxygen is another story. At the start of the game, you can only hold thirty seconds of oxygen at a time. This makes venturing out from the shuttle harrowing as every point of interest nearby timed out perfectly to be a close call. This does make scavenging at the start of the game a tad annoying. Still, it also injects a lot of much-needed tension into Breathedge, which is slowly phased out as you upgrade your oxygen tank to the point of being largely negligible.

The core of Breathedge‘s gameplay is centered around scavenging, making it all the more unfortunate how many annoyances come with it. There are two primary methods to gather resources. There are small chunks of metal, salt, or other resources that one can simply grab, and there are resources that must be harvested with one of the many tools. The more basic resources, such as metal, fabric, and ice, are fairly easy to spot and find, but the less used ones can be a struggle, especially the first time. This is largely a consequence of the game’s environment. When everything is shredded metal mixed in with asteroids, there are no tells or hints about where you might find these resources.

For example, aluminum, alkali, and ice can all be found in deposits on asteroids. But if you are looking for just aluminum, there is no way to tell what asteroids have it and which do not, or where the deposits are on each asteroid. This leads more often than not to the player wasting numerous trips out into space, slowly floating around asteroids finding either nothing or just resources that they do not want or need. There are a few exceptions, such as lead and paint being found in a giant bubble of lead paint suspended in zero gravity off in the distance, but these instances can be counted on one hand, and the resources gained are much rarer in use. 

Then there are the previously mentioned tools. At any given time, players can have four items mapped to hotkeys, including tools. Items such as nutrient bags or bottles of water or deployable stations like a floating station to refill oxygen at. But there are a total of six tools frequently needed when floating in space, necessitating frantically switching them around in the hotbar as they are needed. The tools also have pitifully low durability, sometimes in the single digits. After a few upgrades to my oxygen tank, it was common to use up a brand new tool completely, or even two or three in a single journey for supplies, leading to yet more frantic hotbar management with continuously depleting oxygen. 

Tool durability becomes a near maddening annoyance upon progressing far enough to hit the massive grind walls that dominate the story’s back end. It is not uncommon to have two or three large-scale projects to manage at once to progress, despite multiple jokes mocking grindy game design popping up throughout in the narration. The scavenging does get slightly less annoying after upgrading the tools and getting access to a vacuum cleaner turned into a space bike that helps alleviate the slow movement. Still, the story requires so much of it at once that these solutions are more band-aids that help make it a tad more bearable. 

Another staple alongside resource gathering in survival games is base-building, and here Breathedge succeeds unanimously. The building system is easy to use and has enough options to feel customizable and personal. There is a ton of potential for the types of bases to be built, and it is truly the game’s highlight. There is well-placed motivation to build your base as well, as it unlocks the ability to research new crafting recipes that prove both very useful and critical to completing the story. 

It feels especially gratifying to build a base and put some windows on a wall to look out at one of the beautifully surreal vistas spread across the game’s world. As unvaried as the locations throughout the wreckage can be, there is a lot of stellar visual and environmental design to be found here. Sundered sections of the ship mix with scattered corpses and liquids caught in stasis, accompanied by a sparse but effective soundtrack to create a desolate beauty that makes the player feel as small and vulnerable as one would assume to be in space.

Many points of interest have small scenes that are meticulously pieced together to give the necessary clues to figure out what happened. Unfortunately, these bits of environmental storytelling are often spoiled by either your suit’s AI blurting out what happened over it or your oxygen supply limiting your time too severely to take it all in. It would do a lot for the world to have some system for it to change, even slightly. As it is now, most of the interesting locales and sights become so commonplace that the world starts to feel static and artificial like a playground. 

For a first outing, Breathedge is pretty impressive. It is highly derivative of other games in the genre and fails to match up to the standards set by heavy hitters like Rust and Subnautica. But it does bring a novel setting and atmosphere to the table. For any fans of the survival genre, it is a fun playthrough despite its hiccups and pacing issues if the attempts at comedy do not bother you too much. 

Breathedge is available now on PC.

**The offensive humor noted in the game has been toned down and/or removed following early access in the game’s full release. 

Share. Facebook Twitter Pinterest LinkedIn WhatsApp Reddit Email
Previous ArticleREVIEW: ‘Heterogenia Linguistico,’ Volume 2
Next Article ADVANCED REVIEW: ‘Beastars,’ Volume 11
Arron Kluz

Arron is a writer and video editor for But Why Tho? that is passionate about all things gaming, whether it be on a screen or table. When he isn't writing for the site he's either playing Dungeons & Dragons, watching arthouse movies, or trying to find someone to convince that the shooter Brink was ahead of its time. March 20, 2023

Related Posts

Sword of the Sea promotional key art from giant Squid
10.0

REVIEW: ‘Sword Of The Sea’ Offers Hopeful Environmentalism

08/18/2025
Archon of Prophecy Content Pack key art
8.0

DLC REVIEW: ‘Archon Prophecy’ Takes Age Of Wonders 4 Celestial

08/13/2025
TIny Bookshop promotional image
8.0

REVIEW: ‘Tiny Bookshop’ Holds Space For The Written Word

08/08/2025
No Sleep For Kaname Date - promotional still from Spike Chunsoft
8.0

REVIEW: ‘No Sleep For Kaname Date – From AI: The Somnium Files’ Is Simply A Great Entry

08/05/2025
Demon Slayer - The HinoKami Chronicles 2 promotional image from SEGA
8.0

REVIEW: ‘Demon Slayer: Kimetsu no Yaiba – The Hinokami Chronicles 2’ Is A Solid Sequel For Fans

08/05/2025
Key art for Ninja Gaiden Ragebound
9.0

REVIEW: ‘Ninja Gaiden: Ragebound’ Is Excellent Nostalgic Chaos

07/30/2025

Get BWT in your inbox!

Subscribe to our weekly newsletter and get the latest and greated in entertainment coverage.
Click Here
TRENDING POSTS
Still from Shin Godzilla
8.5
Film

REVIEW: ‘Shin Godzilla’ Is More Relevant Than Ever

By Sarah Musnicky08/16/2025Updated:08/17/2025

It is understandable how Shin Godzilla succeeded at the box office nearly a decade ago. The strength of its story still stands today.

Botanical Bliss Update Palia But Why Tho 5 News

Palia’s New Botanical Bliss Update Brings New Flora, Decorations, And Quest Mechanic

By Matt Donahue08/18/2025Updated:08/18/2025

The Botanical Bliss update adds new event, more plushes, and a host of quality-of-life improvements and more to celebrate 2 years of Palia.

BOOTS Netflix First Look promotional images News

First Look at Coming-of-Age Story BOOTS, Coming to Netflix This October

By But Why Tho?08/17/2025

Netflix is reporting for duty this fall with the new eight-episode series BOOTS, a comedic drama starring Miles Heizer and Vera Farmiga

Nuestra Magia Secret Lair Art Interviews

EXCLUSIVE: How The ‘Nuestra Magia’ Secret Lair Found Its Identity And Raised Over $1M

By Kate Sánchez08/15/2025Updated:08/15/2025

We spoke with Ovidio Cartagena about Magic: The Gathering’s Nuestra Magia Secret Lair drop, its impact, and the real treasure within.

But Why Tho?
Facebook X (Twitter) Instagram Pinterest RSS YouTube Twitch
  • CONTACT US
  • ABOUT US
  • PRIVACY POLICY
  • SUBSCRIBE TO OUR NEWSLETTER
  • Review Score Guide
Sometimes we include links to online retail stores. If you click on one and make a purchase we may receive a small contribution.
Written Content is Copyright © 2025 But Why Tho? A Geek Community

Type above and press Enter to search. Press Esc to cancel.

But Why Tho Logo

Support Us!

We're able to keep making content thanks to readers like YOU!
Support independent media today with
Click Here