Catwoman #28 is published by DC Comics, written by Ram V, art by Fernando Blanco, with colors by FCO Plascencia, and letters by Tom Napolitano. Having hijacked the Khadym Mob’s drugs, the mob now looks to get a little retribution on Selina. But little do they know, they are up against more than just the Catwoman. Meanwhile, Selina decides to crash a meeting of Rollins’ to see if she can get the woman to see reason where Alleytown is concerned.
Shared struggles can form strong bonds. Hard times can bring people together, and mold a kind of clan mentality between them. Even if they might not like each other, no outsider should poke their nose into their world. Because even if their world is worn, hard, and broken, it’s still theirs. And it’s all they’ve got. And so it is, in Alleytown.
While Catwoman #28 splits the bulk of its time between the Khadym Mob’s incursion into Alleytown and Selina’s meeting with Rollins, it also takes a moment to visit the local GCPD branch to see how badly the local boys in blue are behaving. As to be expected, it’s pretty bad. Threatening children in crude attempts to gain information is the order of the day. Luckily Hadley pops in and has something to say about this particular line of questioning.
Meanwhile, Selina and the Alleytown strays have some surprises waiting for the Mob’s goons when they reach the nest. The standard hired muscle goes in expecting an easy hunt. What about Catwoman’s personal history made them come to this conclusion, I can’t even begin to guess, but hey, maybe they are just that good.
While that goes on Catwoman #28 turns its attention to Selina herself, as she goes to have another chat with Rollins. Her chosen moment to make her entrance sees Rollins in the middle of a business deal. Needless to say, the guards are out in force. Just another night in Alleytown it seems.
While this issue continues the runs strong character work, and smooth storytelling it lacks that big flashy energy that previous issues have been able to impart. It’s still good, don’t get me wrong, just not quite on par with the previous issues.
The only problem I find with the story is that it’s starting to inch towards making Selina almost too good. While I love the confidence and ability she has been allowed to show here if the hero always feels in complete control of everything, there’s no real danger. Which means no tension or drama. And while the story hasn’t hit this point just yet, it feels like it is getting there.
The art for this issue retains all of it’s previous strengths. Selina continues to be the queen of cool, and the various environments the story takes place in are captured with skill to spare. The atmosphere continues to emanate that classic action movie vibe as Selina once again springs into a fight.
The colorwork in Catwoman #28 also succeeds in reinforcing the strengths of the art once again. The color choices here are vibrant and help reinforce the coolness the story delivers.
Wrapping it all up is the letters. The letter work here does a good job of delivering the story clearly and well. Also, I love the text decisions where the sound effects are concerned. The various smashes and crashes all have great fonts that further enhance the feel of the story.
When you get right down to it, Catwoman #28 is a solid entry into the series. While it didn’t offer that big eye-catching energy that has been the hallmark of the last couple of issues, it nonetheless delivers another enjoyable story that highlights Selina Kyle at the top of her game.
Catwoman #28 is available wherever comics are sold.
Catwoman #28
TL;DR
When you get right down to it, Catwoman #28 is a solid entry into the series. While it didn’t offer that big eye-catching energy that has been the hallmark of the last couple of issues, it nonetheless delivers another enjoyable story that highlights Selina Kyle at the top of her game.