Interviews
Ariana DeBose talks House of Spoils, the importance of women storytelling and how it’s the first film she has worn her natural hair in.
Steeped in modern horror, Duskmourn is hands down one of the most intricate examinations of the genre in any medium, we spoke with Art Director Ovidio Cartegena about it.
Look Back director Kiyotaka Oshiyama opens up about making something meaningful, what he learned, and how they pulled it all off with a small team.
We spoke to Sauron, Charlie Vickers, about his character in Rings of Power as he moved from Halbrand to the manipulative and beautiful Annatar.
Thanks to a variety of settings, factions, and story threads to interact with, Dragon Age: The Veilguard will be worth exploring time and again.
We spoke with Deck Nine about Life Is Strange: Double Exposure, representation, choice, and the importance of looking at the roads not taken.
We spoke with Final Fantasy XIV’s Lead UI Designer, Kei Odagiri about his future goals for the game, and how UI changes over a decade.
We asked Desmond Wong, CEO of Gentlebros, some of our burning questions about Cat Quest 3, including what his favorite pun is from the series
Maria Hamilton, Associate Design Director, and Mateusz Albrewcynski, Associate Lead Quest Designer, talk about WoW’s new era, The War Within
We spoke with Spencer Ortega, the English voice actor behind bringing Zoraal Ja to life for Final Fantasy XIV: Dawntrail.
TRENDING POSTS
Lies of P’s Game Director Choi Ji-won talks about completing the story that Round 8 set out to tell with the new Overture DLC.
CEO Jeonghee Jin talks “paving the way” for Korean games, MMORPGs, Latin America and what NC America’s recent launch taught the studio.
Lou Ferrigno Jr dives deep on the break up between Buck and Tommy on 9-1-1, and why he’s not quite satisfied with where we leave his character.