Interviews
The War Within will be community-driven, and the team has made it clear that it will feel like a new era for World of Warcraft.
Max Field of SBN 3 shares his experience and insights on creating a video game as an independent creator with Class of 09.
We spoke with Surgent Studios’ Abubakar Salim about the importance of vulnerability and the vibrancy of grief in Tales of Kenzara: ZAU.
Goran Stolevski talked with But Why Tho? about the power of confined spaces and crowded homes to build family in Housekeeping for Beginners.
We spoke with the Open Roads Team about mother-daughter relationships, mixing 2D and 3D art, and why you should call your mom.
Path of Exile 2 adds WASD to the control options, and while it was difficult to implement, it was worth it.
“We don’t want to dumb down the systems; we just want to make them easier to understand,” Path of Exile 2’s Octavian explains.
We spoke with Final Fantasy XVI: The Rising Tide’s Takeo Kujiraoka and Naoki Yoshida about that Final Fantasy feel and welcoming everyone.
We spoke with Yoshida and director Takeo Kujiraoka about The Rising Tide and everything you can expect from the DLC.
Walton Goggins Says Fallout Was Made With A Reverence For What the Games Mean To People
At SXSW Walton Goggins spoke about his Fallout character and the fact that the series was made with reverence to the video games.
TRENDING POSTS
[EXCLUSIVE] Palia Devs Dive Into Winterlights, New Tints, Lunar Paths, And More From Upcoming Patch
Palia’s developers spoke with us about the upcoming patch, Winterlights, more tints, and introducing Lunar Paths this December.













![[EXCLUSIVE] Palia Devs Dive Into Winterlights, New Tints, Lunar Paths, And More From Upcoming Patch Palia Winterlights Patch](https://butwhytho.net/wp-content/uploads/2025/12/Palia-Winterlights-But-Why-Tho-450x247.jpg)