Close Menu
  • Support Us
  • Login
  • Newsletter
  • News
  • Features
  • Interviews
  • Reviews
    • Video Games
      • Previews
      • PC
      • PS5
      • Xbox Series X/S
      • Nintendo Switch
      • Xbox One
      • PS4
      • Tabletop
    • Film
    • TV
    • Anime
    • Comics
      • BOOM! Studios
      • Dark Horse Comics
      • DC Comics
      • IDW Publishing
      • Image Comics
      • Indie Comics
      • Marvel Comics
      • Oni-Lion Forge
      • Valiant Comics
      • Vault Comics
  • Podcast
  • More
    • Event Coverage
    • BWT Recommends
    • RSS Feeds
Facebook X (Twitter) Instagram
Support Us
But Why Tho?
RSS Facebook X (Twitter) YouTube
Trending:
  • Features
    White Fox in Marvel Rivals

    White Fox Bares Her Claws In Her ‘Marvel Rivals’ Debut

    03/23/2026
    Kian's Bizarre B&B

    Want More BTS? Please Watch ‘Kian’s Bizarre B&B’

    03/22/2026
    The Killer But Why Tho 1

    John Woo, The Brotherhood Of Bullets, And Breaking Down His Cinematic Legacy

    03/22/2026
    Lucille in Wuthering Waves 3.2

    ‘Wuthering Waves’ 3.2 Delivers A Great Message, Even As It Overplays Its Hand

    03/20/2026
    Death Stranding 2 Steam Deck

    Does ‘Death Stranding 2: On The Beach’ Run On Steam Deck?

    03/19/2026
  • Apple TV
  • K-Dramas
  • Netflix
  • Game Previews
  • Sports
But Why Tho?
Home » PS5 » REVIEW: ‘REANIMAL’ Takes Childhood Fears To New Heights

REVIEW: ‘REANIMAL’ Takes Childhood Fears To New Heights

Mick AbrahamsonBy Mick Abrahamson02/11/20268 Mins Read
In REANIMAL you wake up on a boat in the middle of a suffocating darkness
Share
Facebook Twitter Pinterest Reddit WhatsApp Email

Tarsier Studio has found time, and again, they can create compelling horror experiences with unlikely protagonists. REANIMAL, Tarsier’s return to form after leaving Bandai Namco Publishing, has proven that they don’t just need the same brand to continue excelling in the horror genre. Even with similarities to their previous works, REANIMAL takes childhood fears to new heights, mixing real-world horror with a child’s imagination, while still creating a modern experience that stands out within their body of work.

REANIMAL begins with a child waking up in the middle of a body of water… floating in a boat. Suffocating darkness is all around them. All they can really do is sail around. A glimmer of light is the only thing that guides them through the mist. Upon reaching a first light, another child is discovered. Now not alone, they will have to work together to survive whatever nightmares the mist and darkness hide within.

Get BWT in your inbox!

Subscribe to our weekly newsletter and get the latest and greated in entertainment coverage.
Click Here

Get BWT in your inbox!

Subscribe to our weekly newsletter and get the latest and greated in entertainment coverage.
Click Here

REANIMAL’S story is as deep or as shallow as you want to read into it, which is really Tarsier’s affinity: vague storytelling, where the core story is compelling enough to keep you playing. Balanced by making you think for ages about what every symbol, creature, or action meant. What stands out from their previous work is the voice acting. Over the course of the game, the five children who eventually come together talk among themselves. It’s little whispers or checking in on each other after reaching some safer areas. 

REANIMAL is a surprisingly massive game.

2 of the children exploring

Voice acting adds a lot to the story and even more to the mystery. They are called friends (as trophies that popped called them), but there is still an uneasiness about working together. As in, there is some deeper animosity between the group’s members that has taken a back seat to the ulterior goal of surviving. 

The way REANIMAL ends is shocking enough to be another classic Tarsier twist. Similar to their past games, paying close attention will make the initial shock more digestible. Storytelling at this level is difficult, and even experienced entertainment studios still struggle with it today. Most importantly, the ending makes you want to play more and find a secret ending that may give these kids a happy (or slightly happier) ending to their tragic tale. 

If the storytelling has improved, then the gameplay can be considered evolved for Tarsier. REANIMAL is a surprisingly massive game. The demo was only a tiny taste of what is in store for the full game—mixing vast areas to wander and explore with tight, claustrophobic hallways, all with a never-ending sense of unease. Like, the next corner you turn, you’ll find that big threat. 

 Each location has its own threats, traps, and puzzles to solve.

Frightening things are hiding in the darkness in REANIMAL

That aforementioned water you wake up on is the most consistent way you’ll get around from location to location. From a mining facility to a school. From a shoreline military base to a beached tanker. Each has its own threats, traps, and puzzles to solve to make it through. Yet, the way the story evolves is closely tied to its major threats. Many of whom aren’t explicitly tied to a specific area, such as the developer’s previous work.

The first one (who, honestly, may be the most terrifying) is a lanky humanoid figure with an uncanny ability to crawl into and out of corpses to get around. They appear constantly in the first several levels. An ever-present threat who, if you see a corpse around, could appear to chase you. In other words, every corpse is a threat.

Every room, especially, is designed in a way that something, whether it be the big ever-present threat or some minor enemy, can pop out at you at any moment. Typophobic and nyctophibic people will have issues with this game as its use of lighting does an excellent job highlighting every nook and cranny that you yourself cannot explore, but could harbor…something.

REANIMAL is well-designed for both single-player and co-op play.

2 of the children taking refuge from the rain and darkness

Yet there are many secrets hidden just about everywhere. REANIMAL encourages your curiosity by giving a subtle clue for which hallway is the golden path. Often, the only way to go will be barely lit, or there will be something that makes that path stand out. There are also alternative paths that lead to different unknowns. Sometimes it’s a dead end. Other times, you’ll come across one of the game’s four collectible types: a concept art poster, new masks for the two children, a coffin (needed to unlock the “true ending”), and statues that can be lit. 

Every one of them is a little reward. Especially the masks: in the heat of the moment, when you’re being chased by a 12-foot colossal creature and up to five kids are running away from it, you can quickly lose control of your character. The masks are a nice way to make them stand out, though they sometimes blend in with one another. 

However, one thing is clear after playing through the entire game. This game was well-designed for both single-player and co-op play. Similar to another sister release, REANIMAL can be played in co-op. However, unlike the aforementioned game, co-op doesn’t feel more focused than single player. Whoever you control has the most to do. You can ask your partner to help (and they do automatically help during some encounters), but you’ll be the one attacking enemies, solving puzzles, and being helped up onto taller ledges to interact with just about every object. 

One part of the game was, sadly, a drawback to the overall experience.

Exploring in REANIMAL

During the review playthrough, a co-op partner wasn’t available to test out how that mode felt. But you can tell when a co-op partner would play a key role. For instance, one person distracts while the other advances, or one looks for a solution to a puzzle in the environment while the other executes. Tarsier has the experience to create stellar single-player games. The addition of co-op never felt like it got in the way of what they do well. 

One part REANIMAL was, sadly, a drawback to the overall experience. This is a minor spoiler, so be warned. At the end of the game, you’ll be fleeing from the final big bad in a tank. That tank controls horribly for how you need to move it around. First, you’ll move toward the screen during this chase sequence. But the tank doesn’t control the way any other character controls up to that point. Turning the joystick left moves the tank left, and vice versa. Since you’re moving toward the screen, all controls are reversed at this point. 

Also, the tank likes to get caught on the terrain… a lot. It also had a knack for being thrown in the air on certain pieces of terrain, too. What could’ve been a satisfying send-off to a fantastic game up to this point ended up being more frustrating, as glitches and interaction bugs led to needless deaths. 

Tarsier has found the right balance of combat, a sense of helplessness, and a way to pique your curiosity.

An abandoned cinema to explore

Similarly, if playing solo, sometimes your NPC buddy (which is whoever you choose not to play in the beginning) likes to get caught and stuck on terrain as well if a path isn’t obvious. Most of the time, they’ll teleport to you once you get far enough away. That’s not always the case, though. Sometimes, when this happens, you’ll need to do a checkpoint reset to fix the bug, which can be annoying if it occurs during a tense moment. Both of these glaring issues seem easily fixable with a patch or two, so please do not hold them against what, up to this point, is a stellar horror game. 

Especially if you’re already a fan of what Tarsier does, they have done a great job overall in finding the right balance of combat, sense of helplessness, and piquing your curiosity as a player. Tarsier has learned from its past and, now under a new parent company, has struck grimdark gold once again. 

REANIMAL, while not perfect, does an excellent job of building on what Tarsier does best—portraying childhood fears as their most intense expressions. This time, they’ve mixed that with real-life dangers, like bullying, war, and abandonment. Because many fears, even ones as extreme and pure as a kid’s fears, are rooted in reality.

What stuck the landing was how expansive the levels were, full of secrets, and keeping the atmosphere constantly tense. You never know when you are safe. And opening a door can lead to an even bigger threat that you need to escape from. Tarsier excels at fear, and they once again delivered another stellar game that surpasses their previous best work.

REANIMAL is available February 13th on PlayStation 5, Xbox Series X|S, Nintendo Switch 2, and PC. 

REANIMAL
  • 8.5/10
    Rating - 8.5/10
8.5/10

TL;DR

REANIMAL, while not perfect, does an excellent job of building on what Tarsier does best—portraying childhood fears as their most intense expressions.

Share. Facebook Twitter Pinterest LinkedIn WhatsApp Reddit Email
Previous ArticleREVIEW: ‘Cyclops’ Issue 1 (2026)
Next Article REVIEW: ‘My Hero Academia: Vigilantes’ Season 2 Episode 6 – “Rain and Cloud”
Mick Abrahamson
  • X (Twitter)

Mick is a scientist and avid gamer. When not gaming, he's either fawning over the newest Disney thing, or playing with his Corgis.

Related Posts

DAMON and BABY
6.5

REVIEW: ‘DAMON and BABY’ Is A Flawed, Sometimes Fun, Experiment

03/22/2026
MLB The Show 26
8.5

REVIEW: ‘MLB The Show 26’ Doesn’t Need To Reinvent The Wheel

03/22/2026
Marathon (2026)
8.0

REVIEW: ‘Marathon’ Has A High Barrier To Entry, But It’s Worth The Climb

03/10/2026
Monster Hunter Stories 3 Egg
9.0

REVIEW: ‘Monster Hunter Stories 3: Twisted Reflection’ Is The Best Installment Yet

03/09/2026
Tales of Berseria Remastered Characters
7.5

REVIEW: ‘Tales Of Berseria Remastered’ Offers A Mixed Bag

02/26/2026
Resident Evil Requiem (RE9) promotional images from Capcom.
9.0

REVIEW: ‘Resident Evil Requiem’ Offers An Excellent Culmination Of A 30-Year Legacy

02/25/2026

Get BWT in your inbox!

Subscribe to our weekly newsletter and get the latest and greated in entertainment coverage.
Click Here
TRENDING POSTS
A demon hunter in World of Warcraft: Midnight
8.0
PC

REVIEW: ‘World of Warcraft: Midnight’ Is A Top 5 Expansion With Weak Open-World Content

By Mick Abrahamson03/19/2026

Midnight has quickly set up a base that could easily be one of World of Warcraft’s best expansions in quite some time—possibly ever.

Brianna and Connor in Love Is Blind Season 10
6.5
TV

REVIEW: ‘Love Is Blind’ Season 10 Is A Step Back For The Series

By LaNeysha Campbell03/14/2026

Devonta’s reunion bombshell, Chris’s apology tour, and the couples who made it to the altar, here’s how Love Is Blind Season 10 really ended.

Caitríona Balfe in Outlander Season 8 Episode 3
6.5
TV

RECAP: ‘Outlander Season 8 Episode 3’ — “Abies Fraseri”

By Claire Di Maio03/21/2026Updated:03/21/2026

Outlander Season 8 Episode 3, like its predecessors, isn’t shy about letting you know this is the final season of Outlander.

From Season 4 trailer still from MGM+ News

FROM Season 4 Gets Shocking New Trailer And Spring Release Date

By Kate Sánchez03/22/2026

MGM+’s FROM Season 4 will release on April 19, 2026, coming in after the shocker of a Season 3 finale. 

But Why Tho?
Facebook X (Twitter) Instagram Pinterest RSS YouTube Twitch
  • CONTACT US
  • ABOUT US
  • PRIVACY POLICY
  • SUBSCRIBE TO OUR NEWSLETTER
  • Review Score Guide
Sometimes we include links to online retail stores. If you click on one and make a purchase we may receive a small contribution.
Written Content is Copyright © 2026 But Why Tho? A Geek Community

Type above and press Enter to search. Press Esc to cancel.

But Why Tho Logo

Support Us!

We're able to keep making content thanks to readers like YOU!
Support independent media today with
Click Here