Close Menu
  • Support Us
  • Login
  • Newsletter
  • News
  • Features
  • Interviews
  • Reviews
    • Video Games
      • Previews
      • PC
      • PS5
      • Xbox Series X/S
      • Nintendo Switch
      • Xbox One
      • PS4
      • Tabletop
    • Film
    • TV
    • Anime
    • Comics
      • BOOM! Studios
      • Dark Horse Comics
      • DC Comics
      • IDW Publishing
      • Image Comics
      • Indie Comics
      • Marvel Comics
      • Oni-Lion Forge
      • Valiant Comics
      • Vault Comics
  • Podcast
  • More
    • Event Coverage
    • BWT Recommends
    • RSS Feeds
Facebook X (Twitter) Instagram
Support Us
But Why Tho?
RSS Facebook X (Twitter) YouTube
Trending:
  • Features
    Star Wars Starfighter

    Disney Says Goodbye To Bold Diverse Casting Choices With ‘Star Wars: Starfighter’

    01/30/2026
    Pre-Shibuya Maki in Jujutsu Kaisen

    Everything To Know About Maki Zenin In ‘Jujutsu Kaisen’

    01/26/2026
    Perfect Episodes of Anime

    10 Perfect Episodes of Anime

    01/25/2026
    MIO Memories of Orbit Characters But Why Tho

    5 Tips For Getting Started In ‘MIO: Memories Of Orbit’

    01/23/2026
    Pluribus is the Anti Star Trek But Why Tho

    ‘Pluribus’ Is The Anti–Star Trek

    01/23/2026
  • Holiday
  • K-Dramas
  • Netflix
  • Game Previews
  • Sports
But Why Tho?
Home » PC » REVIEW: ‘Possessor(s)’ Is Beautiful Frustration

REVIEW: ‘Possessor(s)’ Is Beautiful Frustration

Matt SowinskiBy Matt Sowinski11/11/20256 Mins ReadUpdated:11/14/2025
Possessor(s)
Share
Facebook Twitter Pinterest Reddit WhatsApp Email

Want to learn more about Possessor(s)? Read our interview with Heart Machine developers here.

Possessor(s), the new action side-scroller metroidvania from developer Heart Machine and publisher Devolver Digital, has a lot going for it. The action combat is slick, fast, and satisfying, pulling off combos and chaining attacks to take out enemies quickly.

Get BWT in your inbox!

Subscribe to our weekly newsletter and get the latest and greated in entertainment coverage.
Click Here

Get BWT in your inbox!

Subscribe to our weekly newsletter and get the latest and greated in entertainment coverage.
Click Here

It’s gorgeous, with a striking art style and interesting setting. It’s unfortunate that the map design doesn’t hold up, leaving the player wandering aimlessly and trying to figure out where to go. It creates a middling, sometimes frustrating experience that is so close to being something truly great. 

Possessor(s) casts the player as Luca, a young girl recently possessed by a demon named Rhem. Luca was on the verge of death after a city-wide catastrophe. Demons were pouring out of the headquarters of a business that basically owns the city. Rhem offers a pact: let him possess her, and he’ll heal her, rebuilding her broken body. Together, they set out to discover the truth of what happened, adventuring around a dilapidated and destroyed city to do so. 

It’s a solid narrative with a likeable chemistry between Luca and Rhem. They start out at odds, but begin to learn more about and accept each other. The writing can be melodramatic at times, but it works well enough. The central mystery is intriguing, tugging at the player as they uncover hints of lore and what truly happened on their adventure. 

Combat is the star of the show in Possessor(s).

Possessor(s) Combat

The star of the show here is the combat. The action feels smooth and responsive. Luca and Rhem have plenty of demons to take out, and an interesting kit to do so. Luca starts out with twin knives, quickly slashing through foes. She finds new weapons along the way, with a personal favorite being a baseball bat. It hits slower, but also sends enemies flying, leaving them open to follow-ups. 

Luca also gets access to some special abilities that refill as you use your main weapon. They’re a fun implementation of seemingly normal real-world objects. A cell phone becomes an electric discharge, stunning enemies around Luca, a baseball a charged up projectile. You can augment the weapons at different merchants as well, adding slots where affixes can be added, giving Luca benefits like increased sprint speed.

The combat gets really satisfying as you customize your kit, and the special abilities recharge quickly. Combat becomes a flurry of hits and specials, especially when combined with other upgrades Luca finds. A whip that’s used to swing across certain points also draws smaller enemies in, setting them up for combos. Dodging through attacks, setting up abilities with base weapons, and crushing through combat encounters is always fun It’s one of the best parts of the entire experience.

The environmental design is distinct compared to most other Metroidvanias.

Possessor(s) Gameplay

Environmental design in Possessor(s) is another standout. Where other metroidvanias tend to opt for magical forests and fantastical locales, Possessor(s) instead takes place in a broken-down city. You run through office buildings, streets, and parks, merging them with demonic forces. The enemies you fight are normal, everyday objects possessed by demons who have lost control.

A pot of plants charging at you is as deadly as a security camera that shoots projectiles. This even extends to the bosses, where a regular businessperson becomes a deadly adversary. It creates a feeling of a place the player knows, a familiarity that this could really happen in our own backyards.

The city feels constantly dark and dour, a loneliness that crept in and never left. The graphics and art design are stunning, especially when the occasional pop of color shines through. There are some stunning vistas and areas in Possessor(s), spots I just wanted to sit in for a few minutes to truly take in what I was seeing. 

The map design in Posessor(s) is its greatest drawback.

Possessor(s) Dialogue

It’s unfortunate that the actual map design doesn’t live up to the combat and graphics. Getting lost in Possessor(s) happens all too often, leaving the player running around aimlessly just trying to figure out where to go next. In classic metroidvania fashion, some areas need new upgrades to traverse.

I explored entire segments of the map only to reach an end I didn’t have the right ability for. These weren’t brief expeditions either. Given the limited fast-travel systems, it led to a lot of backtracking and map studying, desperately trying to see what other path could get me to my destination. 

This extends to merchants as well, where each one is placed just far enough from a fast travel point to become annoying. The item economy takes a while to get going, too, where I had plenty of spaces for affixes, but very few to actually equip. It ends up feeling like a lot of wasted space, where rewards for the journey were nothing more than a bit of lore, some currency, or more upgrade materials that you didn’t really need.

When Possessor(s) shines, it’s a fast, frenetic, and tight experience.

Possessor(s) Traversal

The aimless exploration makes Possessor(s) feel like an uneven experience, where combat and environment shine through, but aren’t enough to hold up the lost meandering. When Possessor(s) shines, it’s a fast, frenetic, and tight experience that has me looking forward to the next fight or new area.

Steam Deck performance is also rough right now. Even on the lowest available graphical settings, it struggles, dipping to around 15fps when there’s a lot going on. It generally runs around 50-60fps, but drops significantly in bigger areas where there are a lot of enemies. It isn’t verified for Steam Deck at the time of review, and Heart Machine is planning an update to improve the performance, so hopefully this won’t be an issue for long. 

When it falters, Possessor(s) leaves the player feeling frustrated and aimless, wandering around hoping to stumble onto the next right spot, and running back through long chunks when it’s not. Possessor(s) is like any solid pact with a demon—a good time, but with its own drawbacks.

Possessor(s) is available now on PC and PlayStation 5. 

Possessor(s)
  • 7/10
    Rating - 7/10
7/10

TL;DR

Possessor(s) is like any solid pact with a demon—a good time, but with its own drawbacks.

Share. Facebook Twitter Pinterest LinkedIn WhatsApp Reddit Email
Previous ArticleArknights: Enfield’s Beta Test II Is Defined By Its Addictively Fun Combat
Next Article REVIEW: ‘One Punch Man’ Season 3 Episode 5 – “Monster King”
Matt Sowinski

Related Posts

Aava and a fellow climber in the game Cairn from developer and publisher The Game Bakers
9.0

REVIEW: ‘Cairn’ Is A Beautifully Engaging Journey

01/29/2026
Screenshot from the DLC Dynasty Warriors Origins Visions of Four Heroes, out now
8.0

REVIEW: ‘Dynasty Warriors: Origins Visions of Four Heroes’ Surprises In The Best Ways

01/28/2026
Escape from Ever After
8

REVIEW: ‘Escape From Ever After’ Shows The Horrors Of Corporatization In A Bright Package

01/23/2026
Trails from Beyond the Horizon But Why Tho
9.0

REVIEW: ‘The Legend Of Heroes: Trails Beyond The Horizon’ Is A Show-Stopping Adventure

01/23/2026
MIO: Memories in Orbit
9.0

REVIEW: ‘MIO: Memories in Orbit’ Delivers A Stellar, Grueling Game Of Perseverance

01/20/2026
Big Hops (2026)
7.5

REVIEW: ‘Big Hops’ Leaps And Bounds Of Fun, Even As It Stumbles

01/18/2026

Get BWT in your inbox!

Subscribe to our weekly newsletter and get the latest and greated in entertainment coverage.
Click Here
TRENDING POSTS
Star Wars Starfighter Features

Disney Says Goodbye To Bold Diverse Casting Choices With ‘Star Wars: Starfighter’

By Adrian Ruiz01/30/2026Updated:01/30/2026

Starfighter is the whitest Star Wars story since the Original Trilogy, and the only one to arrive with no historical excuse.

Yahya Abdul-Mateen II in Wonder Man
10.0
TV

REVIEW: ‘Wonder Man’ Is Cinema

By Adrian Ruiz01/29/2026

Wonder Man Season One makes a simple, convincing case for why superhero stories still belong in cinema.

Black Women Anime — But Why Tho (9) BWT Recommends

10 Black Women in Anime That Made Me Feel Seen

By LaNeysha Campbell11/11/2023Updated:12/03/2024

Black women are some of anime’s most iconic characters, and that has a big impact on Black anime fans. Here are some of our favorites.

The Wrecking Crew
4.0
Film

REVIEW: ‘The Wrecking Crew’ Struggles To Establish Itself

By Allyson Johnson01/30/2026

The Wrecking Crew suffers due to a poorly written script that squanders the charisma of stars Jason Momoa and Dave Bautista.

But Why Tho?
Facebook X (Twitter) Instagram Pinterest RSS YouTube Twitch
  • CONTACT US
  • ABOUT US
  • PRIVACY POLICY
  • SUBSCRIBE TO OUR NEWSLETTER
  • Review Score Guide
Sometimes we include links to online retail stores. If you click on one and make a purchase we may receive a small contribution.
Written Content is Copyright © 2026 But Why Tho? A Geek Community

Type above and press Enter to search. Press Esc to cancel.

But Why Tho Logo

Support Us!

We're able to keep making content thanks to readers like YOU!
Support independent media today with
Click Here