It’s a new month, and that means that EA Sports College Football 26 (CFB 26) is getting a new Title Update. This time, the September Title Update for CFB 26 has shifted its focus to gameplay tuning and enhancing the stadium experience with new audio additions. Oh, and for all of you in an Online Dynasty, there are changes for you, too.
If you’d like to read the complete list of changes coming in the CFB 26 September Title Update, you can take a look at the EA Sports developer blog. The Campus Huddle for this month’s update can be read in full here. But if you’re looking for everything you need to know, with some of the filler removed. From one long-haul Dynasty player to another, here are the highlights from the September Title Update.
CFB 26 September Title Update – Gameplay
The gameplay updates to CFB 26 affect both the pass and run game. One of the most significant gameplay updates comes through the addition of default Base Protection.
A new Coaching Adjustment can be used to allow players to elect Base Protection as the default protection for all dropback passing plays. When toggling this option, players will still be able to change their protection before the play via the Pass Protection adjustments menu. Don’t worry, though, you can turn it off if this isn’t the support you’re looking for.
Pass Blocking & Pass Rush Updates
- Fixed an issue causing unintentional offensive line slide when using the Untarget Defender mechanic.
- Fixed an issue allowing defenders to be slanted into the same gap in 4-man defensive fronts.
- Tuning to improve unnecessary target swapping/switching in empty pass protection.
- Tuning defensive tackle bull-rush behavior near the goal line to better react to scrambling QBs.
- Tuning to reduce Illegal Man Downfield penalties caused by block steering and play-action bootleg plays.
Coverage Updates
- Updated hook defender depth with underneath coverage adjustment to play at 5 yards and for over-the-top coverage adjustment to play at 12-18 yards.
- Updated press animation logic to ensure defenders match the user-called press at the Line of Scrimmage.
- Updated Cover 9 logic to improve coverage by the three rec hook defender guarding the running back crossing the field.
Catching Uptates
- Fixed the issue allowing receivers to hang on to too many passes instead of getting the ball knocked out in traffic.
- Performed tuning to reduce the chances of a mid-air hit from behind animation.
- Improved some situations where collisions with the WR at the snap would disrupt the time of the route.
Playbook Content Updates
- Added new Odd Ghost defensive formation (found in 3-3-5 & 3-2-6 playbooks).
- Fixed missing play-action animations in specific plays.
- Resolved issues with Jet Reverse Pass being unthrowable when flipped.
- Removed duplicate plays and corrected button mappings.
- Addressed illegal formations caused by TE motion in various sets.
- Corrected RPO Peek Glance behavior to match intended logic.
- Fixed auto-motion receiver collisions with QB.
Run Game Updates
- Enabled QB juke moves for HB/WR in wildcat formations.
- Fixed an issue where QB speed burst was not working as intended.
- Tuned power shed frequency and improved edge leverage behavior on outside runs.
Alignment & Formation Logic
- Resolved defensive front flipping and zone art crossing during hurry-up scenarios.
- Fixed alignment of play art in Nickel Over Cover 3 Sky.
- Tuned DT alignment logic to prevent stacking in specific play combos.
- Updated AI defense logic to properly align over outside WRs in goal-line sets.
Hot Routes & Audibles
- Updated logic so the offense cannot instantly flip the play or audible when walking to the line from the huddle.
- Tuning better to balance hot-route timing between elite and lower-rated QBs. Some animations would take a longer time to finish, and it would inhibit a user’s ability to make adjustments quickly. Now, all QBs have the same time delay between adjustments.
- Tuning the hot-route time delay to make the timing in under-center formations more consistent with Gun and Pistol.
CFP Rank Point System Changes — September Title Update
One of the larger elements of the September Title Update pertains to the Road to the College Playoffs’ Rank Point system. The developers noted in the blog that the focus of these changes was to enhance competition and ensure a fairer playoff experience for all—hopefully eliminating some of the H2H cheese that many of us experience.
They also included a section highlighting the reasoning behind these changes: “Our goal is to make playoff qualification more competitive and rewarding, while ensuring that every win counts—especially in tougher matchups. These updates will help create a more balanced and exciting Road to the College Football Playoffs experience,” the Campus Huddle blog explains.
The number of wins needed to move up or stay in a division remains the same.
- Increased Rank Point Gains
Players will now earn more Rank Points overall, especially in the lower ranges of each division. - Adjusted Starting Ranks
To balance the increased point gains, the starting rank for all divisions (except All-American and Heisman) will be lower. This prevents scenarios in which players can reach the playoffs with a losing record in lower divisions. - Division Rank Adjustments
If you’re currently in one of the affected divisions, your rank may be moved down to reflect the new starting points until you begin your next season. - Improved Playoff Qualification
These changes ensure that performance is rewarded, especially in higher divisions. Previously, playing mainly Tier 1 matchups could make it difficult to reach the playoffs, even with an excellent record. - Win Modifiers Matter More
The base Rank Points for a win are increased, making modifiers like Away wins or victories as a lower-tier team even more valuable. - More Time to Compete
All RTCFP games will be 4 minutes a quarter vs 3 minutes in order to give users more time to overcome Home Field Advantage.
September Title Updates for Dynasty Mode
- Fixed an issue where complimentary and competitive visits would not show correctly in offseason recruiting.
- Fixed an issue where the Encourage Transfers spreadsheet was auto-sorting by speed.
- Fixed an issue in Encourage Transfers where the roster size counter would display incorrectly after viewing a player card.
- Fixed an issue where players were not earning enough XP when manual progression was set to on.
- Fixed an issue where offseason visits were not giving enough influence.
- Fixed an issue in Training Results where two users in an Online Dynasty couldn’t manually progress players at the same time.
- Fixed an issue where playing style stats were not calculating correctly for some positions.
- Fixed an issue where the Team Needs module was double-counting signed players at each position.
- Improved Logic around Playing Time Dealbreakers when other players at a position enter the Pro Draft.
- Fixed an issue that caused incorrect Playing Time Grades to display for the school that a player left in the Transfer Portal due to Playing Time.
- Fixed an issue where career records broken included stats earned at a different school.
- Fixed an issue that caused Scheduled Visits in the Offseason to process a week later than they should.
- Fixed an issue where you could see Dealbreakers of players on another user’s team in Online Dynasty.
- Increased the size of a player’s season health pool at the start of the next season. But the season health pool is still determined based on how full it is at the end of the season. This change makes the size more forgiving if a player uses most of their current year’s health.
- Fixed an exploit that allowed you to have multiple visits with the same recruit.
- Fixed an issue where Defensive Tackle did not appear in the Wear and Tear auto subs menu.
- Fixed an issue where the Trophy Room team banner would not properly update to the current school.
- Fixed an issue where completions showed as 0 in the post-game box score.
- Updated the Jim Thorpe award to be Paycom Jim Thorpe Award.
- Fixed an issue where you could not uncheck Ready to advance in an Online Dynasty.
- The Weekly Summary will now indicate when a player is visiting during the current week.
Presentation September Title Update Changes
New Equipment Pieces
- 6 New Axiom Masks
- Adidas Ultra Boost Mono Cleats
- Adidas Adizero Electric 2 Exotic Speed Cleats
New Uniforms & Uniform Pieces
- Air Force Space Force Alternate Uniform
- Central Michigan University Sleeve Numbers
- East Carolina University Purple Fleck Helmet
- Florida International University Vice City 2023 Uniform
- Fresno State Camouflage Helmet
- Fresno State White USA Helmet
- Mississippi State 2023 Throwback Uniform
- Mississippi State Black Alternate Uniform
- Mississippi State White Interlocking Helmet
- Old Dominion University Blue Helmet
- Oregon State Camouflage Uniform
- Sam Houston State Home Jersey
- San Diego State University New Home and Away Uniform
- University of Alabama at Birmingham New Home and Away Uniform
- University of California Paw Print Helmets
- University of Kansas Blue Alternate Uniform
- University of Kansas White Alternate Uniform
- University of Louisiana at Monroe Black Alternate Helmet
- University of Nebraska Black Uniforms
- University of Nebraska Blackshirts (2020) Uniform
- University of New Mexico New Home and Away Uniform
- University of New Mexico Red Lobo Script Helmet
- University of New Mexico Turquoise Alternate Uniform
- University of New Mexico White Lobo Script Helmet
- University of Virginia Stars and Stripes Helmet
- University of Washington 2022 White and Gold Set
- University of Washington Throwback Uniform
- Western Michigan Bumpers
- Names now appear on the New Mexico State University Crimson, Black, and White Jerseys
New Music from the EA Sports College Football Marching Band
The Pop Song Covers that were part of our original launch for CFB 26 were a game-changer. From their inclusion in big game moments for schools that love them to just keeping the vibe just right as you move through recruiting, it’s good. The September Title Update for CFB 26 is bringing 10 more Pop Song Covers to the game’s menus.
- “Money Trees” — originally performed by Kendrick Lamar
- “Misery Business” — originally performed by Paramore
- “Get Lucky” — originally performed by Daft Punk
- “Closer”— originally performed by The Chainsmokers
- “What You Know”— originally performed by Two Door Cinema Club
- “Million Dollar Baby”— originally performed by Tommy Richman
- “No Hands”— originally performed by Roscoe Dash and Waka Flocka Flame
- “Espresso”— originally performed by Sabrina Carpenter
- “Apple” — originally performed by Charli XCX
- “1-2 Many” — originally performed by Luke Combs
The 2025 CFB Season is coming to the game!
The Campus Huddle also added that there are new Commentary Intros for 56 Rivalry Games, 15 Stadium Light Shows, and 10 Anticipated Matchups for the new 2025 CFB Season. Including;
- Ohio State and Michigan
- Army and Navy
- Florida and Georgia
- Oregon and Washington
- Kansas and Kansas State
- Boise State and Fresno State
- Oklahoma and Oklahoma State
- Georgia and Texas
- Oregon and Penn State
- Texas A&M and Notre Dame
EA Sports College Football 26 is available for purchase on PlayStation 5 and Xbox Series X/S, and available for a limited amount of time on Xbox Game Pass.