The EA Sports College Football 26 development team shared their latest Campus Huddle blog focused on sharing upcoming changes from Title Updates and other information. This month’s Campus Huddle highlights the changes coming to the game on August 6, 2025, and its expanding pagentry, and making some core gameplay changes to help address issues surfaced by the CFB 26 community online.
You can see the full detailed list of CFB 26’s August Title Update by reading the Campus Huddle here, but here are the highlights from gameplay and playbooks to Dynasty and more. But the best of the updates comes from the adjustments to coverage and blocking. You can check out the last update changes here.
August 6 CFB 26 Title Update Gameplay Changes
Defensive Coverage
The following plays have seen updates to their coverage behavior.
- Hard Flats Behavior: Defenders now stay closer to the line and recognize swing routes as threats in the flat.
- Cover 2 Tampa: The middle defender now gets deeper, maintaining a better leverage position against deep threats, especially from 3×1 formations.
- Cover 3 Match (incl. Buzz Mable & Zone Blitz 3): Logic improvements for Defenders when reacting to Slot WRs attempting to outleverage the defense on deep routes.
- Cover 2 Match (incl. Cover 6/9/Zone Blitz 2): Logic Improvements for defenders guarding inside and vertical routes, especially in formations like bunches and stacks—improved defense against outside throws and motion-heavy offenses.
- Cover 4 Quarters: Against 3×1 sets, Corners and Safeties pick up the appropriate vertical threat to ensure that the #3 Receiver is covered on deep routes.
- Cover 4 Palms & Cover 6: Corners won’t press by default on the trips side, reducing chances of one-play touchdowns.
Blocking Enhancements
- Improved recognition of stunts and loops across base, empty, and slide protections.
- Base protection is less effective against stunts, reflecting its man-on-man nature.
- Blockers are better at identifying late blitzers and avoiding premature handoffs that lead to free rushers.
- Tuning to decrease the likelihood of pass blockers staying in double teams unnecessarily.
- Edge rushers now better recognize when they’re being out-leveraged by scrambling QBs.
- Targeting Fixes: Resolved issues where blockers missed or switched targets in open field, including on RPOs and core blocking schemes.
- Added logic to allow users to be able to untarget defenders on run plays using the ID Mike system.
- Fixed bugs causing double teams to split too slowly, preventing blockers from reaching the second level.
- Lead blocker logic and HB targeting in under-center formations have been improved to target the biggest threat in the open field.
- Defenders’ leverage now appropriately affects block outcomes.
- Defensive linemen shed blocks more realistically in short-yardage situations.
- Edge players no longer disengage inside or take unrealistic inside angles.
- Reduced defender control on Block steering interactions.
- Fixed issues where edge rushers didn’t respond properly to scrambling QBs.
- Resolved multiple animation issues causing failure to match engagements, frozen players, players stuck in disengages, impact blocks, and animations playing in the wrong direction.
- Tuning to improve man coverage effectiveness vs. Jet Motion, specifically for the defender to continue following the motion through the snap.
Playbook Adjustments in August 6 CFB 26 Title Update
Playbooks Getting New Content
- Added new content to Army, Navy, Air Force, and Option Generic offenses, including new Flexbone and Wingback formations.
- Added Goal Line set to UTSA and made Singleback Spread default to 4WR.
General Playbook Changes
- Adjusted Wildcat and Flexbone plays, including QB Power Swing, Direct Snap, and FB Dive logic.
- Split Flexbone FB Toss into two types: FB Sweep (Pin-Pull) and FB Zone Toss (Outside Zone).
- Fixed blocking issues on rocket toss, Buck Sweep, and Pistol PA HB Wheel plays.
- Improved motion consistency across play sets and fixed alignment issues in no-huddle formations.
- Disabled Playmaker flip on Flexbone FB Dive to prevent broken handoffs.
- Introduced GoGo Generic Offense and expanded Air Raid Generic Offense.
- Updated play call suggestions to avoid duplicate play types in the same row.
- Fixed pitch man behavior on option plays and improved backside edge blocking on RPOs and Play Action.
- Synced Play Action Bootlegs with their paired runs and gave all PA Walk plays Inside Zone fake blocking.
Dynasty Adjustments in CFB 26 August Title Update
Two new awards have been added and are now viewable in the Trophy Room:
- The Shaun Alexander award: Given to the best Freshman of the Year.
- The Jet Award: Given to the best special teams returner.
Core Dynasty Adjustments
- To help players make better decisions when determining who to target in Transfer Portal, Career Wear and Tear is now shown in the Player Module while viewing the Transfer Portal spreadsheet.
- Corrected an issue with lighting and game times. Now, in-game times properly reflect local time.
- Added new scheduling rules for non-Eastern time teams to ensure their games start at the correct times locally.
- Added additional rules reflecting the limitations on day games in Arizona in the early fall months.
- Added the team uniforms to player portraits on full-screen notifications.
- Update Signal Caller Playing Style Rank to use the correct ordering
- Increased Speed and Acceleration for Safeties in Recruit Generation, especially 3 and 4 Star Coverage Specialists and Hybrids.
- The Pro Potential My School grade now properly updates after Draft Results and before the start of the Transfer Portal.
- Increased the number of players in the Transfer Portal who start in the Open Status.
- When in the Records Screen, switching between National/Season/Game tabs will now maintain your current filter, allowing you to easily view a team or conference’s career, season, and game records.
- Updated Boise State rushing TD Record, Big Ten rushing yard record, CUSA receptions record, and Missouri State rushing TD records.
- Setting the Player Edit Permission setting to Commissioner no longer allows non-commissioner users to edit the height and weight of their players.
- Fixed an issue in Custom Conferences where you could add a school to the conference they are already in.
- Custom Schedules now show the correct location for neutral site games.
- Added a counter to Formation Subs displaying the total number of subs that have been made.
Supersim Updates
- Reduced the number of pass attempts for AI teams.
- Increased Yards Per Catch for teams with elite WR1s.
- Increased designed QB Run Plays to ensure that running QBs more closely align to their real-world Rush Attempt averages.
- Added Weekly Summary Notification to alert when a player is visiting that week.
Road To Glory August Title Update Changes
- When adding a school to your Top Schools List, you will now see if that school has offered you a scholarship, regardless of whether or not they are in your Top 10.
- Fixed an issue where offers would be given or revoked when advancing to Signing Day.
- Reduced the amount of test readiness needed to pass your exams to more closely align with Scrape By.
- Reduced the amount of Wear and Tear damage incurred from Training.
- Medal Thresholds for Gap Drill for Cornerbacks have been reduced.
- Added Player Feedback Notifications when exiting High School Games.
- Added new Sponsorship Deals to be earned via NIL.
- Fixed an issue where you could not graduate in 3 years if you redshirted your first season.
- Fixed an issue allowing you to spend energy points on leadership and brand even when the meters were already full.
- Fixed an issue where your current school appeared as one of the schools you could transfer to in the transfer portal.
- Fixed an issue with MIKE linebacker not displaying properly in the Trophy Room.
Visual & Pageantry August 6 Title Update Changes
Player Visual Updates
- Adjusted neck length and helmet fitment on almost all players.
- Adjusted the hair helmet on placement for players with longer hair.
- New alternate uniform elements for Ohio, Notre Dame, Boston College, Tennessee, Tulane, Tulsa, Iowa State, Mississippi State, and Cincinnati.
- New updated or added Home and/or Away sets/elements for Washington, Liberty, West Virginia, Toledo, Georgia Tech, Houston, Tulane, Western Michigan, New Mexico State, Temple, Cincinnati.
- Adjusted current uniform assets for Central Michigan (Helmet), North Carolina (Numbers), Marshall (Collar).
Crowd Changes
New Mascots Added During August Title Update
- Appalachian State – Yosef
- Virginia – Cavman
- UTEP – Paydirt Pete
- James Madison – Duke Dog
- Memphis – Pouncer
New Crowd Themes At These Schools:
Akron, Appalachian State, Arizona State, Auburn, Baylor, Boise State, Bowling Green, Charlotte, Coastal Carolina, Colorado, Delaware, East Carolina, Eastern Michigan, Florida International, Georgia Southern, Hawaii, Houston, Illinois, Iowa, Kansas, Kansas State, Kennesaw State, Louisiana Tech, Louisville, Marshall, Maryland, Memphis, Michigan, Michigan State, Minnesota, Mississippi, Missouri State, Northern Illinois, Northwestern, Oklahoma, Penn State, Rutgers, SMU, Tennessee, Texas State, Texas Tech, UL Monroe, Utah, Utah State, Virginia, Wake Forest, West Virginia, Wisconsin.
Crowd Chants Added:
- Oregon Football Theme
- Mr. Brightside to Missouri
- All Hail Washington State post Washington State Touchdowns
- Music added to the VOLS chant at Tennessee
- Pump it Up to Michigan after PAT on First TD
- Update to Good Ole Song for Virginia
- Added more chants for Arizona
- Added SFX for Missouri State Cannon
EA Sports College Football 26 is available for purchase on PlayStation 5 and Xbox Series X/S.