Close Menu
  • Support Us
  • Login
  • Newsletter
  • News
  • Features
  • Interviews
  • Reviews
    • Video Games
      • Previews
      • PC
      • PS5
      • Xbox Series X/S
      • Nintendo Switch
      • Xbox One
      • PS4
      • Tabletop
    • Film
    • TV
    • Anime
    • Comics
      • BOOM! Studios
      • Dark Horse Comics
      • DC Comics
      • IDW Publishing
      • Image Comics
      • Indie Comics
      • Marvel Comics
      • Oni-Lion Forge
      • Valiant Comics
      • Vault Comics
  • Podcast
  • More
    • Event Coverage
    • BWT Recommends
    • RSS Feeds
Facebook X (Twitter) Instagram
Support Us
But Why Tho?
RSS Facebook X (Twitter) YouTube
Trending:
  • Features
    Wuthering Waves 3.0 Moryne Key Art

    The ‘Wuthering Waves’ 3.0 Gameplay Showcase Promises Anything Could Happen In Lahai-Roi

    12/05/2025
    Wicked For Good Changes From The Book - Glinda and Elphaba

    ‘Wicked: For Good’ Softens Every Character’s Fate – Here’s What They Really Are

    11/28/2025
    Arknights But Why Tho 1

    ‘Dispatch’ Didn’t Bring Back Episodic Gaming, You Just Ignored It

    11/27/2025
    Kyoko Tsumugi in The Fragrant Flower Blooms with Dignity

    ‘The Fragrant Flower Blooms With Dignity’ Shows Why Anime Stories Are Better With Parents In The Picture

    11/21/2025
    Gambit in Marvel Rivals

    Gambit Spices Up The Marvel Rivals Support Class In Season 5

    11/15/2025
  • Holiday
  • K-Dramas
  • Netflix
  • Game Previews
  • Sports
But Why Tho?
Home » Previews » Giant Squid’s ‘Sword Of The Sea’ Is Thrilling And Meditative In Equal Measure

Giant Squid’s ‘Sword Of The Sea’ Is Thrilling And Meditative In Equal Measure

Kate SánchezBy Kate Sánchez06/14/20255 Mins ReadUpdated:08/16/2025
Sword of the Sea promotional image from Giant Squid
Share
Facebook Twitter Pinterest Reddit WhatsApp Email
W3Schools.com

Giant Squid, the indie studio behind ABZÛ and The Pathless, is gearing up to release Sword of the Sea. The latest addition to their credits, Sword of the Sea is a new atmospheric surfing adventure that continues the studio’s tradition of unique artistic design, captivating scores (this one from composer Austin Wintory), but more importantly, puzzles. During Summer Game Fest Play Days, we went hands-on with the title, with Creative Director Matt Nava there to guide us.

In Sword of the Sea, players embody the Wraith, resurrected in the desolate Necropolis. Your quest is to unveil the ancient sea buried beneath the land, exploring sinking tombs and skatepark-inspired ruins that hold the remnants of a lost culture.

Get BWT in your inbox!

Subscribe to our weekly newsletter and get the latest and greated in entertainment coverage.
Click Here

Get BWT in your inbox!

Subscribe to our weekly newsletter and get the latest and greated in entertainment coverage.
Click Here

As you surf the dunes of a desolate land, pieces of the past stick out, asking you to search them, and ultimately, release the water trapped away. While the complete game will push the Wraith to search for their purpose, the Play Days demo had little context for the story.

Instead, Giant Squid lets players, the media, and content creators in attendance skate through the sand (or surf) and find their way through environmental puzzles. In some, you build momentum in a halfpipe and pull off inventive platforming to find the release point for the water. In others, you grind giant chains linking pillars. And another will have you scale giant seaweed to move onto the next area.

Traversal mechanics, puzzles, and music, Giant Squid nails it all in Sword of the Sea.

Sword of the Sea promotional image from Giant Squid

Sword of the Sea’s greatest success is its intuitive level design and thoughtful control schemes that iterate on classic THPS controls. This combo makes the game easy to swim through but challenging to complete. In my time with the game, I never got frustrated. Instead, I got curious.

As you progress, sandy dunes transform into glittering, emerald waters, and magical sea life returns in breathtaking shoals. This brings a spiritual magic to surfing as you connect with nature and restore life. However, a lurking darkness under the waves hints at challenges beyond the serene exploration.

The use of an organic environment, softly shifting sand, and sharp color palette differences between cool and warm turn Sword of the Sea into something ethereal. I had fully intended to talk to Matt Nava while I was playing, but instead, I put on the headset and played.

Nava’s only real instruction came when he pointed out that I could scale the seaweed to move on. Other than that, the music and movement were like a warm hug. I was lulled into it, but never grew tired. Instead, I was relaxed and engaged in a way I hadn’t felt in quite some time.

Sword of the Sea is a unique achievement that feels familiar but novel at the same time.

Sword of the Sea promotional image from Giant Squid

The relaxation didn’t come from Sword of the Sea’s simplicity. The high-speed Hoversword movement can be fast and loose when just surfing the dunes. But if you need to platform, you have to be precise. The shifting tones between precision and speedy fun are balanced extremely well.

Giant Squid has drawn inspiration from the fluid motions of skateboarding and snowboarding, right down to the control scheme and halfpipe. As you move through the world, you carve your way across the environment on an ancient and powerful weapon. You rely on it, the land, and pulling your body into build momentum and launch yourself across gaps, over dunes, and ultimately find a way through vertical environmental puzzles to complete your quest.

The limited UI helps with immersion, but it’s how fluid the movement between flips and grabs is, or how beautifully you glide. It is not too easy, not too hard. Sword of the Sea puts you into a flow state that you don’t want to leave. The game’s ability to oscillate between weighty action as you grind walls and chains into something more meditative as you coast on open sand or sea is special.

Limited UI helps immerse the player in the whimsy and depth of the world.

Sword of the Sea promotional image from Giant Squid

From a visual standpoint, Giant Squid pulls off creating an environment that is continuously moving. The sand moves, the water moves, and it’s all alive. Or at least it feels like it. Sword of the Sea’s world looks like how my abuela would talk about the land. Something that you’re connected to, moving with, living because of, and ultimately something worth protecting and showing reverence. It’s hard to detach that Native concept from time with the game, and that made it all the more special.

Games like this that try to show the land constantly shifting, whether with subtle ripples or large undulations, tend to trigger my motion sickness. But for some reason, I didn’t get sick. Despite having my motion sickness trip twice during Play Days, this game didn’t do that, which is a testament to its design and development of horizon views in relation to the ground.

Sword of the Sea is another thoughtfully crafted experience from Giant Squid. The game combines a unique traversal mechanic, gorgeous worldbuilding, diverse environmental design, and ultimately, it trusts players to find their way. While demo time didn’t give me a view into the whole game, it did create one of the best experiences I had during Play Days.

Sword of the Sea is launching on August 19, 2025 for PlayStation 5 and PC (via Steam and the Epic Games Store).

Giant Squid’s Sword of the Sea Is Thrilling And Meditative | Hands-On Preview

Sword of the Sea is another thoughtfully crafted experience from Giant Squid. The game combines a unique traversal mechanic, gorgeous worldbuilding, diverse environmental design, and ultimately, it trusts players to find their way. Sword of the Sea is launching on August 19, 2025, for PlayStation 5 and PC (via Steam and the Epic Games Store).

Share. Facebook Twitter Pinterest LinkedIn WhatsApp Reddit Email
Previous Article‘Grave Seasons’ Is Coming For The True Crime Girlies
Next Article ‘Crisol: Theater of Idols’ Captures Spanish Horror And Catholicism
Kate Sánchez
  • Website
  • X (Twitter)
  • Instagram

Kate Sánchez is the Founder and Editor-in-Chief of But Why Tho? A Geek Community. There, she coordinates film, television, anime, and manga coverage. Kate is also a freelance journalist writing features on video games, anime, and film. Her focus as a critic is championing animation and international films and television series for inclusion in awards cycles. Find her on Bluesky @ohmymithrandir.bsky.social

Related Posts

Avatar Frontiers of Pandora - From the Ashes promotional image from Ubisoft and Massive Entertainment

“From The Ashes” Expansion Brings Avatar 3 To Life In Avatar: Frontiers of Pandora

12/05/2025
The Old Peace Expansion for Warframe cinematic still from Digital Extremes.

“The Old Peace” Brings New Story Content and Big Features To ‘Warframe’

11/28/2025
Warhammer 40000 Darktide Adds Mayhem with the Hive Scum

‘Warhammer 40,000 Darktide’ Adds Mayhem With The Hive Scum

11/28/2025
Dragon Quest VII Reimagined promotional still from Square Enix

‘Dragon Quest VII Reimagined’ Delivers Classic RPG in a Gorgeous New Package

11/19/2025
Key art featuring characters in the newest set from Teamfight Tactics, Lore & Legends

‘Teamfight Tactics’ Returns To Classic Runeterra In “Lore & Legends”

11/16/2025
Arknights Enfield Beta Test II

Arknights Enfield’s Beta Test II Is Defined By Its Addictively Fun Combat

11/11/2025

Get BWT in your inbox!

Subscribe to our weekly newsletter and get the latest and greated in entertainment coverage.
Click Here
TRENDING POSTS
Jeon Do-yeon in The Price of Confession
9.5
TV

REVIEW: ‘The Price of Confession’ Gets Under The Skin

By Sarah Musnicky12/05/2025

From absolute chills to agonizing tension, The Price of Confession absolutely succeeds at getting under the skin.

Tim Robinson in The Chair Company Episode 1
10.0
TV

REVIEW: ‘The Chair Company’ Is A Miracle

By James Preston Poole12/03/2025

The Chair Company is a perfect storm of comedy, pulse-pounding thriller, and commentary on the lives of sad-sack men who feel stuck in their lives

The Rats: A Witcher's Tale promotional image from Netflix
7.0
TV

REVIEW: ‘The Rats: A Witcher’s Tale’ Is A Much-Needed Addition To The Witcherverse

By Kate Sánchez11/01/2025Updated:11/08/2025

The Rats: A Witcher’s Tale takes time to gain steam, but its importance can’t be understated for those who have stuck with the Witcherverse.

Alexandra Breckenridge in My Secret Santa
8.0
Film

REVIEW: ‘My Secret Santa’ May Be A Sleeper Comfort Hit

By Sarah Musnicky12/03/2025Updated:12/03/2025

My Secret Santa is everything you’d expect from its premise, yet it is still surprisingly delightful, paving the way for comfort viewing.

But Why Tho?
Facebook X (Twitter) Instagram Pinterest RSS YouTube Twitch
  • CONTACT US
  • ABOUT US
  • PRIVACY POLICY
  • SUBSCRIBE TO OUR NEWSLETTER
  • Review Score Guide
Sometimes we include links to online retail stores. If you click on one and make a purchase we may receive a small contribution.
Written Content is Copyright © 2025 But Why Tho? A Geek Community

Type above and press Enter to search. Press Esc to cancel.

But Why Tho Logo

Support Us!

We're able to keep making content thanks to readers like YOU!
Support independent media today with
Click Here