Close Menu
  • Support Us
  • Login
  • Newsletter
  • News
  • Features
  • Interviews
  • Reviews
    • Video Games
      • Previews
      • PC
      • PS5
      • Xbox Series X/S
      • Nintendo Switch
      • Xbox One
      • PS4
      • Tabletop
    • Film
    • TV
    • Anime
    • Comics
      • BOOM! Studios
      • Dark Horse Comics
      • DC Comics
      • IDW Publishing
      • Image Comics
      • Indie Comics
      • Marvel Comics
      • Oni-Lion Forge
      • Valiant Comics
      • Vault Comics
  • Podcast
  • More
    • Event Coverage
    • BWT Recommends
    • RSS Feeds
Facebook X (Twitter) Instagram
Support Us
But Why Tho?
RSS Facebook X (Twitter) YouTube
Trending:
  • Features
    Elsa Bloodstone Marvel Rivals

    Elsa Bloodstone Delivers Agile Gameplay As She Brings Her Hunt To ‘Marvel Rivals’

    02/15/2026
    Morning Glory Orphanage

    The Orphanage Is Where The Heart Is In ‘Yakuza Kiwami 3’

    02/14/2026
    Anti-Blackness in Anime

    Anti-Blackness in Anime: We’ve Come Far, But We Still Have Farther To Go

    02/12/2026
    Yakuza Kiwami 3 & Dark Ties

    How Does Yakuza Kiwami 3 & Dark Ties Run On Steam Deck?

    02/11/2026
    Commander Ban Update February 2026 - Format Update

    Commander Format Update Feb 2026: New Unbans and Thankfully Nothing Else

    02/09/2026
  • Holiday
  • K-Dramas
  • Netflix
  • Game Previews
  • Sports
But Why Tho?
Home » Previews » ‘Resident Evil Requiem’ Is Utterly Terrifying

‘Resident Evil Requiem’ Is Utterly Terrifying

Justin KoreisBy Justin Koreis06/11/20257 Mins ReadUpdated:08/20/2025
Resident Evil Requiem (RE9) promotional images from Capcom.
Share
Facebook Twitter Pinterest Reddit WhatsApp Email
Read more from our hands-on with RE9 during Capcom’s Gamescom 2025 demos.

I’m sitting in a small theater, watching a behind-closed-doors demonstration of Resident Evil Requiem (RE9). As the hairs stand up on the back of my neck, I have to keep reminding myself it’s just a hallway. There, stretching out ahead was a simple hallway, a sconce lighting the door at the far end. There were no monsters, no blood and gore, just a hallway, a lit door, and darkness in between. And I was terrified. The stillness was broken only by the heavy breathing of the player character and the rusty creaking of chandeliers swaying above.

Each step screams of danger, yet none came on the long march, even as the threshold was crossed. Through the door was an old galley-style kitchen, an antiquated push-button light switch to the right just inside. As an unsteady hand reached out and pushed the button, the darkness was pierced by a sudden flash of light, a loud crack pierced the air, and people screamed in terror all around me.

Get BWT in your inbox!

Subscribe to our weekly newsletter and get the latest and greated in entertainment coverage.
Click Here

Get BWT in your inbox!

Subscribe to our weekly newsletter and get the latest and greated in entertainment coverage.
Click Here

At Summer Games Fest, But Why Tho? had the chance to sit in on a first look at Resident Evil Requiem, the ninth mainline entry in the Resident Evil series. Two things became abundantly clear in our roughly 30 minutes of watching live gameplay. RE9 was incorporating the lessons of every one of its predecessors. And it is going to be scary as hell.

Resident Evil Requiem started as just a hallway, and then it got even worse.

Resident Evil Requiem (RE9) promotional images from Capcom.

Initially revealed during the Summer Games Fest live stream, Resident Evil Requiem is Capcom’s latest sojourn into Survival Horror. Here you will play as Grace Ashcroft, FBI analyst and daughter of Resident Evil: Outbreak’s Alyssa Ashcroft. She’s been sent to investigate a body linked to a series of mysterious deaths and strange pathology. This investigation leads her to the Wrenwood Hotel, where her mother had been murdered eight years prior.

Somehow, things have gotten even worse for Grace after accepting that assignment. She’s strapped to a gurney, an IV drip in her arm. The gurney is propped against a wall, positioned so that Grace is hanging upside down. Her only means of escape is using her free fingers to tug on the line to the IV, eventually pulling down the glass container, and using a shard of the broken glass to cut through her restraint. The graphical fidelity is spectacular, which makes it all the more painful when she slices her wrist with the glass and rips the IV needle from her arm.

As Grace gets her bearings, we see the world through her eyes. She is in what appears to be a dilapidated hotel room that looks like it was built in the 1950s (and not cleaned since). She exits through the single door and is greeted with the aforementioned hallway, illuminated by moonlight filtering through windows to her left and a few dim, red emergency lights to the right.

Grace is compelling, and Resident Evil Requiem’s atmosphere is oppressive.

Resident Evil Requiem (RE9) promotional images from Capcom.

The crack and flash that greeted her when she pushed the switch in the kitchen were the power coming on. The lights flicker to life, illuminating half of the kitchen nearest to her, though the rest remains pitch black. From the darkness, a lone glass bottle rolls toward Grace, though whatever sent it her way remains unseen.

There are no other sounds or signs of movement, but there’s a strong feeling that stepping out of the light means certain death. Grace instead turns back to the hallway, and taking a detour away from the room she awoke in, follow a side path. There isn’t any music or other explicit indicators that we should be afraid, but the tension of the dark passages is palpable. Suddenly, a light blinks to life in the distance, revealing a towering, twisted creature! No, wait, it’s a statue of a man atop a horse. Even as a bystander in the audience, the paranoia is getting the better of me.

Eventually, Grace comes to a doorway that seems to lead towards a path out, but it’s blocked by bars. The controls are nearby, but missing a fuse, a classic Resident Evil key item search if ever there was one. She explores another guest room, there’s no fuse, but there is a bottle she can throw, and a Zippo-style lighter. Its illumination effect is minimal, though the reflection of the light off of metal decorations in the hallways as she continues exploring is spectacular.

Lighter in hand, she returns to finish searching the kitchen.

Grace, the rep from Capcom, explains, isn’t a fighter. She has some training with firearms, but it’s doubtful she is going to be throwing out a lot of spin kicks or executing suplexes. Her growth isn’t about becoming a lethal zombie thrashing killing machine, it’s about learning to overcome her fear. Addicting fear, they tell us, is the core concept of Resident Evil Requiem.

Resident Evil Requiem (RE9) promotional images from Capcom.

Grace reaches the back of the kitchen and comes to the pantry door, her only source of light the lighter in her hand. She opens the door, and a person bursts through directly at her, filling her field of vision. What seemed like an attacker is instead a dead body, though his eyes and skin are wrong somehow, like an unnatural sort of decay is taking place.

As Grace recovers from the jump scare, it becomes clear the danger hasn’t passed as a massive hand reaches out, wraps itself around the body, and drags it away, eating it with a sickening, wet crunch. A few seconds pass, then, from the dark pantry, the creature emerges. It resembles a person, though easily twice as tall, with long, gangly limbs that are somehow still too long for its body. Grace turns, runs, and the creature gives chase. It’s only when she ducks into a side room, taking refuge in a closet, that whatever it is gives up her trail.

From here, a cat-and-mouse game plays out. Grace returns to the kitchen, enters the pantry to find it soaked with blood and filled with bodies. After a careful search, she finds a toolbox and a screwdriver, perfect for freeing an unneeded fuse to use on the gate controls. As she searches the remaining rooms, however, she gets the creature’s attention again, perhaps by sprinting too near it. It crashes through a wall, grabs Grace, and, with a massive bite, takes a chunk out of her shoulder, though she’s able to escape and apply a healing injection.

Resident Evil 9 is terrifying while capturing its past.

Resident Evil Requiem (RE9) promotional images from Capcom.

Later she comes across a fuse held in place by a screw in a lit room. She is free with the screwdriver from earlier; she has what she needs for the gate controls, but now is bathed in darkness once again. As she creeps towards the locked bars, the creature drops down from a hole in the ceiling and gives chase once again.

As the demo concluded, they showed us one last trick. The menu pops open with the flick of a button, and after a simple toggle, the perspective switches from first to third person, which you can do at any time. Leaving the presentation, a few things stuck out to me. This was utterly terrifying, in the best, heart-pounding way. It’s also gorgeous, and it is easily one of the best-looking games Capcom has ever made.

Resident Evil Requiem mixes elements from the entire history of Resident Evil, from the classic puzzle solving, to ever-present danger from Mr. X or Nemesis in RE2 and 3, to the emphasis on pure fright of the most modern entries in the series. If you have the fortitude to handle the horror, this could be the next instant classic in the Resident Evil series.

Resident Evil Requiem releases on February 27, 2026 PlayStation 5, Xbox Series X|S, and PC.

Share. Facebook Twitter Pinterest LinkedIn WhatsApp Reddit Email
Previous ArticleREVIEW: ‘Death of the Silver Surfer’ Issue 1
Next Article REVIEW: ‘Stellar Blade’ Is An Even Sharper Blade On PC
Justin Koreis

Related Posts

Transport Fever 3 promotional image from Urban Games

‘Transport Fever 3’ Expands the Series With New Campaigns And New Layers of Gameplay

02/18/2026
Cadence in People of Note

‘People Of Note’ Combines Turn-Based RPG With Poppin’ Music

02/18/2026
The Appraiser in Neverness to Everness

‘Neverness To Everness’ Beta Showcases Lots Of Promise

02/18/2026
Teenage Mutant Ninja Turtles Magic the Gathering

The Magic the Gathering TMNT set looks better than you think

02/17/2026
Monster Hunter Stories 3 Castle

‘Monster Hunter Stories 3: Twisted Reflection’ Looks To Be The Best In The Series

02/12/2026
Dosa Divas

‘Dosa Divas’ Has All the Right Ingredients

02/05/2026

Get BWT in your inbox!

Subscribe to our weekly newsletter and get the latest and greated in entertainment coverage.
Click Here
TRENDING POSTS
Shin Hye-sun in The Art of Sarah
6.5
TV

REVIEW: ‘The Art of Sarah’ Lacks Balance In Its Mystery

By Sarah Musnicky02/13/2026

The Art of Sarah is too much of a good thing. Its mystery takes too many frustrating twists and turns. Still, the topics it explores offers much.

Love Is Blind Season 10
7.0
TV

REVIEW: ‘Love is Blind’ Season 10 Starts Slow But Gets Messy

By LaNeysha Campbell02/16/2026

‘Love Is Blind’ Season 10 is here to prove once again whether or not love is truly blind. Episodes 1-6 start slow but get messy by the end.

A Knight of the Seven Kingdoms Episode 5 still from HBO
10.0
TV

RECAP: ‘A Knight of the Seven Kingdoms’ Episode 5 — “In The Name of the Mother”

By Kate Sánchez02/17/2026Updated:02/17/2026

A Knight of the Seven Kingdoms Episode 5 is the singular episode of a Game of Thrones series, and it just may be on of the best TV episodes ever.

Paul Giamatti in Starfleet Academy Episode 6
10.0
TV

REVIEW: ‘Star Trek: Starfleet Academy’ Episode 6 – “Come, Let’s Away”

By Adrian Ruiz02/17/2026

Starfleet Academy Episode 6 confronts legacy, empathy, and ideology, proving the Federation’s ideals must evolve to survive a fractured galaxy.

But Why Tho?
Facebook X (Twitter) Instagram Pinterest RSS YouTube Twitch
  • CONTACT US
  • ABOUT US
  • PRIVACY POLICY
  • SUBSCRIBE TO OUR NEWSLETTER
  • Review Score Guide
Sometimes we include links to online retail stores. If you click on one and make a purchase we may receive a small contribution.
Written Content is Copyright © 2026 But Why Tho? A Geek Community

Type above and press Enter to search. Press Esc to cancel.

But Why Tho Logo

Support Us!

We're able to keep making content thanks to readers like YOU!
Support independent media today with
Click Here