Close Menu
  • Support Us
  • Login
  • Newsletter
  • News
  • Features
  • Interviews
  • Reviews
    • Video Games
      • Previews
      • PC
      • PS5
      • Xbox Series X/S
      • Nintendo Switch
      • Xbox One
      • PS4
      • Tabletop
    • Film
    • TV
    • Anime
    • Comics
      • BOOM! Studios
      • Dark Horse Comics
      • DC Comics
      • IDW Publishing
      • Image Comics
      • Indie Comics
      • Marvel Comics
      • Oni-Lion Forge
      • Valiant Comics
      • Vault Comics
  • Podcast
  • More
    • Event Coverage
    • BWT Recommends
    • RSS Feeds
Facebook X (Twitter) Instagram
Support Us
But Why Tho?
RSS Facebook X (Twitter) YouTube
Trending:
  • Features
    Kyoko Tsumugi in The Fragrant Flower Blooms with Dignity

    ‘The Fragrant Flower Blooms With Dignity’ Shows Why Anime Stories Are Better With Parents In The Picture

    11/21/2025
    Gambit in Marvel Rivals

    Gambit Spices Up The Marvel Rivals Support Class In Season 5

    11/15/2025
    Call of Duty Black Ops 7 Zombies

    ‘Call Of Duty: Black Ops 7’ Zombies Is Better Than Ever

    11/13/2025
    Wuthering Waves Bosses

    How ‘Wuthering Waves’ Creates Cinematic Boss Fights By Disregarding Difficulty

    11/12/2025
    Persona 5 The Phantom X Version 2.4 Futaba

    ‘Persona 5: The Phantom X’ Version 2.4 Adds Fan Favorite Hacker

    11/07/2025
  • Holiday
  • K-Dramas
  • Netflix
  • Game Previews
  • Sports
But Why Tho?
Home » Previews » Rogue Factor’s ‘Hell is Us’ Redefines Exploration

Rogue Factor’s ‘Hell is Us’ Redefines Exploration

Adrian RuizBy Adrian Ruiz05/30/20256 Mins ReadUpdated:06/04/2025
Hell is Us Promotional Image from Rogue Factor
Share
Facebook Twitter Pinterest Reddit WhatsApp Email

For a while now, exploration in games has felt like a guided tour: quest markers pointing the way, glowing objects signaling what matters, and checklists keeping players from ever truly getting lost. But Rogue Factor’s Hell is Us throws all of that out. And in doing so, it offers something rare: a game that asks players to trust themselves again.

Set in the fictional, war-torn country of Hadea, Hell is Us blends grounded political unrest with surreal, metaphysical horror. Hadea is a hermit nation, cut off from the rest of the world and fractured by a brutal civil war that stretches back decades. It’s 1993 in the world of the game, but Hadea feels trapped in a much older era. Religious zealotry, authoritarian control, and military suppression have left scars across the population, shaping not just the factions that control its regions but the very soul of the place.

Get BWT in your inbox!

Subscribe to our weekly newsletter and get the latest and greated in entertainment coverage.
Click Here

Get BWT in your inbox!

Subscribe to our weekly newsletter and get the latest and greated in entertainment coverage.
Click Here

And then the calamity hits. Otherworldly entities known as the Haze begin to appear—manifestations of extreme human emotions like rage, grief, terror, and ecstasy. They tether themselves to Hollow Walkers, empty shells of people who once felt something so powerful, so overwhelming, that it detached from them entirely. The result is a world haunted not just by war, but by the raw, unprocessed feelings it leaves behind.

Hell is Us doesn’t glamorize war.

Hell is Us Promotional Image from Rogue Factor

This isn’t just a backdrop. Emotion is central to everything in Hell is Us: the story, the mechanics, the combat, and even the music and art direction. Rogue Factor has crafted a game about emotional weight in the face of violence and power. As players step into the role of Rémi, a man searching for answers about his family and the role he plays in Hadea’s chaos, they’re forced to confront that emotional landscape firsthand.

From the ground up, Hell is Us is built around three core pillars: player plattering, exploration, and combat. These aren’t buzzwords. They’re a design framework meant to push players into discomfort, autonomy, and reflection.

Player plattering is the game’s foundation. There are no quest markers, mini-maps, or objective lists. Instead, Rogue Factor encourages players to engage with the world through context clues, visual design, and audio cues. The term “player plattering” refers to the idea that nothing is served on a silver platter. Players must gather ingredients, choose their direction, and make sense of things themselves.

Environmental storytelling, brief yet potent dialogue, and a minimalist UI ensure that players are always paying attention. Information isn’t repeated or summarized—it’s layered into the spaces, the architecture, and the people. Every moment of clarity must be earned.

Exploration in Hell Is Us is about survival. 

Hell is Us Promotional Image from Rogue Factor

This commitment to ambiguity isn’t just mechanical. It mirrors the world itself. Hadea is defined by secrets, propaganda, and the fragmented narratives of its warring factions. In a place where truth is hard to come by, the player’s ability to parse meaning from silence becomes essential.

Exploration in Hell is Us isn’t just about navigation; it’s about unraveling a society at war with itself. The game encourages players to move slowly, to observe the environment, and to question the assumptions embedded in the structures they pass by. Religious shrines, fallen banners, scorched military vehicles: each speaks to an ongoing conflict, lived in and deeply human.

The preview featured three areas: Senedra Forest (a grim, intimate introduction), Areasa Marshes (a semi-open world region), and Lymbic Forge (a deeper dungeon filled with lore and combat depth). Each location is haunted by the war in different ways. Some are sites of spiritual reckoning. Others, battlefields. Others still are inhabited by survivors trying to endure amidst chaos: NPCs who may only speak a few words, but carry the weight of what they’ve lived through.

Secrets are woven throughout. Some are visual. Some audio. Some are mechanical. Some are emotional. Players are encouraged to follow threads not because they’re told to, but because they want to. It’s a return to the kind of exploration that feels personal, one where discovery matters more than destination.

Hell Is Us isn’t a soulslike, but it was designed to be punishing by nature.

Hell is Us Promotional Image from Rogue Factor

While Hell is Us isn’t a soulslike, it is punishing by design. Combat revolves around facing Hollow Walkers: emotionally hollowed-out humans whose minds and bodies have been fractured by trauma. These enemies come in distinct types, each with their own abilities and behavior patterns. Some rush, some linger, some confuse. They may be disconnected from emotion, but they’re far from mindless.

The real threat emerges when a Hollow Walker becomes tethered to the Haze—a raw emotional entity manifested through overwhelming grief, rage, ecstasy, or terror. These pairs are bound by an umbilical cord-like tether, visually and mechanically linked.

Haze enemies don’t just look disturbing. They are disturbing, and each emotion alters their combat behavior. Understanding what you’re fighting becomes as important as how you fight it.

Combat is melee-focused, driven by parrying, dodging, and a finite self-healing system. Weapon glyphs can be aligned to specific emotions and upgraded through narrative progression, encouraging experimentation as enemy encounters become more complex. And while the challenge can be steep, Hell is Us smartly includes adjustable difficulty sliders, like enemy health, damage, and other parameters, that can be modified without losing the core tension the game is built on.

Rogue Factor even made combat emotional in Hell Is US.

Hell is Us Promotional Image from Rogue Factor

But what elevates combat beyond mechanics is the emotional context. These aren’t random monsters. They’re the echoes of what people couldn’t bear. The game forces players to ask: What happens when society ignores emotion, suppresses grief, or feeds rage without reckoning? The battlefield becomes a place of both survival and meaning.

Hell is Us isn’t trying to be everything for everyone. It’s a bold, often unsettling game that’s unafraid to challenge players in how they move, how they fight, and how they think. Built on the pillars of player-plattering, exploration, and combat—and grounded in a world scarred by war and emotion—it offers an experience that is just as much about feeling as it is about playing.

Rogue Factor isn’t just making a game where players get lost. They’re making a game where getting lost matters. If the final release delivers on what this preview teased, Hell is Us won’t just be one of the boldest games of 2025, it’ll be one of the most emotionally resonant.

Hell is Us is set to release on September 4, 2025, for Windows, PlayStation 5, and Xbox Series X/S.

Share. Facebook Twitter Pinterest LinkedIn WhatsApp Reddit Email
Previous ArticleRogue Factor Devs Dive Into Exploration, Darkness, And How Hard Creating ‘Hell Is Us’ Was
Next Article REVIEW: ‘The Phoenician Scheme’ Plays To Wes Anderson’s Strengths
Adrian Ruiz

I am just a guy who spends way to much time playing videos games, enjoys popcorn movies more than he should, owns too much nerdy memorabilia and has lots of opinions about all things pop culture. People often underestimate the effects a movie, an actor, or even a video game can have on someone. I wouldn’t be where I am today without pop culture.

Related Posts

Dragon Quest VII Reimagined promotional still from Square Enix

‘Dragon Quest VII Reimagined’ Delivers Classic RPG in a Gorgeous New Package

11/19/2025
Key art featuring characters in the newest set from Teamfight Tactics, Lore & Legends

‘Teamfight Tactics’ Returns To Classic Runeterra In “Lore & Legends”

11/16/2025
Arknights Enfield Beta Test II

Arknights Enfield’s Beta Test II Is Defined By Its Addictively Fun Combat

11/11/2025
Anno 117 Campaign

Anno 117: Pax Romana’s Campaign Offers A Robust Historical Narrative

10/16/2025
Annapurna Interactive - D-Topia, People of Note, Demi and the Fractured Dream

Annapurna Interactive’s Upcoming Slate is All Killer, No Filler

10/16/2025
Black Ops 7 Mulitplayer But Why Tho 4

The Call of Duty: Black Ops 7 Multiplayer Beta Is Asking Too Much Of Its Players

10/10/2025

Get BWT in your inbox!

Subscribe to our weekly newsletter and get the latest and greated in entertainment coverage.
Click Here
TRENDING POSTS
Heroes in One Punch Man Season 3 Episode 6
5.0
Anime

REVIEW: ‘One Punch Man’ Season 3 Episode 6 — “Motley Heroes”

By Abdul Saad11/17/2025

One Punch Man Season 3 Episode 6 is another mostly unimpressive, disappointingly produced episode, despite its few humorous moments.

One World Under Doom Issue 9 cover art Marvel Comics

REVIEW: ‘One World Under Doom’ Issue 9

By William Tucker11/19/2025

One World Under Doom Issue 9 ends the event with a whimper instead of a roar, as Doctor Doom tries to undo the one death he can’t allow.

Black Women Anime — But Why Tho (9) BWT Recommends

10 Black Women in Anime That Made Me Feel Seen

By LaNeysha Campbell11/11/2023Updated:12/03/2024

Black women are some of anime’s most iconic characters, and that has a big impact on Black anime fans. Here are some of our favorites.

EA Sports FC 26 Black Friday Deal News

Black Friday Deal: EA Sports FC 26 Is 50% Off On All Platforms Until Starting Today

By Matt Donahue11/20/2025

The EA Sports FC 26 Black Friday sale will be active across all storefronts and take the price down by 50% now through November 28th.

But Why Tho?
Facebook X (Twitter) Instagram Pinterest RSS YouTube Twitch
  • CONTACT US
  • ABOUT US
  • PRIVACY POLICY
  • SUBSCRIBE TO OUR NEWSLETTER
  • Review Score Guide
Sometimes we include links to online retail stores. If you click on one and make a purchase we may receive a small contribution.
Written Content is Copyright © 2025 But Why Tho? A Geek Community

Type above and press Enter to search. Press Esc to cancel.

But Why Tho Logo

Support Us!

We're able to keep making content thanks to readers like YOU!
Support independent media today with
Click Here