Close Menu
  • Support Us
  • Login
  • Newsletter
  • News
  • Features
  • Interviews
  • Reviews
    • Video Games
      • Previews
      • PC
      • PS5
      • Xbox Series X/S
      • Nintendo Switch
      • Xbox One
      • PS4
      • Tabletop
    • Film
    • TV
    • Anime
    • Comics
      • BOOM! Studios
      • Dark Horse Comics
      • DC Comics
      • IDW Publishing
      • Image Comics
      • Indie Comics
      • Marvel Comics
      • Oni-Lion Forge
      • Valiant Comics
      • Vault Comics
  • Podcast
  • More
    • Event Coverage
    • BWT Recommends
    • RSS Feeds
Facebook X (Twitter) Instagram
Support Us
But Why Tho?
RSS Facebook X (Twitter) YouTube
Trending:
  • Features
    Wuthering Waves 3.0 Moryne Key Art

    The ‘Wuthering Waves’ 3.0 Gameplay Showcase Promises Anything Could Happen In Lahai-Roi

    12/05/2025
    Wicked For Good Changes From The Book - Glinda and Elphaba

    ‘Wicked: For Good’ Softens Every Character’s Fate – Here’s What They Really Are

    11/28/2025
    Arknights But Why Tho 1

    ‘Dispatch’ Didn’t Bring Back Episodic Gaming, You Just Ignored It

    11/27/2025
    Kyoko Tsumugi in The Fragrant Flower Blooms with Dignity

    ‘The Fragrant Flower Blooms With Dignity’ Shows Why Anime Stories Are Better With Parents In The Picture

    11/21/2025
    Gambit in Marvel Rivals

    Gambit Spices Up The Marvel Rivals Support Class In Season 5

    11/15/2025
  • Holiday
  • K-Dramas
  • Netflix
  • Game Previews
  • Sports
But Why Tho?
Home » Previews » ‘Steel Hunters’ Rewrites The Mech Shooter Rulebook

‘Steel Hunters’ Rewrites The Mech Shooter Rulebook

Adrian RuizBy Adrian Ruiz03/25/20254 Mins ReadUpdated:04/07/2025
Still from Steel Hunters
Share
Facebook Twitter Pinterest Reddit WhatsApp Email
W3Schools.com

At first glance, Steel Hunters looks like it might be chasing familiar territory. It’s a mech-based hero shooter with extraction elements, PvEvP encounters, and a style that could easily evoke comparisons to Titanfall or Apex Legends. But after going hands-on with the game and talking to the developers at GDC, it’s clear this is something else entirely—something slower, more tactical, and far more character-driven than I expected.

Developed by Wargaming, Steel Hunters drops players into high-stakes matches as teams of two Hunters—sentient mechs with distinct playstyles, lore, and cultural identities. The game blends elements of battle royale, extraction, and hero shooter mechanics across a large, destructible map filled with AI threats and enemy teams. Your objective? Loot up, fight smart, and extract before your enemies collapse around you.

Get BWT in your inbox!

Subscribe to our weekly newsletter and get the latest and greated in entertainment coverage.
Click Here

Get BWT in your inbox!

Subscribe to our weekly newsletter and get the latest and greated in entertainment coverage.
Click Here

The gameplay is fast-paced but not frantic. Every match is a balance between coordination and chaos. You’ll collect resources, manage limited ammo, and engage in strategic firefights across terrain that’s constantly shifting—thanks to partially destructible environments that allow you to literally walk through buildings. It’s not just set dressing either; destruction plays into how you move, fight, and survive. That scale matters. You’re a massive walking war machine, and the world reacts accordingly.

Steel Hunters offers balance, with its fast-paced energy never overwhelming the player.

Still from Steel Hunters

Combat feels tight. Each mech—or “Hunter”—has a clearly defined role, with both bipedal and quadrupedal options that give the roster a ton of visual and mechanical variety. You’ll find tanks, snipers, support units, and speedsters—each customizable with upgrade paths that unlock mid-match based on how you play. The devs are pushing players to experiment, adapt, and build synergy with their teammates. It’s not about twitch reflexes. It’s about decision-making, traversal, and tactical positioning.

What surprised me most was how emotionally grounded the experience feels, even without a traditional campaign. The Hunters aren’t just suits. They’re characters. The team scrapped early plans to include visible human pilots and instead focused on crafting sentient mechs with personality and history.

Voice acting, design, and cultural archetypes all reinforce this—whether it’s a Nordic bear-themed tank voiced by a Scandinavian actor or a Colombian-accented sniper with invisibility tech. The lore is delivered through match interactions and future video-novel-style shorts, giving every new character more weight than your average seasonal drop.

The foundation of Steel Hunters is already strong, with more adjustments to come.

Still featuring gameplay from Steel Hunters

Despite being in early access, Steel Hunters‘ foundation is strong. The keyboard controls already feel polished in-match, and the studio plans to add full controller support in menus soon. Game modes are also evolving. Based on feedback from their closed beta, the team simplified one of their more complex PvEvP loops to improve clarity and reduce player fatigue. Accessibility features (colorblind modes, audio cues, UI improvements) are all on the roadmap.

The early access model itself is worth highlighting. There’s no monetization at launch. No battle pass. No progression wipe. Everything you earn, you keep. Updates will come in 5–6 week increments, and new Hunters, maps, cosmetics, and quality-of-life upgrades are planned through 1.0. The first post-launch character—a close-quarters brawler with a charge mechanic—drops just a few weeks after launch, setting a fast but manageable content cadence.

If you’re going in expecting Titanfall, you’re not wrong to feel that influence. Even the devs understand where that comparison comes from. But what Steel Hunters ends up feeling like is something closer to Apex Legends, just filtered through the mech fantasy and slowed down in a way that gives every decision room to breathe. It has that power fantasy, but it’s measured. Weighted. Intentional. And it feels like the kind of game that, with the right player base, could support a deep, competitive meta over time.

As other games like Marvel Rivals dominate the fast-paced hero shooter scene, Steel Hunters offers a counterbalance—an experience rooted in weight, scale, and strategy. It’s not a reskin. It’s not a clone. It’s something that wants to exist in its own lane, and after playing it, I think that lane has plenty of room to grow.

Steel Hunters is coming to early access on Steam on April 2, 2025.

Share. Facebook Twitter Pinterest LinkedIn WhatsApp Reddit Email
Previous ArticleMagic: The Gathering Goes To Bikini Bottom With New Secret Lair
Next Article ‘Hela’ Might Be Your Next Favorite Couch Co-Op Game
Adrian Ruiz

I am just a guy who spends way to much time playing videos games, enjoys popcorn movies more than he should, owns too much nerdy memorabilia and has lots of opinions about all things pop culture. People often underestimate the effects a movie, an actor, or even a video game can have on someone. I wouldn’t be where I am today without pop culture.

Related Posts

Avatar Frontiers of Pandora - From the Ashes promotional image from Ubisoft and Massive Entertainment

“From The Ashes” Expansion Brings Avatar 3 To Life In Avatar: Frontiers of Pandora

12/05/2025
The Old Peace Expansion for Warframe cinematic still from Digital Extremes.

“The Old Peace” Brings New Story Content and Big Features To ‘Warframe’

11/28/2025
Warhammer 40000 Darktide Adds Mayhem with the Hive Scum

‘Warhammer 40,000 Darktide’ Adds Mayhem With The Hive Scum

11/28/2025
Dragon Quest VII Reimagined promotional still from Square Enix

‘Dragon Quest VII Reimagined’ Delivers Classic RPG in a Gorgeous New Package

11/19/2025
Key art featuring characters in the newest set from Teamfight Tactics, Lore & Legends

‘Teamfight Tactics’ Returns To Classic Runeterra In “Lore & Legends”

11/16/2025
Arknights Enfield Beta Test II

Arknights Enfield’s Beta Test II Is Defined By Its Addictively Fun Combat

11/11/2025

Get BWT in your inbox!

Subscribe to our weekly newsletter and get the latest and greated in entertainment coverage.
Click Here
TRENDING POSTS
Jeon Do-yeon in The Price of Confession
9.5
TV

REVIEW: ‘The Price of Confession’ Gets Under The Skin

By Sarah Musnicky12/05/2025

From absolute chills to agonizing tension, The Price of Confession absolutely succeeds at getting under the skin.

Tim Robinson in The Chair Company Episode 1
10.0
TV

REVIEW: ‘The Chair Company’ Is A Miracle

By James Preston Poole12/03/2025

The Chair Company is a perfect storm of comedy, pulse-pounding thriller, and commentary on the lives of sad-sack men who feel stuck in their lives

The Rats: A Witcher's Tale promotional image from Netflix
7.0
TV

REVIEW: ‘The Rats: A Witcher’s Tale’ Is A Much-Needed Addition To The Witcherverse

By Kate Sánchez11/01/2025Updated:11/08/2025

The Rats: A Witcher’s Tale takes time to gain steam, but its importance can’t be understated for those who have stuck with the Witcherverse.

Octopath Traveler 0
9.5
PC

REVIEW: ‘Octopath Traveler 0’ Charts A New Maaaaarvelous Path

By Mick Abrahamson12/03/2025

Octopath Traveler 0 is another stellar entry in Square Enix’s HD-2D series that rivals some of the best 2D turn-based RPGs out there.

But Why Tho?
Facebook X (Twitter) Instagram Pinterest RSS YouTube Twitch
  • CONTACT US
  • ABOUT US
  • PRIVACY POLICY
  • SUBSCRIBE TO OUR NEWSLETTER
  • Review Score Guide
Sometimes we include links to online retail stores. If you click on one and make a purchase we may receive a small contribution.
Written Content is Copyright © 2025 But Why Tho? A Geek Community

Type above and press Enter to search. Press Esc to cancel.

But Why Tho Logo

Support Us!

We're able to keep making content thanks to readers like YOU!
Support independent media today with
Click Here