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Home » News » Escape From Tarkov: The Λabyrinth Event Launches

Escape From Tarkov: The Λabyrinth Event Launches

Sarah MusnickyBy Sarah Musnicky03/27/20254 Mins Read
Escape from Tarkov The Λabyrinth artwork
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W3Schools.com

Battlestate Games has released patch 0.16.5.0, which is filled to the brim with a variety of different fixes. But, for players of Escape from Tarkov, Battlestate Games has also introduced The Λabyrinth event.

As part of The Λabyrinth event, players will descend into The Labyrinth—a secret Terragroup complex hidden beneath the Health Resort on the Shoreline location. Access to this underground facility unlocks after completing a new series of storyline quests, available in both PvP and PvE modes.

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Unlike other Tarkov raids, this challenge emphasizes not only combat skills and gear but also survival instincts and logical thinking. Only solo players or small groups who manage to solve a trap-puzzle reminiscent of classic survival-horror games will be able to enter. A maximum of five PMC operatives can be present in a single raid.

Twisting pathways, deadly traps—from hidden pits and tripwires to self-firing mechanisms and fiery deathtraps—and cunning foes, the “eyes of the Labyrinth’s master,” make this one of the most intense challenges in Tarkov.

It all culminates in Shadow of Tagilla – The Labyrinth’s Ultimate Trial

Shadow of Tagilla features an epic boss

The defining moment of the event is the confrontation with a new boss: Shadow of Tagilla. This unique enemy wields a massive labrys (a double-headed battle axe). As the master of the Labyrinth, he hunts down those reckless enough to trespass into his domain. Only the most seasoned players, those who keep their cool and make no mistakes, will survive the Assault on Shadow of Tagilla.

However, defeating the boss doesn’t guarantee success. The treasures hidden within the Labyrinth’s depths won’t be so easily claimed—this is a high-stakes scenario, and victory is just the beginning. You can only truly breathe easy once you’re back in your stash. If you’re lucky, that will be on your own terms.

But wait? What’s Escape from Tarkov Patch 0.16.5.0 going to have?

Alongside The Λabyrinth event, patch 0.16.5.0 brings technical improvements, addressing community feedback. Audio, graphics, and AI behavior have been refined, while balance adjustments introduce long-awaited features to Escape from Tarkov.

The full list of changes is below:

Audio:

  • Rebalanced the wind and rain volume
  • Reduced the volume of first and third-person looting sounds
  • Increased the volume radius of player movement
  • Reduced the reverb effect on locations
  • Equalized the volume of sounds with and without active headsets, and equalized the volume for all active headsets.

Graphics

  • Improved the system of flashlight glare. Now, multiple flashlights on a weapon will not produce blinding glare at close ranges for the observer.

Balancing:

  • Added a new case for storing keys in the stash, available for purchase at Therapist Loyalty Level 1 and 2
  • Added new crafting recipes at the Intelligence Center zone in the Hideout
  • Removed the Found in Raid status for all ammunition.

AI:

  • Regular Scavs will now say a voice line before attacking an enemy at close range if they are within the player’s limited line of sight.

Fixes

  • Fixed the issue with pain sounds not playing when interacting with environment objects that deal damage (barbed wire, fire, toxins, etc.)
  • Fixed the issue with vegetation sounds not being played for other players
  • Fixed several sound occlusion issues on locations
  • Fixed the game client freezing after ending a raid with the Mip Streaming setting enabled
  • Fixed the animation freezing after reloading IWI UZI and PPSh-41 in certain cases
  • Fixed the skill leveling exhaustion not resetting in PvE mode in offline raids
  • Fixed the incorrect behavior of item stacks when dragging them to a container that has an incomplete stack of the same item
  • Fixed the error 257 when trying to unpack a loot container in certain cases
  • Fixed the display of saved equipment presets in PvE mode
  • Fixed the incorrect water filter consumption at the Water Collector zone
  • Fixed an issue where a Hideout zone construction would not complete after a raid if the player had waited for the construction to complete while in the Hideout
  • Fixed the incorrect weight of 9×21 ammo
  • Fixed the missing damage from explosions when using the AGS grenade launcher in PvE mode
  • Fixed the display of prestige icons when viewing a player’s profile on the post-raid screen, character screen and lobby screen
  • Fixed the cause of long loading and reset of raid progress in PvE mode in certain cases
  • Fixed the container block activation when trying to use the corresponding item block hotkeys when naming containers
  • Fixed an issue where ballistic plates needed for stashing tasks would get used straight from the equipped armor vest or plate carrier
  • Multiple fixes for culling and geometry bugs on locations
  • Multiple fixes for AI behavior mechanics.

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Next Article REVIEW: ‘The Pitt’ Episode 13 — “7:00 P.M.”
Sarah Musnicky

Sarah is a writer and editor for BWT. When she's not busy writing about KDramas, she's likely talking to her cat. She's also a Rotten Tomatoes Certified critic and a published author of both fiction and non-fiction.

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