Close Menu
  • Support Us
  • Login
  • Newsletter
  • News
  • Features
  • Interviews
  • Reviews
    • Video Games
      • Previews
      • PC
      • PS5
      • Xbox Series X/S
      • Nintendo Switch
      • Xbox One
      • PS4
      • Tabletop
    • Film
    • TV
    • Anime
    • Comics
      • BOOM! Studios
      • Dark Horse Comics
      • DC Comics
      • IDW Publishing
      • Image Comics
      • Indie Comics
      • Marvel Comics
      • Oni-Lion Forge
      • Valiant Comics
      • Vault Comics
  • Podcast
  • More
    • Event Coverage
    • BWT Recommends
    • RSS Feeds
Facebook X (Twitter) Instagram
Support Us
But Why Tho?
RSS Facebook X (Twitter) YouTube
Trending:
  • Features
    Elsa Bloodstone Marvel Rivals

    Elsa Bloodstone Delivers Agile Gameplay As She Brings Her Hunt To ‘Marvel Rivals’

    02/15/2026
    Morning Glory Orphanage

    The Orphanage Is Where The Heart Is In ‘Yakuza Kiwami 3’

    02/14/2026
    Anti-Blackness in Anime

    Anti-Blackness in Anime: We’ve Come Far, But We Still Have Farther To Go

    02/12/2026
    Yakuza Kiwami 3 & Dark Ties

    How Does Yakuza Kiwami 3 & Dark Ties Run On Steam Deck?

    02/11/2026
    Commander Ban Update February 2026 - Format Update

    Commander Format Update Feb 2026: New Unbans and Thankfully Nothing Else

    02/09/2026
  • Holiday
  • K-Dramas
  • Netflix
  • Game Previews
  • Sports
But Why Tho?
Home » Interviews » EXCLUSIVE INTERVIEW: ‘Bloodlines 2’ with The Chinese Room

EXCLUSIVE INTERVIEW: ‘Bloodlines 2’ with The Chinese Room

Kate SánchezBy Kate Sánchez09/02/20238 Mins Read
Bloodlines 2 - But Why Tho (1) The Chinese Room
Share
Facebook Twitter Pinterest Reddit WhatsApp Email

Paradox Interactive announced that The Chinese Room, a Sumo Digital studio, is developing the highly-anticipated Vampire: The Masquerade – Bloodlines 2 during today’s PAX West keynote. We got the chance to talk with Arone Le Bray and Keiko Kasai, the Principal Narrative Designer and Character Artist, respectively, on Bloodlines 2 from The Chinese Room at PAX West.

Known for their horror, the team will be bringing their award-winning storytelling to Bloodlines 2, creating a high-quality Vampire: The Masquerade action RPG by talented developers with triple-A experience. When asked about joining the legacy of World of Darkness’s franchise, Le Bray had a literal few words to say, “It’s daunting, exciting, terrifying, and I’m honored.” To which Kasai added, “I’m beyond excited working with [The Chinese Room] and the World of Darkness.”

Get BWT in your inbox!

Subscribe to our weekly newsletter and get the latest and greated in entertainment coverage.
Click Here

Get BWT in your inbox!

Subscribe to our weekly newsletter and get the latest and greated in entertainment coverage.
Click Here

Bloodlines 2 is the successor to the cult-classic Vampire: The Masquerade – Bloodline and will take players to the dark underbelly of Seattle, where vampires struggle for survival and supremacy. As an Elder vampire, players meet compelling characters, maneuver complex political relationships, stalk the city streets for prey, and engage in intense combat while balancing the need for blood. Throughout the game, players must always be mindful of
their surroundings or risk breaking the Masquerade – the absolute law of secrecy that keeps
vampire society is hidden from humanity.

Those who have already invested time into the franchise will know how important the small moments of Vampire: The Masquerade are within the larger context of the narrative, whether it’s in the tabletop or in video game form. And The Chinese Room is up to the task. Le Bray explained how the team uses even the smallest moments to tell a story, “We were looking at some of the concept pieces and characters in the trailers as well, and how much of them come through in even just those small glimpses. For some of the characters in the [announcement trailer] who aren’t saying anything, the way that they’re positioned, the lighting, it’s all showing who they are. And that was all in-game [footage], so there are a lot of things there.”

The Chinese Room Bloodlines 2

In bringing to life characters, Le Bray also explained the importance of diversity in Bloodlines 2, “We also have such a diverse crew working on the game as well, and we want to ensure that we don’t have any missteps. And Seattle is very diverse, and we wanted to make sure that we embrace that [in Bloodlines 2]. These are all characters who have their own wants and their own needs. And for the player we also want the player to feel like they are owning those choices and the way that they play through the journey. ”

Kasai added, “It’s all about the journey of the player. What’s also really exciting for us are the journeys of the characters in the larger story and using them to build a foundation for the larger narrative, and it all begins with concept art. Whenever you get to see the choices on how to make a character come to life.”

It’s clear that the rich world of Vampire: The Masquerade is set to be filled with dynamic characters when it launches in 2024. And a collaborative process is central to building a vast world. Kasai explained, “We’re very focused on the creation and technical pipelines in collaboration with one another. There are so many teams working together, the animators, the riggers, and the concept artists, of course, There is a lot of creative brainstorming across all of the teams. Even though we have briefs, we’re always inspired to add a little bit of extra love to each character. It’s always a fantastic feeling when they come to life.”

Le Bray also explained how his screenwriting background came into play to help ensure that the cast of characters each worked to serve the larger story of Vampire: The Masquerade – Bloodlines 2. “I come from a screenwriting background, and one of the things I was told early on in my career was if there is something that you can remove from a character and feel nothing is lost from the larger story, then maybe just remove that part so that the whole gets stronger. If there is a tiny interaction in [the narrative], we have a reason for that interaction, and if you took it out, it wouldn’t be as strong. That’s the reason why it’s so cool to have such a collaborative environment at The Chinese Room so that we have people who, when they play through, can let us know that they didn’t understand something at the moment, then we can make things stronger by making sure it belongs.”

Kasai added, “For the stories, the environments, and as lead character artist, I have to make sure that everything is cohesive. I have to ensure that it’s all believable and that every character fits the narrative, environment, and world itself.” Le Bray, jumped in, adding, “Believability is a big one for us too. Especially for the Masquerade part of it all. I mean, these are supernatural creatures, but at the same they’re just regular folk trying to go about their daily lives, eating whoever they can to get by.”

While existing fans of the World of Darkness are to be thrilled with the news of Bloodlines 2, The Chinese Room is also able to bring in new players into the franchise, and that’s a task that Le Bray is excited to undertake. He said, “It is something that we have to think about when we go into this. It’s a storied franchise, and as an IP, it has been around for decades. That doesn’t mean that it should be closed off.”

But perhaps the most relatable part of the interview was Kasai using herself as an example of how Bloodlines 2 can become a new entry point for players who may be unfamiliar with the dark and twisted world of Vampire: The Masquerade. She said, “It’s such a big world. The lore is huge. And it’s a great thing, too, because there are a lot of underexplored narratives and storylines to explore. World of Darkness was amazing to give us the opportunity, allowing us at The Chinese Room to have the space to show our vision in [Bloodlines 2]. I joined The Chinese Room about three years ago, and I didn’t know a lot about [World of Darkness], but as I got to learn more about the stories, histories, and characters, I was captivated. And for someone new, like myself, to be captivated by these wonderful World of Darkness stories is phenomenal, and I truly believe that our game will captivate fans and bring new players into the IP as well.”

Bloodlines 2 - But Why Tho (1)

As we look at Bloodlines 2 as a new gateway into World of Darkness, we also have to look at the pairing of the studio attached. With a robust history in horror, The Chinese Room has the experience, and as Le Bray explained, the ability to twist grounded places into something terrifying. “The Chinese Room, as the developer, works very well with [the IP]. We have so much experience making really grounded places where really f*cked sh*t happens. We make games like Everybody’s Gone to the Rapture and Still Wakes the Deep, where it’s a nice quiet seaside village, and then at the same time, we leave you like ‘what the hell is happening here.’ And World of Darkness, Vampire: The Masquerade is exactly that. It’s Seattle, and all of this weird stuff is happening in this one place with dark and twisty stuff as well.”

“World of Darkness and The Chinese Room is actually a perfect marriage because we both have this strong emphasis on storylines and character, well and of course, the horror genre,” added Kasai.

When asked about any final words they wanted to include for audiences at PAX and at home after the announcement of Bloodlines 2, both Arone Le Bray and Keiko Kasai had the community on their minds. Le Bray said, “We want players to stay tuned. We really want to keep the fans engaged, and we want people to know what is coming next. So if they go and check out the Bloodlines 2 website, they can see what’s coming up next. Even just coming to PAX, we just want people to know how excited we are developers and what’s coming up.” He also added, “It’s a big weight, but we’re up to the task of carrying it, and we can’t wait to show more people.”

For her thoughts, Kasai said, “We’re excited to finally share the game with everyone. I truly believe in this community, and I hope that they will see the love and the passion that every single member of our team put into the game. I hope they see our potential to become a beloved addition to the franchise.”

Fans eager to sink their teeth into Vampire: The Masquerade – Bloodlines 2 can look forward to the gameplay reveal in January 2024 and its launch in Fall 2024.

Share. Facebook Twitter Pinterest LinkedIn WhatsApp Reddit Email
Previous ArticleVampire: The Masquerade – Bloodlines 2 Is Back In Development
Next Article REVIEW: ‘Harley Quinn’ Season 4 Episode 8 — “ Il Buffone”
Kate Sánchez
  • Website
  • X (Twitter)
  • Instagram

Kate Sánchez is the Founder and Editor-in-Chief of But Why Tho? A Geek Community. There, she coordinates film, television, anime, and manga coverage. Kate is also a freelance journalist writing features on video games, anime, and film. Her focus as a critic is championing animation and international films and television series for inclusion in awards cycles. Find her on Bluesky @ohmymithrandir.bsky.social

Related Posts

Transport Fever 3 But Why Tho 4 1

Transport Fever 3 Dev Talks New Additions To The Franchise And Why Cargo Time Matters Now

02/18/2026
Sea of Remnants Characters But Why Tho

‘Sea of Remnants’ Product Lead on Creating A Live Service Free-To-Play Game In 2026

02/02/2026
Sea of Remnants 2026 But Why Tho

Sea Of Remnants’ Lead Artist Talks Punk Rock Piracy And Confirms There Is No GenAI Use

02/02/2026
Highguard promotional image from Wildlight Entertainment

Wildlight Entertainment’s Founders Are Putting Community First In ‘Highguard’

01/26/2026
My Hero Academia Cast

The Cast of My Hero Academia On Capturing Lightning in a Bottle

12/17/2025
My Hero Academia Character Moments But Why Tho 6

The ‘My Hero Academia’ Cast Discusses Their Favorite Moments Across the Series

12/14/2025

Get BWT in your inbox!

Subscribe to our weekly newsletter and get the latest and greated in entertainment coverage.
Click Here
TRENDING POSTS
Shin Hye-sun in The Art of Sarah
6.5
TV

REVIEW: ‘The Art of Sarah’ Lacks Balance In Its Mystery

By Sarah Musnicky02/13/2026

The Art of Sarah is too much of a good thing. Its mystery takes too many frustrating twists and turns. Still, the topics it explores offers much.

Love Is Blind Season 10
7.0
TV

REVIEW: ‘Love is Blind’ Season 10 Starts Slow But Gets Messy

By LaNeysha Campbell02/16/2026

‘Love Is Blind’ Season 10 is here to prove once again whether or not love is truly blind. Episodes 1-6 start slow but get messy by the end.

A Knight of the Seven Kingdoms Episode 5 still from HBO
10.0
TV

RECAP: ‘A Knight of the Seven Kingdoms’ Episode 5 — “In The Name of the Mother”

By Kate Sánchez02/17/2026Updated:02/17/2026

A Knight of the Seven Kingdoms Episode 5 is the singular episode of a Game of Thrones series, and it just may be on of the best TV episodes ever.

Black Women Anime — But Why Tho (9) BWT Recommends

10 Black Women in Anime That Made Me Feel Seen

By LaNeysha Campbell11/11/2023Updated:12/03/2024

Black women are some of anime’s most iconic characters, and that has a big impact on Black anime fans. Here are some of our favorites.

But Why Tho?
Facebook X (Twitter) Instagram Pinterest RSS YouTube Twitch
  • CONTACT US
  • ABOUT US
  • PRIVACY POLICY
  • SUBSCRIBE TO OUR NEWSLETTER
  • Review Score Guide
Sometimes we include links to online retail stores. If you click on one and make a purchase we may receive a small contribution.
Written Content is Copyright © 2026 But Why Tho? A Geek Community

Type above and press Enter to search. Press Esc to cancel.

But Why Tho Logo

Support Us!

We're able to keep making content thanks to readers like YOU!
Support independent media today with
Click Here